Player Matchup

Kali
Kali
Gauzyy
Kali
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,283 Elo+
Party 1
Neith
Neith
Lyss14Molody
Neith
Level 125
God Stats
31W - 24L
1,731 SR
Queue Stats
431W - 429L
1,546 Elo+
Party 1
Ganesha
Ganesha
RaidINC
Ganesha
Level 146
God Stats
5W - 3L
1,604 SR
Queue Stats
138W - 149L
1,491 Elo+
Party 2
Agni
Agni
SHoKIFlocka
Agni
Level 126
God Stats
2W - 1L
1,751 SR
Queue Stats
92W - 87L
1,450 Elo+
Solo
Atlas
Atlas
shaHIDDENdow
Atlas
Level 92
God Stats
2W - 6L
1,287 SR
Queue Stats
44W - 53L
1,455 Elo+
Party 2
Team Averages
Level 113
1,574 SR
1,445 Elo+

VS

Team Averages
Level 87
1,507 SR
1,442 Elo+
Odin
Odin
Centiboi225
Odin
Level 121
God Stats
3W - 6L
1,573 SR
Queue Stats
287W - 315L
1,466 Elo+
Solo
Jormungandr
Jormungandr
Gadna03
Jormungandr
Level 62
God Stats
16W - 16L
1,449 SR
Queue Stats
167W - 186L
1,416 Elo+
Party 3
Medusa
Medusa
Shmezz
Medusa
Level 83
God Stats
4W - 2L
1,897 SR
Queue Stats
66W - 59L
1,478 Elo+
Solo
Osiris
Osiris
cpsb09
Osiris
Level 90
God Stats
48W - 47L
1,495 SR
Queue Stats
166W - 185L
1,416 Elo+
Party 3
Cu Chulainn
Cu Chulainn
kjackson649
Cu Chulainn
Level 78
God Stats
0W - 1L
1,122 SR
Queue Stats
86W - 85L
1,434 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Gauzyy
Kali
14
4 / 5 / 4
8,917
495
8,789
18,565
8,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
4 / 2 / 4
8,852
492
11,171
10,888
4,302
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
RaidINC
Ganesha
16
1 / 1 / 0
9,691
538
9,708
14,813
10,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
2 / 1 / 5
9,529
529
16,219
10,358
4,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 2 / 5
8,448
469
5,972
15,560
17,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 4
6,596
366
9,833
17,699
12,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jormungandr
Gadna03
Jormungandr
15
4 / 0 / 3
9,611
534
12,849
15,010
6,882
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Shmezz
Medusa
11
2 / 4 / 3
7,127
396
9,000
11,575
4,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
cpsb09
Osiris
15
3 / 3 / 2
9,054
503
7,238
14,177
10,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
kjackson649
Cu Chulainn
14
1 / 1 / 0
8,697
483
7,158
14,080
12,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
23
13
Kills
11
11
Deaths
13
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
L
Jormungandr
Gadna03
Jormungandr
4
0
3
5.5
W
Kali
Gauzyy
Kali
4
5
4
1.2
W
4
2
4
3
W
Ganesha
RaidINC
Ganesha
1
1
0
1
W
2
1
5
4.5
L
Medusa
Shmezz
Medusa
2
4
3
0.88
L
Osiris
cpsb09
Osiris
3
3
2
1.33
L
Cu Chulainn
kjackson649
Cu Chulainn
1
1
0
1
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,859
Damage
46,078
70,184
Taken
72,541
45,297
Mitigated
45,654
18,325
Healing
23,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,833
2,448
323
3,876
17,699
12,650
0
7,736
9,963
0
31,336
L
Jormungandr
Gadna03
Jormungandr
12,849
2,847
0
3,623
15,010
6,882
104
8,458
6,552
75,534
0
W
Kali
Gauzyy
Kali
8,789
5,563
0
4,561
18,565
8,494
0
5,186
13,217
0
65,042
W
11,171
4,757
0
3,930
10,888
4,302
2,348
682
9,984
0
80,914
W
Ganesha
RaidINC
Ganesha
9,708
922
0
3,570
14,813
10,331
0
0
13,985
68,578
0
W
16,219
3,620
0
3,594
10,358
4,599
390
3,531
6,755
83,227
0
L
Medusa
Shmezz
Medusa
9,000
4,395
0
2,841
11,575
4,027
0
2,215
9,360
0
47,143
L
Osiris
cpsb09
Osiris
7,238
3,112
0
6,719
14,177
10,024
0
4,815
9,297
0
84,437
L
Cu Chulainn
kjackson649
Cu Chulainn
7,158
1,599
0
5,953
14,080
12,071
0
8,098
5,354
0
60,778
W
5,972
2,897
79
2,591
15,560
17,571
340
3,577
11,657
29,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,437
Gold Earned
41,085
543
Minions Killed
507
0
Camps Cleared
0
1,669,634
Distance Traveled
1,626,518
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,596
366
31
2
0
326,958
6
L
Jormungandr
9,611
534
151
8
0
352,464
3
W
Kali
8,917
495
87
5
0
383,322
3
W
Neith
8,852
492
123
7
0
307,240
3
W
Ganesha
9,691
538
148
8
0
328,193
7
W
Agni
9,529
529
145
8
0
351,289
5
L
Medusa
7,127
396
75
4
0
290,660
1
L
Osiris
9,054
503
132
7
0
358,873
3
L
Cu Chulainn
8,697
483
118
7
0
297,563
2
W
Atlas
8,448
469
40
2
0
299,590
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role