Player Matchup

Artio
Artio
 
Artio
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Cryserk
Agni
Level 107
God Stats
7W - 4L
1,672 SR
Queue Stats
102W - 68L
1,705 Elo+
Solo
Da Ji
Da Ji
Maeldrum
Da Ji
Level 158
God Stats
13W - 6L
1,897 SR
Queue Stats
335W - 231L
1,696 Elo+
Solo
Neith
Neith
Malleii
Neith
Level 148
God Stats
17W - 8L
1,642 SR
Queue Stats
32W - 27L
1,581 Elo+
Solo
Horus
Horus
Niduz
Horus
Level 142
God Stats
3W - 2L
1,500 SR
Queue Stats
90W - 86L
1,402 Elo+
Solo
Team Averages
Level 142
1,642 SR
1,577 Elo+

VS

Team Averages
Level 135
1,608 SR
1,590 Elo+
Arachne
Arachne
 
Arachne
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
 
Thoth
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
CoolioFoolio
Thanatos
Level 156
God Stats
0W - 1L
1,690 SR
Queue Stats
13W - 7L
1,833 Elo+
Solo
Heimdallr
Heimdallr
Mosefresh
Heimdallr
Level 105
God Stats
9W - 9L
1,660 SR
Queue Stats
241W - 277L
1,498 Elo+
Solo
Khepri
Khepri
danielptate
Khepri
Level 160
God Stats
3W - 2L
1,692 SR
Queue Stats
179W - 188L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
1 / 1 / 3
9,230
615
12,936
13,550
12,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Agni
Cryserk
Agni
16
7 / 0 / 5
9,351
623
7,836
8,565
3,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Maeldrum
Da Ji
14
8 / 3 / 4
8,791
586
9,863
12,799
5,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Neith
Malleii
Neith
12
0 / 1 / 5
7,667
511
5,846
10,690
4,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Horus
Niduz
Horus
12
2 / 1 / 8
8,144
543
4,501
11,698
9,094
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
2 / 2 / 0
7,945
530
7,155
14,801
9,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thoth
 
Thoth
13
1 / 4 / 0
7,735
516
4,399
7,957
2,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
CoolioFoolio
Thanatos
11
0 / 5 / 2
6,415
428
4,708
12,294
5,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
Mosefresh
Heimdallr
12
1 / 3 / 0
7,342
489
10,678
11,368
5,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
11
2 / 4 / 0
7,465
498
4,083
12,366
10,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
18
Kills
6
6
Deaths
18
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
1
3
2.5
L
Arachne
 
Arachne
2
2
0
1
L
Thoth
 
Thoth
1
4
0
0.25
L
Thanatos
CoolioFoolio
Thanatos
0
5
2
0.2
W
Agni
Cryserk
Agni
7
0
5
9.5
W
Da Ji
Maeldrum
Da Ji
8
3
4
3.33
W
Neith
Malleii
Neith
0
1
5
2.5
L
Heimdallr
Mosefresh
Heimdallr
1
3
0
0.33
W
Horus
Niduz
Horus
2
1
8
6
L
Khepri
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,982
Damage
31,023
57,302
Taken
58,786
34,210
Mitigated
32,850
24,621
Healing
22,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
12,936
1,689
30
5,903
13,550
12,230
0
1,227
12,323
70,269
0
L
Arachne
 
Arachne
7,155
3,588
0
6,734
14,801
9,191
0
9,907
4,264
0
55,349
L
Thoth
 
Thoth
4,399
322
0
1,106
7,957
2,885
0
3,065
4,868
64,391
0
L
Thanatos
CoolioFoolio
Thanatos
4,708
1,184
0
8,359
12,294
5,060
0
3,336
8,926
0
33,362
W
Agni
Cryserk
Agni
7,836
1,521
0
2,617
8,565
3,226
1,617
2,942
5,623
78,826
0
W
Da Ji
Maeldrum
Da Ji
9,863
3,800
0
4,568
12,799
5,641
515
1,362
11,437
0
55,751
W
Neith
Malleii
Neith
5,846
2,190
0
4,035
10,690
4,019
2,517
1,806
8,884
0
53,164
L
Heimdallr
Mosefresh
Heimdallr
10,678
4,638
0
3,377
11,368
5,001
0
485
10,883
0
63,279
W
Horus
Niduz
Horus
4,501
2,053
3,574
3,894
11,698
9,094
121
1,145
10,553
0
20,274
L
Khepri
4,083
743
359
2,499
12,366
10,713
0
3,251
9,073
24,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,183
Gold Earned
36,902
505
Minions Killed
414
0
Camps Cleared
0
1,554,641
Distance Traveled
1,345,868
22
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,230
615
169
11
0
277,465
5
L
Arachne
7,945
530
111
7
0
288,400
6
L
Thoth
7,735
516
115
8
0
280,805
5
L
Thanatos
6,415
428
55
4
0
268,575
1
W
Agni
9,351
623
145
10
0
305,927
0
W
Da Ji
8,791
586
81
5
0
339,966
5
W
Neith
7,667
511
78
5
0
300,375
5
L
Heimdallr
7,342
489
110
7
0
255,086
7
W
Horus
8,144
543
32
2
0
330,908
7
L
Khepri
7,465
498
23
2
0
253,002
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role