Player Matchup

Pele
Pele
CanYouPleaseNot
Pele
Level 126
God Stats
17W - 15L
1,554 SR
Queue Stats
258W - 255L
1,495 Elo+
Party 1
Artio
Artio
MJE
Artio
Level 140
God Stats
9W - 10L
1,591 SR
Queue Stats
178W - 157L
1,551 Elo+
Party 1
Ymir
Ymir
Mama Llama
Ymir
Level 85
God Stats
1W - 1L
1,884 SR
Queue Stats
7W - 3L
1,523 Elo+
Party 1
Baron Samedi
Baron Samedi
ShinyVirginia3
Baron Samedi
Level 71
God Stats
4W - 3L
1,500 SR
Queue Stats
106W - 88L
1,516 Elo+
Solo
Chiron
Chiron
robert84
Chiron
Level 106
God Stats
10W - 5L
1,675 SR
Queue Stats
169W - 196L
1,499 Elo+
Solo
Team Averages
Level 106
1,641 SR
1,517 Elo+

VS

Team Averages
Level 113
1,568 SR
1,449 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
AnalyticalSh4dow
Discordia
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 152L
1,465 Elo+
Solo
Danzaburou
Danzaburou
Gunnnboy
Danzaburou
Level 131
God Stats
1W - 3L
1,555 SR
Queue Stats
75W - 104L
1,336 Elo+
Solo
Tiamat
Tiamat
Kill Jamil
Tiamat
Level 103
God Stats
3W - 3L
1,753 SR
Queue Stats
59W - 59L
1,469 Elo+
Solo
Pele
Pele
XzSquiggazX
Pele
Level 88
God Stats
1W - 0L
1,534 SR
Queue Stats
63W - 57L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 3
6,882
492
7,267
12,004
4,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Artio
MJE
Artio
13
4 / 3 / 1
8,191
585
8,254
16,300
9,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 5 / 2
6,518
466
2,160
13,832
8,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
ShinyVirginia3
Baron Samedi
13
3 / 2 / 2
7,837
560
10,770
9,598
5,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
robert84
Chiron
10
1 / 3 / 1
6,603
472
5,157
9,853
2,986
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
3 / 1 / 7
8,079
577
5,446
12,776
10,382
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Discordia
13
0 / 1 / 7
7,800
557
4,528
6,108
2,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Gunnnboy
Danzaburou
14
5 / 0 / 6
8,481
606
14,948
8,014
3,488
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
Kill Jamil
Tiamat
13
2 / 4 / 2
8,008
572
9,644
11,164
6,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
5 / 3 / 2
8,033
574
8,684
13,620
5,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
9
Kills
15
15
Deaths
9
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
1
7
6.5
W
Discordia
0
1
7
3.5
L
0
2
3
0.75
W
Danzaburou
Gunnnboy
Danzaburou
5
0
6
8
W
Tiamat
Kill Jamil
Tiamat
2
4
2
0.75
L
Artio
MJE
Artio
4
3
1
1.5
L
1
5
2
0.4
L
Baron Samedi
ShinyVirginia3
Baron Samedi
3
2
2
2
W
5
3
2
2
L
Chiron
robert84
Chiron
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,608
Damage
43,250
61,587
Taken
51,682
31,036
Mitigated
28,236
16,674
Healing
13,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
5,446
1,441
518
4,264
12,776
10,382
0
3,540
9,221
0
34,681
W
Discordia
4,528
314
0
670
6,108
2,336
0
2,486
3,622
61,637
0
L
7,267
1,532
0
2,229
12,004
4,396
0
2,941
8,971
0
56,695
W
Danzaburou
Gunnnboy
Danzaburou
14,948
6,767
0
3,971
8,014
3,488
810
2,746
5,264
0
68,947
W
Tiamat
Kill Jamil
Tiamat
9,644
1,292
72
1,681
11,164
6,839
678
6,997
3,685
45,962
0
L
Artio
MJE
Artio
8,254
872
0
4,971
16,300
9,608
708
7,553
8,055
50,583
0
L
2,160
256
0
2,493
13,832
8,744
0
1,007
12,825
14,300
0
L
Baron Samedi
ShinyVirginia3
Baron Samedi
10,770
133
400
3,654
9,598
5,302
0
1,867
7,727
62,692
0
W
8,684
2,057
0
2,155
13,620
5,191
0
5,196
8,346
0
45,793
L
Chiron
robert84
Chiron
5,157
1,819
633
2,294
9,853
2,986
0
16
9,837
0
41,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,031
Gold Earned
40,401
399
Minions Killed
432
0
Camps Cleared
0
1,368,512
Distance Traveled
1,432,524
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,079
577
35
3
0
293,774
5
W
Discordia
7,800
557
119
9
0
291,457
6
L
Pele
6,882
492
93
7
0
324,056
4
W
Danzaburou
8,481
606
102
7
0
273,746
1
W
Tiamat
8,008
572
90
6
0
255,478
0
L
Artio
8,191
585
115
8
0
271,033
8
L
Ymir
6,518
466
17
1
0
238,825
2
L
Baron Samedi
7,837
560
92
7
0
259,509
5
W
Pele
8,033
574
86
6
0
318,069
3
L
Chiron
6,603
472
82
6
0
275,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role