Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
DTrim99
Jing Wei
Level 89
God Stats
1W - 3L
1,417 SR
Queue Stats
41W - 44L
1,548 Elo+
Party 1
Fafnir
Fafnir
EvDynamo46
Fafnir
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,332 Elo+
Party 1
Hera
Hera
ImmortalApollo3
Hera
Level 64
God Stats
2W - 0L
1,746 SR
Queue Stats
12W - 14L
1,503 Elo+
Party 1
Loki
Loki
SBP94
Loki
Level 148
God Stats
17W - 10L
1,642 SR
Queue Stats
226W - 167L
1,590 Elo+
Party 1
Team Averages
Level 99
1,561 SR
1,495 Elo+

VS

Team Averages
Level 102
1,492 SR
1,440 Elo+
Apollo
Apollo
Admiral Zimm
Apollo
Level 58
God Stats
0W - 3L
1,402 SR
Queue Stats
0W - 4L
1,156 Elo+
Solo
Cthulhu
Cthulhu
AjTheWeeb
Cthulhu
Level 157
God Stats
2W - 5L
1,640 SR
Queue Stats
231W - 214L
1,617 Elo+
Party 2
Anubis
Anubis
JoseYTJW
Anubis
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 28L
1,403 Elo+
Solo
Nike
Nike
Sh4dow Wolf101
Nike
Level 84
God Stats
3W - 5L
1,581 SR
Queue Stats
21W - 18L
1,538 Elo+
Solo
Awilix
Awilix
xNatsune
Awilix
Level 84
God Stats
3W - 8L
1,337 SR
Queue Stats
72W - 80L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
1 / 1 / 7
8,909
685
6,888
7,258
3,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Jing Wei
DTrim99
Jing Wei
17
2 / 0 / 7
9,565
736
10,480
7,363
3,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fafnir
EvDynamo46
Fafnir
15
1 / 2 / 7
9,809
755
5,032
14,085
20,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
7 / 1 / 6
10,957
843
10,219
5,019
2,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
SBP94
Loki
17
5 / 2 / 8
10,011
770
12,130
9,402
4,401
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
0 / 3 / 5
8,039
618
3,880
7,713
3,345
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
AjTheWeeb
Cthulhu
16
2 / 3 / 2
9,143
703
11,816
12,166
10,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Anubis
JoseYTJW
Anubis
16
2 / 5 / 3
9,214
709
7,402
10,185
5,449
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 3 / 5
8,449
650
3,397
11,230
9,919
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Awilix
xNatsune
Awilix
14
1 / 2 / 2
8,327
641
4,031
9,146
4,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
23
16
Kills
6
6
Deaths
16
35
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
1
7
4.5
L
Apollo
0
3
5
0.83
L
Cthulhu
AjTheWeeb
Cthulhu
2
3
2
1
W
Jing Wei
DTrim99
Jing Wei
2
0
7
5.5
W
Fafnir
EvDynamo46
Fafnir
1
2
7
2.25
W
7
1
6
10
L
Anubis
JoseYTJW
Anubis
2
5
3
0.7
W
Loki
SBP94
Loki
5
2
8
4.5
L
1
3
5
1.17
L
Awilix
xNatsune
Awilix
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,749
Damage
30,526
43,127
Taken
50,440
33,912
Mitigated
33,224
7,694
Healing
4,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,888
1,842
469
1,268
7,258
3,020
3,155
3,427
3,628
19,344
0
L
Apollo
3,880
1,353
0
284
7,713
3,345
580
2,713
5,000
0
13,034
L
Cthulhu
AjTheWeeb
Cthulhu
11,816
531
296
820
12,166
10,308
0
3,778
8,388
43,045
0
W
Jing Wei
DTrim99
Jing Wei
10,480
6,834
0
3,222
7,363
3,497
2,025
3,969
3,181
0
42,284
W
Fafnir
EvDynamo46
Fafnir
5,032
1,402
0
1,604
14,085
20,702
556
5,785
7,751
13,845
0
W
10,219
2,457
0
732
5,019
2,292
872
1,409
3,443
57,920
0
L
Anubis
JoseYTJW
Anubis
7,402
291
0
2,755
10,185
5,449
0
4,379
5,806
37,128
0
W
Loki
SBP94
Loki
12,130
2,729
0
399
9,402
4,401
47
3,301
5,891
0
39,922
L
3,397
283
0
500
11,230
9,919
0
5,441
5,789
0
20,401
L
Awilix
xNatsune
Awilix
4,031
1,320
0
89
9,146
4,203
0
5,828
3,318
0
18,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,251
Gold Earned
43,172
269
Minions Killed
239
0
Camps Cleared
0
1,319,549
Distance Traveled
1,175,868
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,909
685
19
1
0
234,825
3
L
Apollo
8,039
618
30
2
0
224,633
0
L
Cthulhu
9,143
703
69
5
0
241,592
2
W
Jing Wei
9,565
736
69
5
0
278,739
3
W
Fafnir
9,809
755
15
1
0
250,537
5
W
Hera
10,957
843
114
9
0
262,997
0
L
Anubis
9,214
709
64
5
0
237,233
2
W
Loki
10,011
770
52
4
0
292,451
1
L
Nike
8,449
650
40
3
0
236,873
5
L
Awilix
8,327
641
36
3
0
235,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role