Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Atsurai
Neith
Level 147
God Stats
1W - 0L
1,655 SR
Queue Stats
84W - 83L
1,571 Elo+
Party 1
Cabrakan
Cabrakan
Rikubito
Cabrakan
Level 156
God Stats
1W - 0L
1,534 SR
Queue Stats
11W - 8L
1,696 Elo+
Party 1
Tyr
Tyr
Sclippy
Tyr
Level 119
God Stats
24W - 14L
1,524 SR
Queue Stats
36W - 31L
1,492 Elo+
Party 1
Team Averages
Level 146
1,543 SR
1,552 Elo+

VS

Team Averages
Level 106
1,479 SR
1,363 Elo+
King Arthur
King Arthur
Avorak_Of_Zamora
King Arthur
Level 143
God Stats
20W - 18L
1,543 SR
Queue Stats
350W - 357L
1,509 Elo+
Solo
Ra
Ra
Briangarcia74
Ra
Level 122
God Stats
6W - 7L
1,577 SR
Queue Stats
380W - 394L
1,483 Elo+
Solo
Gilgamesh
Gilgamesh
Rivens Blurt
Gilgamesh
Level 114
God Stats
0W - 1L
1,476 SR
Queue Stats
24W - 42L
1,267 Elo+
Party 2
Arachne
Arachne
THE ZlKA VlRUS
Arachne
Level 88
God Stats
19W - 27L
1,188 SR
Queue Stats
114W - 121L
1,263 Elo+
Solo
Charybdis
Charybdis
deedawgy
Charybdis
Level 62
God Stats
4W - 7L
1,613 SR
Queue Stats
124W - 164L
1,295 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
4 / 0 / 3
7,021
540
4,374
7,435
3,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
 
Nu Wa
12
1 / 1 / 5
6,828
525
4,974
5,396
2,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Neith
Atsurai
Neith
13
3 / 3 / 3
7,604
585
6,168
7,479
3,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
Rikubito
Cabrakan
11
1 / 0 / 6
7,060
543
3,576
7,067
5,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyr
13
4 / 0 / 3
8,232
633
7,924
12,029
12,148
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Avorak_Of_Zamora
King Arthur
11
0 / 6 / 0
6,339
488
7,641
13,651
7,515
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 2 / 1
6,887
530
4,105
6,287
2,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Rivens Blurt
Gilgamesh
10
2 / 3 / 0
6,204
477
4,563
11,673
7,847
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 1
6,096
469
4,225
8,564
3,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charybdis
deedawgy
Charybdis
1
0 / 0 / 0
2,418
186
0
414
118

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
13
Kills
3
4
Deaths
13
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
0
3
5.5
W
Nu Wa
 
Nu Wa
1
1
5
3.5
W
Neith
Atsurai
Neith
3
3
3
1.5
L
King Arthur
Avorak_Of_Zamora
King Arthur
0
6
0
0
L
0
2
1
0.25
W
Cabrakan
Rikubito
Cabrakan
1
0
6
4
L
Gilgamesh
Rivens Blurt
Gilgamesh
2
3
0
0.67
W
Tyr
4
0
3
5.5
L
1
2
1
0.75
L
Charybdis
deedawgy
Charybdis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,016
Damage
20,534
39,406
Taken
40,589
27,088
Mitigated
21,451
14,471
Healing
9,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
4,374
1,371
0
2,884
7,435
3,392
57
566
6,869
0
32,209
W
Nu Wa
 
Nu Wa
4,974
1,321
0
1,320
5,396
2,112
982
1,665
3,731
59,193
0
W
Neith
Atsurai
Neith
6,168
3,067
0
2,546
7,479
3,535
247
436
7,043
0
56,207
L
King Arthur
Avorak_Of_Zamora
King Arthur
7,641
1,378
0
2,580
13,651
7,515
0
1,033
12,618
0
50,457
L
4,105
542
23
1,842
6,287
2,226
0
2,310
3,977
57,292
0
W
Cabrakan
Rikubito
Cabrakan
3,576
1,117
0
2,950
7,067
5,901
679
1,438
5,629
20,106
0
L
Gilgamesh
Rivens Blurt
Gilgamesh
4,563
1,879
235
1,708
11,673
7,847
0
2,072
9,601
0
35,331
W
Tyr
7,924
988
0
4,771
12,029
12,148
108
0
12,029
0
60,033
L
4,225
3,066
0
2,649
8,564
3,745
0
2,721
5,843
0
39,631
L
Charybdis
deedawgy
Charybdis
0
0
0
0
414
118
0
414
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,745
Gold Earned
27,944
379
Minions Killed
315
0
Camps Cleared
0
1,279,479
Distance Traveled
976,760
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,021
540
57
4
0
274,657
7
W
Nu Wa
6,828
525
105
8
0
232,396
5
W
Neith
7,604
585
91
7
0
238,886
1
L
King Arthur
6,339
488
81
6
0
240,144
5
L
Ra
6,887
530
116
9
0
254,037
5
W
Cabrakan
7,060
543
28
2
0
231,944
3
L
Gilgamesh
6,204
477
50
4
0
226,171
2
W
Tyr
8,232
633
98
8
0
301,596
3
L
Arachne
6,096
469
68
5
0
256,408
3
L
Charybdis
2,418
186
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role