Player Matchup

Atlas
Atlas
Stanky2
Atlas
Level 32
God Stats
13W - 4L
1,766 SR
Queue Stats
231W - 238L
1,285 Elo+
Party 3
He Bo
He Bo
Wanderer03
He Bo
Level 61
God Stats
4W - 1L
1,500 SR
Queue Stats
62W - 97L
1,326 Elo+
Party 2
Anhur
Anhur
ZachPlaysSmite
Anhur
Level 41
God Stats
7W - 4L
1,324 SR
Queue Stats
207W - 218L
1,287 Elo+
Party 3
Ao Kuang
Ao Kuang
Zonvom
Ao Kuang
Level 108
God Stats
1W - 1L
1,312 SR
Queue Stats
68W - 114L
1,308 Elo+
Party 2
Chaac
Chaac
oaets
Chaac
Level 6
God Stats
5W - 11L
1,450 SR
Queue Stats
19W - 40L
1,301 Elo+
Party 2
Team Averages
Level 50
1,471 SR
1,301 Elo+

VS

Team Averages
Level 61
1,378 SR
1,401 Elo+
Nu Wa
Nu Wa
Dranieli
Nu Wa
Level 5
God Stats
0W - 1L
1,273 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Eliteasasin
Ah Muzen Cab
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 43L
1,315 Elo+
Party 4
Kali
Kali
LoveCasket
Kali
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 13L
1,147 Elo+
Party 4
Erlang Shen
Erlang Shen
Lynkeste
Erlang Shen
Level 125
God Stats
0W - 1L
1,177 SR
Queue Stats
1W - 1L
1,665 Elo+
Party 1
Atlas
Atlas
Voluge526
Atlas
Level 129
God Stats
6W - 6L
1,440 SR
Queue Stats
140W - 153L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Stanky2
Atlas
11
1 / 0 / 7
7,657
510
4,285
9,601
7,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

He Bo
13
4 / 0 / 2
7,861
524
7,350
7,208
3,164
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 1 / 3
7,480
499
8,509
8,485
3,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Zonvom
Ao Kuang
11
4 / 2 / 3
7,050
470
9,203
12,106
4,820
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
oaets
Chaac
12
0 / 1 / 1
7,188
479
2,882
6,032
5,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Dranieli
Nu Wa
11
0 / 3 / 0
6,552
437
1,383
5,119
1,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
Eliteasasin
Ah Muzen Cab
9
1 / 4 / 1
5,979
399
5,907
10,565
3,312
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8
0 / 1 / 0
5,814
388
162
10,989
3,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Erlang Shen
Lynkeste
Erlang Shen
13
2 / 1 / 0
8,187
546
6,466
11,495
5,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Atlas
Voluge526
Atlas
8
1 / 4 / 2
6,418
428
6,286
13,143
6,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
13
Kills
4
4
Deaths
13
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Dranieli
Nu Wa
0
3
0
0
L
Ah Muzen Cab
Eliteasasin
Ah Muzen Cab
1
4
1
0.38
L
0
1
0
0
L
Erlang Shen
Lynkeste
Erlang Shen
2
1
0
2
W
Atlas
Stanky2
Atlas
1
0
7
4.5
L
Atlas
Voluge526
Atlas
1
4
2
0.5
W
He Bo
4
0
2
5
W
4
1
3
5.5
W
Ao Kuang
Zonvom
Ao Kuang
4
2
3
2.75
W
Chaac
oaets
Chaac
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,229
Damage
20,204
43,432
Taken
51,311
23,953
Mitigated
20,805
17,360
Healing
14,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Dranieli
Nu Wa
1,383
242
0
0
5,119
1,447
780
4,123
996
31,370
0
L
Ah Muzen Cab
Eliteasasin
Ah Muzen Cab
5,907
2,369
0
2,969
10,565
3,312
569
3,834
6,693
0
31,530
L
162
65
0
3,152
10,989
3,884
0
681
10,308
0
36,264
L
Erlang Shen
Lynkeste
Erlang Shen
6,466
2,818
0
5,828
11,495
5,840
0
5,773
5,459
0
57,791
W
Atlas
Stanky2
Atlas
4,285
1,256
0
2,750
9,601
7,454
322
1,943
7,658
20,606
0
L
Atlas
Voluge526
Atlas
6,286
2,327
0
2,156
13,143
6,322
0
6,427
6,716
18,052
0
W
He Bo
7,350
1,200
0
3,557
7,208
3,164
755
1,877
5,331
48,222
0
W
8,509
4,590
0
3,300
8,485
3,324
1,316
2,001
6,484
0
58,053
W
Ao Kuang
Zonvom
Ao Kuang
9,203
3,187
0
6,126
12,106
4,820
0
1,606
10,500
34,511
0
W
Chaac
oaets
Chaac
2,882
496
0
1,627
6,032
5,191
0
242
5,790
0
41,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,236
Gold Earned
32,950
338
Minions Killed
282
0
Camps Cleared
0
1,402,390
Distance Traveled
1,292,495
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,552
437
46
3
0
207,303
0
L
Ah Muzen Cab
5,979
399
48
3
0
264,399
0
L
Kali
5,814
388
58
4
0
245,572
0
L
Erlang Shen
8,187
546
114
8
0
331,192
0
W
Atlas
7,657
510
33
2
0
302,422
1
L
Atlas
6,418
428
16
1
0
244,029
8
W
He Bo
7,861
524
81
5
0
253,036
0
W
Anhur
7,480
499
107
7
0
260,980
4
W
Ao Kuang
7,050
470
41
3
0
304,575
6
W
Chaac
7,188
479
76
5
0
281,377
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role