Player Matchup

Osiris
Osiris
 
Osiris
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
ElectricFever8
Ne Zha
Level 127
God Stats
1W - 1L
1,842 SR
Queue Stats
41W - 47L
1,501 Elo+
Party 2
Kali
Kali
IBS_Squirts
Kali
Level 124
God Stats
0W - 6L
1,048 SR
Queue Stats
286W - 312L
1,438 Elo+
Solo
Chang'e
Chang'e
TheBoyj0rge11
Chang'e
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,430 Elo+
Party 2
Sobek
Sobek
xXUltraSheenXx
Sobek
Level 128
God Stats
5W - 4L
1,589 SR
Queue Stats
263W - 273L
1,482 Elo+
Solo
Team Averages
Level 112
1,496 SR
1,470 Elo+

VS

Team Averages
Level 128
1,521 SR
1,544 Elo+
Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
KeePWishinG3
Hades
Level 160
God Stats
1W - 0L
1,279 SR
Queue Stats
53W - 42L
1,527 Elo+
Party 1
Susano
Susano
RabidPanther 69
Susano
Level 32
God Stats
2W - 0L
1,825 SR
Queue Stats
40W - 45L
1,544 Elo+
Party 1
Nu Wa
Nu Wa
x VITALITY o
Nu Wa
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,539 Elo+
Party 1
Terra
Terra
yardwild2000
Terra
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
1 / 5 / 2
7,342
667
6,165
13,928
21,181
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 4 / 2
7,078
643
11,684
11,200
5,066
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 4 / 1
7,320
665
3,631
9,554
5,753
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chang'e
13
0 / 4 / 1
6,666
606
5,291
12,567
5,347
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 5 / 0
6,324
575
3,189
16,114
13,988
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
3 / 0 / 13
9,493
863
12,259
8,637
3,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
3 / 2 / 12
8,731
794
6,898
11,607
8,667
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
13 / 1 / 6
9,994
909
17,295
7,959
4,012
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 2 / 16
8,706
791
12,747
6,948
2,945
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 1 / 17
9,351
850
7,368
11,477
11,955
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
86
5
Kills
22
22
Deaths
6
6
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
5
2
0.4
W
Sol
 
Sol
3
0
13
9.5
L
1
4
2
0.5
L
2
4
1
0.63
W
3
2
12
4.5
W
13
1
6
16
L
Chang'e
0
4
1
0.13
W
1
2
16
4.5
L
1
5
0
0.2
W
2
1
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,960
Damage
56,567
63,363
Taken
46,628
51,335
Mitigated
31,330
18,465
Healing
21,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
6,165
676
1,126
1,929
13,928
21,181
0
9,402
4,526
0
14,128
W
Sol
 
Sol
12,259
2,348
1,486
3,371
8,637
3,751
3,402
1,440
7,197
30,963
0
L
11,684
258
521
2,503
11,200
5,066
0
5,956
5,244
0
30,987
L
3,631
1,719
139
1,824
9,554
5,753
0
7,218
2,336
0
11,365
W
6,898
1,550
1,172
4,108
11,607
8,667
523
2,521
9,086
15,576
0
W
17,295
3,350
116
503
7,959
4,012
0
1,177
6,782
0
19,362
L
Chang'e
5,291
161
2,946
4,009
12,567
5,347
0
8,073
4,494
18,250
0
W
12,747
5,218
701
460
6,948
2,945
1,517
1,188
5,760
28,811
0
L
3,189
30
631
2,837
16,114
13,988
0
8,623
7,491
9,590
0
W
7,368
1,176
4,827
4,791
11,477
11,955
120
2,154
9,323
11,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,730
Gold Earned
46,275
90
Minions Killed
108
0
Camps Cleared
0
852,523
Distance Traveled
1,040,632
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,342
667
16
1
0
163,393
3
W
Sol
9,493
863
46
4
0
200,355
0
L
Ne Zha
7,078
643
31
3
0
190,927
0
L
Kali
7,320
665
11
1
0
143,979
2
W
Hades
8,731
794
26
2
0
177,207
0
W
Susano
9,994
909
6
1
0
219,432
0
L
Chang'e
6,666
606
30
3
0
190,544
0
W
Nu Wa
8,706
791
20
2
0
200,079
0
L
Sobek
6,324
575
2
0
0
163,680
3
W
Terra
9,351
850
10
1
0
243,559
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role