Player Matchup

Cthulhu
Cthulhu
BadFella55
Cthulhu
Level 28
God Stats
11W - 6L
1,583 SR
Queue Stats
14W - 9L
1,471 Elo+
Party 2
Bastet
Bastet
OrcaSauce16
Bastet
Level 47
God Stats
37W - 30L
1,478 SR
Queue Stats
40W - 41L
1,400 Elo+
Party 2
Izanami
Izanami
RoostersHowl
Izanami
Level 42
God Stats
24W - 28L
1,448 SR
Queue Stats
35W - 45L
1,367 Elo+
Party 2
Team Averages
Level 39
1,503 SR
1,413 Elo+

VS

Team Averages
Level 85
1,627 SR
1,358 Elo+
Cupid
Cupid
Feistycc
Cupid
Level 127
God Stats
5W - 20L
1,419 SR
Queue Stats
753W - 1,009L
1,298 Elo+
Solo
Ah Puch
Ah Puch
Sirlancelot321
Ah Puch
Level 102
God Stats
15W - 13L
1,571 SR
Queue Stats
130W - 177L
1,336 Elo+
Party 1
Sylvanus
Sylvanus
ToniiMoansLance
Sylvanus
Level 26
God Stats
2W - 1L
1,891 SR
Queue Stats
10W - 13L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BadFella55
Cthulhu
17
0 / 1 / 3
11,439
636
9,317
14,303
15,275
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
17
3 / 2 / 0
11,999
667
13,977
13,919
6,356
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
RoostersHowl
Izanami
16
0 / 1 / 1
11,163
620
4,076
10,849
4,935
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Feistycc
Cupid
17
3 / 1 / 0
11,165
620
4,266
13,201
6,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
0 / 2 / 4
11,514
640
22,000
18,607
7,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sylvanus
4
0 / 0 / 0
8,369
465
0
293
157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
7
3
Kills
3
4
Deaths
3
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BadFella55
Cthulhu
0
1
3
1.5
L
Cupid
Feistycc
Cupid
3
1
0
3
W
Bastet
3
2
0
1.5
W
Izanami
RoostersHowl
Izanami
0
1
1
0.5
L
0
2
4
1
L
Sylvanus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,370
Damage
26,266
39,071
Taken
32,101
26,566
Mitigated
14,492
10,664
Healing
12,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BadFella55
Cthulhu
9,317
165
1,047
3,676
14,303
15,275
724
7,262
7,041
48,255
0
L
Cupid
Feistycc
Cupid
4,266
1,561
1,577
3,375
13,201
6,957
63
4,355
8,846
0
32,612
W
Bastet
13,977
2,480
403
1,941
13,919
6,356
758
8,487
5,432
0
28,624
W
Izanami
RoostersHowl
Izanami
4,076
1,948
680
2,917
10,849
4,935
1,894
6,869
3,980
0
67,812
L
22,000
373
295
7,052
18,607
7,378
165
4,985
13,622
76,833
0
L
Sylvanus
0
0
91
46
293
157
0
293
0
535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,601
Gold Earned
31,048
240
Minions Killed
193
10
Camps Cleared
5
1,011,817
Distance Traveled
647,766
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,439
636
72
4
0
335,493
4
L
Cupid
11,165
620
55
3
5
313,476
7
W
Bastet
11,999
667
40
2
1
354,473
0
W
Izanami
11,163
620
128
7
9
321,851
4
L
Ah Puch
11,514
640
138
8
0
321,833
2
L
Sylvanus
8,369
465
0
0
0
12,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role