Player Matchup

Kukulkan
Kukulkan
Gold I
 
Kukulkan
Gold I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold I
Earr
Ganesha
Gold I
Level 65
God Stats
1W - 2L
1,456 SR
Queue Stats
82W - 102L
1,694 MMR
Solo
Charybdis
Charybdis
Gold V
Gatotopo
Charybdis
Gold V
Level 156
God Stats
2W - 0L
1,579 SR
Queue Stats
21W - 17L
1,767 MMR
Solo
King Arthur
King Arthur
Platinum I
Shmëat
King Arthur
Platinum I
Level 63
God Stats
38W - 24L
1,702 SR
Queue Stats
87W - 57L
2,102 MMR
Solo
Bellona
Bellona
Masters
hostilepuppy601
Bellona
Masters
Level 158
God Stats
63W - 58L
1,728 SR
Queue Stats
697W - 677L
2,121 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 117
1,593 SR
1,837 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 143
1,591 SR
1,798 MMR
Ymir
Ymir
Platinum III
 
Ymir
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Masters
Brisky4L
Merlin
Masters
Level 147
God Stats
9W - 3L
1,688 SR
Queue Stats
113W - 96L
2,638 MMR
Solo
Cupid
Cupid
Gold II
Juggernaughts
Cupid
Gold II
Level 130
God Stats
6W - 4L
1,767 SR
Queue Stats
64W - 59L
1,699 MMR
Solo
Chaac
Chaac
Gold I
Lostboy12
Chaac
Gold I
Level 121
God Stats
0W - 2L
1,495 SR
Queue Stats
52W - 45L
1,694 MMR
Solo
Awilix
Awilix
Bronze III
xIAnimositylx
Awilix
Bronze III
Level 156
God Stats
2W - 2L
1,505 SR
Queue Stats
38W - 39L
1,460 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
5 / 0 / 4
9,480
632
10,533
7,645
3,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ganesha
Earr
Ganesha
12
0 / 3 / 7
8,099
540
3,524
10,702
10,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Gatotopo
Charybdis
15
2 / 1 / 0
9,128
609
8,009
11,648
4,706
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Shmëat
King Arthur
15
4 / 0 / 3
9,824
655
14,354
12,633
13,704
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
8 / 0 / 4
9,114
608
9,151
9,527
7,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
NemesisKaliAchillesLancelot

VS

Bans
GebRavanaIzanamiCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 3 / 2
6,195
413
3,416
10,614
8,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
Brisky4L
Merlin
14
2 / 3 / 0
7,654
510
6,915
9,385
3,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 2 / 0
7,306
487
5,224
9,132
3,045
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Lostboy12
Chaac
12
1 / 5 / 1
7,300
487
6,816
18,546
16,173
11
0 / 6 / 1
6,318
421
3,102
15,527
6,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
19
Kills
4
4
Deaths
19
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
5
0
4
7
L
Ymir
 
Ymir
0
3
2
0.33
L
Merlin
Brisky4L
Merlin
2
3
0
0.67
W
Ganesha
Earr
Ganesha
0
3
7
1.17
W
Charybdis
Gatotopo
Charybdis
2
1
0
2
L
1
2
0
0.5
L
Chaac
Lostboy12
Chaac
1
5
1
0.3
W
King Arthur
Shmëat
King Arthur
4
0
3
5.5
W
8
0
4
10
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,571
Damage
25,473
52,155
Taken
63,204
40,716
Mitigated
36,803
17,249
Healing
14,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
10,533
1,534
0
1,347
7,645
3,741
693
3,147
4,498
79,975
0
L
Ymir
 
Ymir
3,416
794
0
1,312
10,614
8,123
0
5,100
5,314
19,225
0
L
Merlin
Brisky4L
Merlin
6,915
499
0
901
9,385
3,429
0
3,479
5,757
63,858
0
W
Ganesha
Earr
Ganesha
3,524
443
0
1,719
10,702
10,965
83
4,179
6,523
21,118
0
W
Charybdis
Gatotopo
Charybdis
8,009
5,466
0
5,899
11,648
4,706
2,583
2,207
9,441
0
81,400
L
5,224
3,935
260
3,377
9,132
3,045
0
398
8,734
0
58,153
L
Chaac
Lostboy12
Chaac
6,816
1,212
0
4,803
18,546
16,173
0
3,094
15,343
0
52,879
W
King Arthur
Shmëat
King Arthur
14,354
2,429
0
3,411
12,633
13,704
0
1,197
11,436
0
84,943
W
9,151
4,860
0
4,873
9,527
7,600
367
2,234
7,293
0
80,410
L
3,102
1,067
0
4,246
15,527
6,033
0
1,484
13,999
0
43,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,645
Gold Earned
34,773
556
Minions Killed
424
0
Camps Cleared
0
1,492,701
Distance Traveled
1,330,917
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,480
632
149
10
0
294,381
5
L
Ymir
6,195
413
19
1
0
190,123
4
L
Merlin
7,654
510
110
7
0
278,726
4
W
Ganesha
8,099
540
3
0
0
314,349
6
W
Charybdis
9,128
609
148
10
0
239,177
3
L
Cupid
7,306
487
123
8
0
278,751
2
L
Chaac
7,300
487
91
6
0
262,511
3
W
King Arthur
9,824
655
154
10
0
293,659
5
W
Bellona
9,114
608
102
7
0
351,135
3
L
Awilix
6,318
421
81
5
0
320,806
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role