Player Matchup

Fenrir
Fenrir
Gnarlmaw
Fenrir
Level 60
God Stats
3W - 2L
1,599 SR
Queue Stats
125W - 130L
1,492 Elo+
Solo
Tiamat
Tiamat
LionClaw
Tiamat
Level 128
God Stats
1W - 5L
1,500 SR
Queue Stats
97W - 97L
1,566 Elo+
Solo
Baba Yaga
Baba Yaga
ProScott1
Baba Yaga
Level 86
God Stats
0W - 1L
1,430 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Neith
Neith
handymanzj
Neith
Level 147
God Stats
18W - 15L
1,620 SR
Queue Stats
158W - 170L
1,549 Elo+
Solo
Baron Samedi
Baron Samedi
roman__raphael
Baron Samedi
Level 156
God Stats
42W - 41L
1,522 SR
Queue Stats
520W - 559L
1,511 Elo+
Solo
Team Averages
Level 115
1,534 SR
1,524 Elo+

VS

Team Averages
Level 105
1,514 SR
1,453 Elo+
Thor
Thor
Immortal55
Thor
Level 128
God Stats
2W - 1L
1,406 SR
Queue Stats
10W - 15L
1,382 Elo+
Solo
Discordia
Discordia
Vonproperson
Discordia
Level 148
God Stats
2W - 0L
1,483 SR
Queue Stats
117W - 122L
1,476 Elo+
Solo
Poseidon
Poseidon
bramblefire
Poseidon
Level 148
God Stats
4W - 2L
1,592 SR
Queue Stats
97W - 90L
1,526 Elo+
Solo
Shiva
Shiva
stevattic
Shiva
Level 62
God Stats
2W - 1L
1,602 SR
Queue Stats
47W - 35L
1,567 Elo+
Solo
Charybdis
Charybdis
tazmania2285
Charybdis
Level 38
God Stats
1W - 3L
1,484 SR
Queue Stats
24W - 36L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gnarlmaw
Fenrir
18
5 / 4 / 2
11,264
663
9,020
27,319
28,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
LionClaw
Tiamat
18
1 / 7 / 5
11,160
656
12,965
22,757
18,697
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baba Yaga
ProScott1
Baba Yaga
17
0 / 2 / 5
10,353
609
10,335
17,283
8,435
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
18
3 / 6 / 1
11,272
663
14,332
19,956
10,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
roman__raphael
Baron Samedi
17
1 / 2 / 2
10,503
618
8,265
9,257
5,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 8
12,743
750
15,854
18,754
9,291
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
Vonproperson
Discordia
20
5 / 0 / 7
13,571
798
20,057
9,319
4,461
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Poseidon
bramblefire
Poseidon
18
4 / 4 / 5
12,148
715
15,221
12,630
5,643
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
stevattic
Shiva
20
6 / 1 / 6
13,344
785
23,098
19,306
18,938
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
tazmania2285
Charybdis
19
1 / 3 / 6
12,206
718
9,183
14,391
6,555
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
53
10
Kills
21
21
Deaths
10
15
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Gnarlmaw
Fenrir
5
4
2
1.5
W
5
2
8
4.5
L
Tiamat
LionClaw
Tiamat
1
7
5
0.5
L
Baba Yaga
ProScott1
Baba Yaga
0
2
5
1.25
W
Discordia
Vonproperson
Discordia
5
0
7
8.5
W
Poseidon
bramblefire
Poseidon
4
4
5
1.63
L
Neith
3
6
1
0.58
L
Baron Samedi
roman__raphael
Baron Samedi
1
2
2
1
W
Shiva
stevattic
Shiva
6
1
6
9
W
Charybdis
tazmania2285
Charybdis
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,917
Damage
83,413
96,572
Taken
74,400
72,003
Mitigated
44,888
18,891
Healing
19,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Gnarlmaw
Fenrir
9,020
963
0
4,391
27,319
28,860
0
8,048
19,271
896
22,664
W
15,854
2,965
0
2,750
18,754
9,291
2,611
7,087
11,228
0
37,439
L
Tiamat
LionClaw
Tiamat
12,965
1,320
224
5,459
22,757
18,697
0
6,910
15,847
36,676
0
L
Baba Yaga
ProScott1
Baba Yaga
10,335
473
473
2,986
17,283
8,435
0
8,229
9,054
28,619
0
W
Discordia
Vonproperson
Discordia
20,057
884
82
4,746
9,319
4,461
620
3,245
5,863
72,597
0
W
Poseidon
bramblefire
Poseidon
15,221
1,707
259
952
12,630
5,643
970
5,439
6,919
41,550
0
L
Neith
14,332
4,678
0
2,760
19,956
10,546
0
7,814
12,142
0
59,464
L
Baron Samedi
roman__raphael
Baron Samedi
8,265
50
741
1,857
9,257
5,465
55
4,277
4,980
29,985
0
W
Shiva
stevattic
Shiva
23,098
4,501
1,699
7,909
19,306
18,938
161
9,150
9,606
0
64,052
W
Charybdis
tazmania2285
Charybdis
9,183
3,746
101
630
14,391
6,555
4,333
6,141
8,101
0
53,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,552
Gold Earned
64,012
278
Minions Killed
380
0
Camps Cleared
0
1,524,017
Distance Traveled
1,695,324
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,264
663
33
2
0
344,900
2
W
Thor
12,743
750
41
2
0
315,906
1
L
Tiamat
11,160
656
42
2
0
316,913
0
L
Baba Yaga
10,353
609
41
2
0
340,600
0
W
Discordia
13,571
798
111
7
0
347,832
3
W
Poseidon
12,148
715
46
3
0
318,828
0
L
Neith
11,272
663
96
6
0
276,263
0
L
Baron Samedi
10,503
618
66
4
0
245,341
3
W
Shiva
13,344
785
99
6
0
422,439
1
W
Charybdis
12,206
718
83
5
0
290,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role