Player Matchup

Neith
Neith
 
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
AbyssGamer921
Chang'e
Level 46
God Stats
1W - 0L
1,271 SR
Queue Stats
11W - 10L
1,685 Elo+
Party 1
Ravana
Ravana
Dakudorogon
Ravana
Level 26
God Stats
1W - 0L
1,305 SR
Queue Stats
5W - 3L
1,590 Elo+
Party 1
Gilgamesh
Gilgamesh
MudrocksDance
Gilgamesh
Level 158
God Stats
1W - 0L
1,925 SR
Queue Stats
26W - 30L
1,506 Elo+
Party 1
Poseidon
Poseidon
UnownableEntity
Poseidon
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 1L
1,685 Elo+
Party 1
Team Averages
Level 79
1,500 SR
1,593 Elo+

VS

Team Averages
Level 114
1,461 SR
1,332 Elo+
Heimdallr
Heimdallr
Arnold Zonico
Heimdallr
Level 156
God Stats
6W - 12L
1,261 SR
Queue Stats
186W - 215L
1,308 Elo+
Solo
Eset
Eset
UwUKawaiiDesu
Eset
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 100L
1,356 Elo+
Solo
Erlang Shen
Erlang Shen
WeeDTrollER13
Erlang Shen
Level 106
God Stats
13W - 11L
1,499 SR
Queue Stats
188W - 203L
1,360 Elo+
Solo
Amaterasu
Amaterasu
daenydracarys
Amaterasu
Level 101
God Stats
6W - 3L
1,640 SR
Queue Stats
243W - 304L
1,322 Elo+
Solo
Aphrodite
Aphrodite
deathkiddoom
Aphrodite
Level 83
God Stats
2W - 5L
1,405 SR
Queue Stats
40W - 37L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
5 / 3 / 8
10,504
553
13,008
11,643
5,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
15
1 / 3 / 2
10,174
535
11,881
13,565
12,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Ravana
15
5 / 1 / 10
10,207
537
8,074
16,281
19,105
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gilgamesh
MudrocksDance
Gilgamesh
16
7 / 0 / 12
10,669
562
11,519
17,561
8,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
18
8 / 1 / 9
10,888
573
15,191
11,079
4,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Arnold Zonico
Heimdallr
11
1 / 3 / 0
7,383
389
4,833
10,053
3,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 7 / 0
9,035
476
4,614
14,099
5,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Erlang Shen
WeeDTrollER13
Erlang Shen
14
2 / 7 / 2
8,902
469
10,079
20,925
11,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
daenydracarys
Amaterasu
14
1 / 4 / 3
8,650
455
9,719
20,730
16,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Aphrodite
deathkiddoom
Aphrodite
14
3 / 5 / 3
9,281
488
6,996
15,520
12,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
16
26
Kills
8
8
Deaths
26
41
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
3
8
3
W
Chang'e
1
3
2
0.67
L
Heimdallr
Arnold Zonico
Heimdallr
1
3
0
0.33
W
Ravana
5
1
10
10
W
Gilgamesh
MudrocksDance
Gilgamesh
7
0
12
13
W
Poseidon
8
1
9
12.5
L
1
7
0
0.14
L
Erlang Shen
WeeDTrollER13
Erlang Shen
2
7
2
0.43
L
Amaterasu
daenydracarys
Amaterasu
1
4
3
0.63
L
Aphrodite
deathkiddoom
Aphrodite
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,673
Damage
36,241
70,129
Taken
81,327
51,154
Mitigated
50,233
24,044
Healing
27,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
13,008
5,406
0
4,382
11,643
5,857
1,202
4,701
6,759
0
88,752
W
Chang'e
11,881
1,558
1,165
4,940
13,565
12,644
679
164
13,401
71,346
0
L
Heimdallr
Arnold Zonico
Heimdallr
4,833
2,260
0
2,214
10,053
3,963
2,096
4,052
6,001
0
41,970
W
Ravana
8,074
2,003
0
3,595
16,281
19,105
654
2,810
13,471
0
35,617
W
Gilgamesh
MudrocksDance
Gilgamesh
11,519
2,989
0
6,006
17,561
8,951
0
3,123
14,376
0
72,083
W
Poseidon
15,191
3,308
0
3,956
11,079
4,597
3,598
1,053
9,992
89,115
0
L
4,614
654
53
2,104
14,099
5,178
98
1,864
12,235
61,297
0
L
Erlang Shen
WeeDTrollER13
Erlang Shen
10,079
3,766
0
5,605
20,925
11,938
82
5,923
15,002
0
75,124
L
Amaterasu
daenydracarys
Amaterasu
9,719
4,995
11
5,870
20,730
16,570
0
11,911
8,819
0
60,860
L
Aphrodite
deathkiddoom
Aphrodite
6,996
1,317
4,838
7,239
15,520
12,584
0
3,322
12,198
36,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,442
Gold Earned
43,251
499
Minions Killed
463
0
Camps Cleared
0
1,698,404
Distance Traveled
1,655,973
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,504
553
116
6
0
245,580
1
W
Chang'e
10,174
535
126
7
0
326,070
0
L
Heimdallr
7,383
389
73
4
0
271,984
3
W
Ravana
10,207
537
20
1
0
399,442
6
W
Gilgamesh
10,669
562
100
5
0
406,382
7
W
Poseidon
10,888
573
137
7
0
320,930
0
L
Eset
9,035
476
124
7
0
293,187
5
L
Erlang Shen
8,902
469
112
6
0
368,418
0
L
Amaterasu
8,650
455
100
5
0
396,633
0
L
Aphrodite
9,281
488
54
3
0
325,751
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role