Player Matchup

Anhur
Anhur
BicVaporub
Anhur
Level 129
God Stats
0W - 1L
1,461 SR
Queue Stats
33W - 23L
1,676 Elo+
Party 2
Hel
Hel
DiluteAuto
Hel
Level 122
God Stats
2W - 1L
1,762 SR
Queue Stats
35W - 26L
1,619 Elo+
Party 2
Hercules
Hercules
Gogo677
Hercules
Level 148
God Stats
0W - 2L
1,209 SR
Queue Stats
33W - 28L
1,631 Elo+
Party 2
Team Averages
Level 133
1,477 SR
1,642 Elo+

VS

Team Averages
Level 71
1,698 SR
1,559 Elo+
Ares
Ares
Monkeydealer209
Ares
Level 53
God Stats
1W - 0L
2,041 SR
Queue Stats
12W - 6L
1,679 Elo+
Party 1
Sol
Sol
luketheduke13
Sol
Level 121
God Stats
1W - 0L
1,622 SR
Queue Stats
50W - 37L
1,657 Elo+
Party 1
Mercury
Mercury
notcluck
Mercury
Level 39
God Stats
1W - 1L
1,433 SR
Queue Stats
1W - 2L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
11
2 / 1 / 2
7,639
694
3,684
9,091
3,998
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
0 / 2 / 2
7,115
647
5,530
10,569
4,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hercules
Gogo677
Hercules
10
2 / 3 / 2
7,723
702
7,721
17,110
16,469
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 3
8,593
781
7,120
8,477
8,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 1 / 4
8,213
747
13,390
7,172
3,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mercury
notcluck
Mercury
13
3 / 2 / 3
8,109
737
11,759
9,180
4,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
4
Kills
6
6
Deaths
4
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anhur
2
1
2
3
L
0
2
2
0.5
L
Hercules
Gogo677
Hercules
2
3
2
1
W
2
1
3
3.5
W
1
1
4
3
W
Mercury
notcluck
Mercury
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,935
Damage
32,269
36,770
Taken
24,829
24,961
Mitigated
16,059
16,379
Healing
6,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
3,684
2,415
0
0
9,091
3,998
96
5,993
3,098
0
18,189
L
5,530
121
3,571
5,587
10,569
4,494
0
5,066
5,503
21,801
0
L
Hercules
Gogo677
Hercules
7,721
3,182
442
6,779
17,110
16,469
54
7,756
9,354
0
15,595
W
7,120
0
0
1,593
8,477
8,082
0
2,146
6,331
16,306
0
W
13,390
4,277
0
4,174
7,172
3,176
1,209
1,904
5,268
42,467
6,131
W
Mercury
notcluck
Mercury
11,759
5,175
0
414
9,180
4,801
0
2,166
7,014
0
27,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,477
Gold Earned
24,915
106
Minions Killed
130
1
Camps Cleared
9
661,523
Distance Traveled
710,754
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,639
694
38
3
0
203,945
0
L
Hel
7,115
647
49
4
1
233,110
2
L
Hercules
7,723
702
19
2
0
224,468
2
W
Ares
8,593
781
10
1
2
242,104
1
W
Sol
8,213
747
90
8
4
213,829
1
W
Mercury
8,109
737
30
3
3
254,821
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role