Player Matchup

Baron Samedi
Baron Samedi
JohnManDud
Baron Samedi
Level 65
God Stats
7W - 6L
1,491 SR
Queue Stats
80W - 82L
1,513 Elo+
Solo
Cupid
Cupid
Lorthar
Cupid
Level 154
God Stats
58W - 65L
1,480 SR
Queue Stats
486W - 590L
1,439 Elo+
Party 2
Geb
Geb
Nather
Geb
Level 148
God Stats
3W - 2L
1,500 SR
Queue Stats
229W - 209L
1,476 Elo+
Party 2
Team Averages
Level 122
1,490 SR
1,476 Elo+

VS

Team Averages
Level 97
1,687 SR
1,562 Elo+
Guan Yu
Guan Yu
Chronoka
Guan Yu
Level 105
God Stats
3W - 0L
1,915 SR
Queue Stats
106W - 58L
1,642 Elo+
Party 1
Sol
Sol
Xeroskia
Sol
Level 26
God Stats
12W - 4L
1,674 SR
Queue Stats
30W - 18L
1,591 Elo+
Party 1
Ao Kuang
Ao Kuang
vPooti3T4nGv
Ao Kuang
Level 160
God Stats
8W - 10L
1,472 SR
Queue Stats
757W - 903L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JohnManDud
Baron Samedi
15
0 / 4 / 2
9,797
576
11,428
11,742
5,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cupid
Lorthar
Cupid
13
0 / 4 / 2
9,182
540
10,073
12,871
5,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Geb
Nather
Geb
15
3 / 0 / 0
11,554
680
12,404
18,264
21,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Chronoka
Guan Yu
17
2 / 0 / 6
10,831
637
14,918
22,095
23,972
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

17
3 / 1 / 4
10,949
644
13,692
9,515
4,437
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ao Kuang
vPooti3T4nGv
Ao Kuang
16
3 / 2 / 5
10,912
642
9,517
18,190
9,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
3
Kills
8
8
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Chronoka
Guan Yu
2
0
6
5
L
Baron Samedi
JohnManDud
Baron Samedi
0
4
2
0.25
L
Cupid
Lorthar
Cupid
0
4
2
0.25
L
Geb
Nather
Geb
3
0
0
3
W
3
1
4
5
W
Ao Kuang
vPooti3T4nGv
Ao Kuang
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,905
Damage
38,127
42,877
Taken
49,800
32,963
Mitigated
38,340
12,890
Healing
23,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Chronoka
Guan Yu
14,918
2,055
4,428
9,245
22,095
23,972
279
8,994
13,101
0
53,471
L
Baron Samedi
JohnManDud
Baron Samedi
11,428
250
2,790
3,436
11,742
5,931
0
5,730
6,012
49,384
0
L
Cupid
Lorthar
Cupid
10,073
6,263
227
1,834
12,871
5,110
84
5,618
7,253
0
26,954
L
Geb
Nather
Geb
12,404
1,276
0
4,603
18,264
21,922
0
11,499
6,765
26,059
0
W
13,692
5,087
0
3,712
9,515
4,437
1,238
4,925
4,590
53,118
0
W
Ao Kuang
vPooti3T4nGv
Ao Kuang
9,517
1,734
166
6,220
18,190
9,931
1,222
10,682
7,508
27,803
4,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,533
Gold Earned
32,692
150
Minions Killed
174
2
Camps Cleared
13
857,698
Distance Traveled
989,734
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,831
637
63
4
4
354,859
1
L
Baron Samedi
9,797
576
96
6
1
268,051
1
L
Cupid
9,182
540
34
2
0
280,787
2
L
Geb
11,554
680
20
1
1
308,860
15
W
Sol
10,949
644
67
4
4
321,101
1
W
Ao Kuang
10,912
642
44
3
5
313,774
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role