Player Matchup

Cthulhu
Cthulhu
Julieanna
Cthulhu
Level 88
God Stats
1W - 2L
1,498 SR
Queue Stats
8W - 14L
1,380 Elo+
Party 1
Vulcan
Vulcan
M0iST_BaNaNa_Man
Vulcan
Level 85
God Stats
6W - 3L
1,552 SR
Queue Stats
26W - 19L
1,542 Elo+
Party 1
Gilgamesh
Gilgamesh
krazotz
Gilgamesh
Level 124
God Stats
1W - 4L
1,329 SR
Queue Stats
47W - 32L
1,558 Elo+
Party 1
Team Averages
Level 99
1,460 SR
1,493 Elo+

VS

Team Averages
Level 78
1,413 SR
1,303 Elo+
Ah Muzen Cab
Ah Muzen Cab
Badluck XX
Ah Muzen Cab
Level 106
God Stats
2W - 2L
1,378 SR
Queue Stats
223W - 304L
1,341 Elo+
Solo
Guan Yu
Guan Yu
GoatedHumble
Guan Yu
Level 43
God Stats
9W - 7L
1,514 SR
Queue Stats
126W - 197L
1,265 Elo+
Solo
Ao Kuang
Ao Kuang
HashiraRage
Ao Kuang
Level 86
God Stats
16W - 28L
1,347 SR
Queue Stats
319W - 469L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Julieanna
Cthulhu
14
1 / 1 / 5
9,444
726
7,908
9,794
8,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
5 / 3 / 1
9,422
725
15,584
9,257
3,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
krazotz
Gilgamesh
13
1 / 3 / 4
8,161
628
15,736
18,106
14,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Badluck XX
Ah Muzen Cab
13
0 / 2 / 4
8,242
634
8,897
12,496
5,587
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
GoatedHumble
Guan Yu
14
3 / 2 / 3
9,028
694
6,345
18,117
13,283
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
HashiraRage
Ao Kuang
14
4 / 3 / 2
9,345
719
14,712
14,877
7,114
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
16
7
Kills
7
7
Deaths
7
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Badluck XX
Ah Muzen Cab
0
2
4
1
W
Guan Yu
GoatedHumble
Guan Yu
3
2
3
2.25
W
Ao Kuang
HashiraRage
Ao Kuang
4
3
2
1.67
L
Cthulhu
Julieanna
Cthulhu
1
1
5
3.5
L
5
3
1
1.83
L
Gilgamesh
krazotz
Gilgamesh
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,228
Damage
29,954
37,157
Taken
45,490
27,489
Mitigated
25,984
11,382
Healing
12,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Badluck XX
Ah Muzen Cab
8,897
4,010
0
4,116
12,496
5,587
0
6,035
6,311
0
35,760
W
Guan Yu
GoatedHumble
Guan Yu
6,345
1,679
1,510
3,279
18,117
13,283
0
10,318
7,429
0
22,370
W
Ao Kuang
HashiraRage
Ao Kuang
14,712
4,132
0
3,684
14,877
7,114
25
7,178
7,461
35,264
0
L
Cthulhu
Julieanna
Cthulhu
7,908
529
763
3,100
9,794
8,994
0
3,368
6,426
20,381
0
L
15,584
7,116
0
943
9,257
3,747
112
3,396
5,861
44,570
0
L
Gilgamesh
krazotz
Gilgamesh
15,736
6,095
721
5,855
18,106
14,748
95
8,378
9,728
395
34,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,027
Gold Earned
26,615
164
Minions Killed
141
6
Camps Cleared
6
809,367
Distance Traveled
768,320
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,242
634
66
5
3
240,984
5
W
Guan Yu
9,028
694
32
2
0
267,835
3
W
Ao Kuang
9,345
719
43
3
3
259,501
0
L
Cthulhu
9,444
726
34
3
1
284,192
2
L
Vulcan
9,422
725
71
5
2
272,527
4
L
Gilgamesh
8,161
628
59
5
3
252,648
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role