Player Matchup

Achilles
Achilles
 
Achilles
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
Deathclouwd
Cernunnos
Level 28
God Stats
5W - 5L
1,394 SR
Queue Stats
16W - 31L
1,243 Elo+
Party 3
Cabrakan
Cabrakan
Dewald06
Cabrakan
Level 28
God Stats
11W - 5L
1,572 SR
Queue Stats
26W - 41L
1,274 Elo+
Party 3
Discordia
Discordia
MellonSama
Discordia
Level 29
God Stats
7W - 7L
1,431 SR
Queue Stats
74W - 70L
1,402 Elo+
Party 1
Thor
Thor
kopuk00
Thor
Level 66
God Stats
4W - 3L
1,342 SR
Queue Stats
147W - 170L
1,356 Elo+
Party 1
Team Averages
Level 38
1,448 SR
1,355 Elo+

VS

Team Averages
Level 31
1,497 SR
1,250 Elo+
Baron Samedi
Baron Samedi
Feentoozler182
Baron Samedi
Level 43
God Stats
6W - 8L
1,499 SR
Queue Stats
99W - 116L
1,391 Elo+
Solo
Set
Set
GBEPIC709
Set
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,101 Elo+
Party 4
King Arthur
King Arthur
KA1ZEArch
King Arthur
Level 39
God Stats
13W - 8L
1,746 SR
Queue Stats
60W - 54L
1,384 Elo+
Party 4
Neith
Neith
SCHRANZHANF
Neith
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,253 Elo+
Party 2
Yemoja
Yemoja
SCHRANZHANF
Yemoja
Level 9
God Stats
0W - 3L
1,239 SR
Queue Stats
1W - 9L
1,123 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
19
6 / 4 / 2
13,162
548
16,287
21,064
24,210
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
Deathclouwd
Cernunnos
19
7 / 2 / 6
12,113
505
16,803
15,887
8,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
Dewald06
Cabrakan
15
0 / 1 / 7
10,472
436
3,451
16,146
20,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
MellonSama
Discordia
18
5 / 4 / 5
12,579
524
12,457
12,580
5,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
kopuk00
Thor
18
6 / 2 / 9
12,426
518
13,801
24,141
15,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Feentoozler182
Baron Samedi
19
8 / 5 / 3
13,191
550
18,426
18,498
10,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 5 / 2
9,563
398
4,852
20,398
9,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
KA1ZEArch
King Arthur
17
3 / 5 / 2
11,476
478
14,418
23,921
27,400
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
1 / 4 / 1
9,340
389
9,411
10,827
4,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
15
0 / 5 / 2
9,638
402
5,406
16,976
13,597
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
23
24
Kills
13
13
Deaths
24
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
4
2
1.75
W
Cernunnos
Deathclouwd
Cernunnos
7
2
6
5
W
Cabrakan
Dewald06
Cabrakan
0
1
7
3.5
L
Baron Samedi
Feentoozler182
Baron Samedi
8
5
3
1.9
L
1
5
2
0.4
L
King Arthur
KA1ZEArch
King Arthur
3
5
2
0.8
W
Discordia
MellonSama
Discordia
5
4
5
1.88
L
1
4
1
0.38
L
Yemoja
0
5
2
0.2
W
Thor
kopuk00
Thor
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,799
Damage
52,513
89,818
Taken
90,620
73,851
Mitigated
64,946
29,084
Healing
19,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
16,287
4,013
0
3,651
21,064
24,210
1,928
4,365
16,699
0
88,420
W
Cernunnos
Deathclouwd
Cernunnos
16,803
9,299
0
8,924
15,887
8,223
1,744
5,161
10,726
0
124,564
W
Cabrakan
Dewald06
Cabrakan
3,451
513
0
3,754
16,146
20,383
99
4,491
11,655
18,611
0
L
Baron Samedi
Feentoozler182
Baron Samedi
18,426
1,189
1,764
4,225
18,498
10,132
412
7,491
11,007
94,579
0
L
4,852
2,393
0
5,424
20,398
9,211
0
1,816
18,582
0
64,392
L
King Arthur
KA1ZEArch
King Arthur
14,418
1,947
0
1,744
23,921
27,400
0
2,111
21,810
0
77,480
W
Discordia
MellonSama
Discordia
12,457
1,031
0
1,030
12,580
5,810
5,235
5,380
7,200
84,856
0
L
9,411
3,196
0
1,405
10,827
4,606
1,218
1,554
9,273
0
70,248
L
Yemoja
5,406
1,396
2,981
1,943
16,976
13,597
0
2,936
14,040
43,908
0
W
Thor
kopuk00
Thor
13,801
4,789
0
11,725
24,141
15,225
869
4,757
19,384
0
104,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,752
Gold Earned
53,208
600
Minions Killed
534
0
Camps Cleared
0
2,053,459
Distance Traveled
2,057,357
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,162
548
152
6
0
374,268
1
W
Cernunnos
12,113
505
157
7
0
402,806
5
W
Cabrakan
10,472
436
26
1
0
427,908
0
L
Baron Samedi
13,191
550
144
6
0
416,269
8
L
Set
9,563
398
96
4
0
436,323
3
L
King Arthur
11,476
478
117
5
0
376,259
4
W
Discordia
12,579
524
134
6
0
398,589
1
L
Neith
9,340
389
133
6
0
414,288
0
L
Yemoja
9,638
402
44
2
0
414,218
0
W
Thor
12,426
518
131
5
0
449,888
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role