Player Matchup

Lancelot
Lancelot
BaggioPronto
Lancelot
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 52L
1,398 Elo+
Party 2
Thor
Thor
MoeChakra
Thor
Level 128
God Stats
6W - 5L
1,749 SR
Queue Stats
323W - 359L
1,462 Elo+
Party 3
Chang'e
Chang'e
NoahsanKujo_
Chang'e
Level 69
God Stats
1W - 0L
1,298 SR
Queue Stats
222W - 242L
1,392 Elo+
Party 3
Rama
Rama
SuppliedByKai
Rama
Level 117
God Stats
5W - 4L
1,542 SR
Queue Stats
171W - 202L
1,402 Elo+
Party 3
Nu Wa
Nu Wa
alita005
Nu Wa
Level 130
God Stats
1W - 4L
1,669 SR
Queue Stats
60W - 78L
1,386 Elo+
Party 2
Team Averages
Level 100
1,552 SR
1,408 Elo+

VS

Team Averages
Level 102
1,544 SR
1,451 Elo+
Chaac
Chaac
 
Chaac
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
CornellRico
Nike
Level 78
God Stats
2W - 3L
1,449 SR
Queue Stats
223W - 235L
1,427 Elo+
Solo
Lancelot
Lancelot
JMo866855
Lancelot
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,380 Elo+
Party 1
Ra
Ra
OmniCheeks
Ra
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 168L
1,531 Elo+
Party 1
Scylla
Scylla
manugreen77
Scylla
Level 160
God Stats
11W - 3L
1,771 SR
Queue Stats
194W - 179L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BaggioPronto
Lancelot
18
5 / 4 / 21
11,426
816
11,084
14,407
13,044
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thor
19
12 / 5 / 16
11,983
856
17,239
15,419
7,511
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chang'e
NoahsanKujo_
Chang'e
13
4 / 6 / 9
9,375
670
8,990
12,884
4,563
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
6 / 2 / 16
12,177
870
19,339
12,765
6,136
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
alita005
Nu Wa
20
6 / 2 / 22
12,108
865
16,713
9,503
4,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
9 / 3 / 7
11,846
846
14,619
28,658
42,703
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
4 / 6 / 7
10,395
743
11,401
14,313
12,109
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Lancelot
JMo866855
Lancelot
15
1 / 11 / 7
9,090
649
1,387
18,306
10,812
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

16
2 / 7 / 7
10,107
722
10,853
18,668
7,697
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Scylla
16
2 / 6 / 10
9,595
685
8,899
12,419
4,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
56
33
Kills
18
19
Deaths
33
84
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
9
3
7
4.17
W
Lancelot
BaggioPronto
Lancelot
5
4
21
3.88
L
4
6
7
1.25
L
Lancelot
JMo866855
Lancelot
1
11
7
0.41
W
Thor
12
5
16
4
W
Chang'e
NoahsanKujo_
Chang'e
4
6
9
1.42
L
2
7
7
0.79
W
6
2
16
7
W
Nu Wa
alita005
Nu Wa
6
2
22
8.5
L
Scylla
2
6
10
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,365
Damage
47,159
64,978
Taken
92,364
35,759
Mitigated
77,863
23,562
Healing
31,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
14,619
1,261
2,008
13,741
28,658
42,703
78
6,011
22,101
0
39,716
W
Lancelot
BaggioPronto
Lancelot
11,084
1,508
1,096
1,216
14,407
13,044
988
5,465
8,942
0
16,078
L
11,401
608
1,634
1,278
14,313
12,109
0
5,811
8,176
0
30,669
L
Lancelot
JMo866855
Lancelot
1,387
511
0
0
18,306
10,812
756
3,750
14,214
0
8,613
W
Thor
17,239
1,698
2,073
1,694
15,419
7,511
1,488
4,484
10,935
0
24,846
W
Chang'e
NoahsanKujo_
Chang'e
8,990
692
4,713
2,686
12,884
4,563
626
3,466
9,418
13,667
0
L
10,853
517
3,443
6,843
18,668
7,697
267
4,552
13,720
37,063
0
W
19,339
9,990
1,165
3,940
12,765
6,136
2,836
4,662
8,103
0
43,338
W
Nu Wa
alita005
Nu Wa
16,713
5,064
2,731
2,248
9,503
4,505
1,875
1,675
7,828
41,972
0
L
Scylla
8,899
413
1,279
1,107
12,419
4,542
201
3,641
8,450
24,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,069
Gold Earned
51,033
139
Minions Killed
179
0
Camps Cleared
0
1,290,166
Distance Traveled
1,197,478
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,846
846
46
3
0
283,154
0
W
Lancelot
11,426
816
8
1
0
305,586
0
L
Nike
10,395
743
31
2
0
215,551
0
L
Lancelot
9,090
649
16
1
0
206,644
0
W
Thor
11,983
856
19
1
0
238,611
2
W
Chang'e
9,375
670
9
1
0
211,284
0
L
Ra
10,107
722
54
4
0
246,530
0
W
Rama
12,177
870
57
4
0
242,055
0
W
Nu Wa
12,108
865
46
3
0
292,630
1
L
Scylla
9,595
685
32
2
0
245,599
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role