Player Matchup

Hel
Hel
Justlonzo71
Hel
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 110L
1,468 Elo+
Solo
Nike
Nike
PapaEmeritus373
Nike
Level 122
God Stats
3W - 5L
1,837 SR
Queue Stats
212W - 218L
1,530 Elo+
Solo
Merlin
Merlin
Porkchopzz
Merlin
Level 126
God Stats
21W - 23L
1,507 SR
Queue Stats
382W - 377L
1,579 Elo+
Solo
Neith
Neith
ShiggyDiggler
Neith
Level 118
God Stats
3W - 4L
1,500 SR
Queue Stats
9W - 18L
1,201 Elo+
Party 2
Tsukuyomi
Tsukuyomi
urbanmonkey2055
Tsukuyomi
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,201 Elo+
Party 2
Team Averages
Level 120
1,569 SR
1,396 Elo+

VS

Team Averages
Level 92
1,527 SR
1,522 Elo+
Atlas
Atlas
MiknisX
Atlas
Level 35
God Stats
5W - 2L
1,637 SR
Queue Stats
161W - 163L
1,472 Elo+
Party 1
Mulan
Mulan
Pennywise IX
Mulan
Level 129
God Stats
6W - 12L
1,413 SR
Queue Stats
257W - 268L
1,498 Elo+
Solo
Fenrir
Fenrir
indometus
Fenrir
Level 150
God Stats
26W - 17L
1,565 SR
Queue Stats
234W - 234L
1,530 Elo+
Solo
Hera
Hera
npbpm
Hera
Level 116
God Stats
14W - 9L
1,421 SR
Queue Stats
321W - 269L
1,595 Elo+
Party 1
Nu Wa
Nu Wa
xxTriGGeRxx
Nu Wa
Level 28
God Stats
5W - 5L
1,599 SR
Queue Stats
9W - 9L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 5
9,735
649
5,547
12,163
4,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
3 / 2 / 6
10,683
712
8,459
18,484
14,518
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
Porkchopzz
Merlin
17
1 / 1 / 5
10,053
670
12,004
13,506
5,669
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

19
3 / 2 / 1
11,539
769
6,906
12,502
6,277
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tsukuyomi
urbanmonkey2055
Tsukuyomi
17
3 / 1 / 7
10,475
698
13,052
17,545
14,311
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
MiknisX
Atlas
17
0 / 2 / 6
11,104
740
5,478
16,844
23,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
1 / 2 / 2
10,839
723
8,737
14,016
9,085
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
indometus
Fenrir
16
2 / 4 / 2
9,967
664
7,334
13,982
13,149
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
npbpm
Hera
19
5 / 3 / 3
11,659
777
16,800
10,265
5,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
2 / 0 / 3
11,751
783
22,977
6,315
3,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
26
11
Kills
10
10
Deaths
11
24
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
4
5
0.88
W
Atlas
MiknisX
Atlas
0
2
6
1.5
L
3
2
6
3
W
1
2
2
1
L
Merlin
Porkchopzz
Merlin
1
1
5
3.5
L
3
2
1
1.75
W
Fenrir
indometus
Fenrir
2
4
2
0.75
W
Hera
npbpm
Hera
5
3
3
2.17
L
Tsukuyomi
urbanmonkey2055
Tsukuyomi
3
1
7
6.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,968
Damage
61,326
74,200
Taken
61,422
45,578
Mitigated
54,243
16,649
Healing
7,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,547
208
913
1,349
12,163
4,803
320
9,478
2,685
28,707
0
W
Atlas
MiknisX
Atlas
5,478
1,955
0
1,529
16,844
23,797
431
5,793
11,051
19,625
0
L
8,459
673
0
500
18,484
14,518
0
11,982
6,502
7,405
37,534
W
8,737
1,410
0
3,280
14,016
9,085
0
3,683
10,333
0
45,642
L
Merlin
Porkchopzz
Merlin
12,004
538
172
2,014
13,506
5,669
327
8,992
4,514
63,020
0
L
6,906
1,070
0
4,236
12,502
6,277
0
6,343
6,159
0
73,011
W
Fenrir
indometus
Fenrir
7,334
707
0
373
13,982
13,149
122
3,640
10,342
0
21,144
W
Hera
npbpm
Hera
16,800
2,549
88
1,176
10,265
5,163
2,404
2,727
7,538
54,945
0
L
Tsukuyomi
urbanmonkey2055
Tsukuyomi
13,052
2,313
0
7,465
17,545
14,311
0
8,460
9,085
0
39,297
W
22,977
6,949
547
384
6,315
3,049
2,632
2,760
3,555
69,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,485
Gold Earned
55,320
404
Minions Killed
309
0
Camps Cleared
0
1,429,367
Distance Traveled
1,552,157
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,735
649
53
4
0
276,746
1
W
Atlas
11,104
740
29
2
0
314,776
0
L
Nike
10,683
712
69
5
0
272,636
4
W
Mulan
10,839
723
67
4
0
321,849
3
L
Merlin
10,053
670
105
7
0
314,341
4
L
Neith
11,539
769
135
9
0
251,450
4
W
Fenrir
9,967
664
19
1
0
303,396
1
W
Hera
11,659
777
93
6
0
310,480
3
L
Tsukuyomi
10,475
698
42
3
0
314,194
1
W
Nu Wa
11,751
783
101
7
0
301,656
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role