Player Matchup

Medusa
Medusa
Big Tein
Medusa
Level 6
God Stats
0W - 1L
1,153 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sol
Sol
Slight Kidd
Sol
Level 24
God Stats
0W - 2L
1,166 SR
Queue Stats
3W - 14L
1,014 Elo+
Party 1
Cthulhu
Cthulhu
TheRealCBear
Cthulhu
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 77L
995 Elo+
Party 1
Team Averages
Level 30
1,273 SR
1,170 Elo+

VS

Team Averages
Level 83
1,221 SR
1,271 Elo+
Poseidon
Poseidon
Colombiahitman8
Poseidon
Level 89
God Stats
8W - 27L
1,189 SR
Queue Stats
176W - 297L
1,233 Elo+
Solo
Chiron
Chiron
Enjoy The Drank
Chiron
Level 54
God Stats
30W - 36L
1,455 SR
Queue Stats
92W - 167L
1,275 Elo+
Solo
Gilgamesh
Gilgamesh
bloyal
Gilgamesh
Level 107
God Stats
1W - 5L
1,018 SR
Queue Stats
57W - 85L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Big Tein
Medusa
13
0 / 10 / 1
9,536
530
6,323
22,162
9,029
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
2 / 5 / 0
11,333
630
18,885
20,797
9,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
TheRealCBear
Cthulhu
14
0 / 3 / 1
10,093
561
12,987
20,700
17,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
17
4 / 1 / 11
12,722
707
17,369
19,771
8,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

18
7 / 1 / 8
13,471
748
23,670
12,643
6,151
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
bloyal
Gilgamesh
18
7 / 0 / 9
13,192
733
14,259
19,163
17,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
46
2
Kills
18
18
Deaths
2
2
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Medusa
Big Tein
Medusa
0
10
1
0.05
W
Poseidon
4
1
11
9.5
W
7
1
8
11
L
2
5
0
0.4
L
Cthulhu
TheRealCBear
Cthulhu
0
3
1
0.17
W
Gilgamesh
bloyal
Gilgamesh
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,195
Damage
55,298
63,659
Taken
51,577
36,014
Mitigated
32,228
5,965
Healing
17,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Big Tein
Medusa
6,323
3,212
0
0
22,162
9,029
0
4,855
16,921
0
22,195
W
Poseidon
17,369
2,157
0
5,677
19,771
8,918
762
13,299
5,824
51,876
0
W
23,670
11,165
2,431
4,709
12,643
6,151
1,896
7,511
4,712
0
60,666
L
18,885
5,190
0
5,395
20,797
9,619
0
4,660
15,649
60,053
5,415
L
Cthulhu
TheRealCBear
Cthulhu
12,987
447
0
570
20,700
17,366
0
7,097
13,128
36,293
0
W
Gilgamesh
bloyal
Gilgamesh
14,259
5,335
424
4,493
19,163
17,159
359
9,548
9,136
0
62,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,962
Gold Earned
39,385
175
Minions Killed
218
4
Camps Cleared
12
870,670
Distance Traveled
1,041,770
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,536
530
34
2
0
262,831
0
W
Poseidon
12,722
707
67
4
3
334,628
0
W
Chiron
13,471
748
90
5
2
335,386
0
L
Sol
11,333
630
92
5
0
282,067
0
L
Cthulhu
10,093
561
49
3
4
325,772
1
W
Gilgamesh
13,192
733
61
3
7
371,756
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role