Player Matchup

Hades
Hades
Captain_Rill
Hades
Level 100
God Stats
4W - 6L
1,639 SR
Queue Stats
32W - 52L
1,468 Elo+
Party 2
Ymir
Ymir
Doreetoes
Ymir
Level 64
God Stats
2W - 4L
1,500 SR
Queue Stats
82W - 101L
1,482 Elo+
Party 2
Lancelot
Lancelot
OYICU
Lancelot
Level 66
God Stats
2W - 2L
1,694 SR
Queue Stats
8W - 12L
1,490 Elo+
Party 2
King Arthur
King Arthur
SubT-16KILL
King Arthur
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 64L
1,486 Elo+
Party 2
Danzaburou
Danzaburou
bmxforlife
Danzaburou
Level 57
God Stats
12W - 10L
1,786 SR
Queue Stats
32W - 54L
1,519 Elo+
Party 2
Team Averages
Level 83
1,624 SR
1,489 Elo+

VS

Team Averages
Level 142
1,616 SR
1,513 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
AnbuItachi101
Tyr
Level 158
God Stats
3W - 1L
1,782 SR
Queue Stats
96W - 93L
1,520 Elo+
Party 1
Cabrakan
Cabrakan
Captaincrunchrs
Cabrakan
Level 121
God Stats
8W - 3L
1,439 SR
Queue Stats
254W - 242L
1,455 Elo+
Party 1
Hachiman
Hachiman
JosephDN22
Hachiman
Level 123
God Stats
2W - 3L
1,646 SR
Queue Stats
224W - 199L
1,595 Elo+
Solo
Fenrir
Fenrir
OneKidneyBoy
Fenrir
Level 149
God Stats
7W - 4L
1,714 SR
Queue Stats
133W - 137L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 1
10,306
468
10,225
18,538
10,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
15
3 / 4 / 5
10,289
468
9,917
21,829
19,430
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lancelot
OYICU
Lancelot
16
1 / 5 / 3
9,546
434
10,894
18,263
8,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

King Arthur
SubT-16KILL
King Arthur
16
0 / 6 / 1
10,343
470
12,392
23,449
24,372
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
bmxforlife
Danzaburou
18
5 / 2 / 3
12,107
550
14,569
15,636
7,781
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
20
6 / 0 / 9
12,752
580
22,248
8,447
4,586
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

19
5 / 0 / 11
12,367
562
18,098
26,398
30,115
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cabrakan
15
2 / 5 / 8
10,357
471
5,919
18,268
25,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
JosephDN22
Hachiman
18
2 / 4 / 7
10,954
498
10,849
16,098
7,205
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
17
6 / 2 / 7
11,242
511
9,762
18,791
10,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
63
11
Kills
21
21
Deaths
11
13
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
6
0
9
10.5
W
5
0
11
10.5
L
2
4
1
0.63
W
Cabrakan
2
5
8
1.2
L
Ymir
3
4
5
1.38
W
Hachiman
JosephDN22
Hachiman
2
4
7
1.38
L
Lancelot
OYICU
Lancelot
1
5
3
0.5
W
Fenrir
6
2
7
4.75
L
King Arthur
SubT-16KILL
King Arthur
0
6
1
0.08
L
Danzaburou
bmxforlife
Danzaburou
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,997
Damage
66,876
97,715
Taken
88,002
70,502
Mitigated
77,536
26,128
Healing
35,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
22,248
3,327
0
2,352
8,447
4,586
2,788
2,951
5,496
135,990
0
W
18,098
2,526
0
13,776
26,398
30,115
813
3,740
22,658
0
91,054
L
10,225
1,315
616
8,668
18,538
10,317
0
8,941
9,597
82,780
0
W
Cabrakan
5,919
908
668
3,684
18,268
25,619
712
7,908
10,360
26,586
0
L
Ymir
9,917
2,806
302
2,185
21,829
19,430
144
9,479
12,350
50,736
0
W
Hachiman
JosephDN22
Hachiman
10,849
5,894
0
5,378
16,098
7,205
3,832
3,203
12,895
0
99,147
L
Lancelot
OYICU
Lancelot
10,894
1,697
0
5,085
18,263
8,602
0
3,342
14,921
0
82,064
W
Fenrir
9,762
1,117
0
10,100
18,791
10,011
585
2,340
16,451
0
82,584
L
King Arthur
SubT-16KILL
King Arthur
12,392
1,977
0
2,498
23,449
24,372
0
4,178
19,271
0
83,159
L
Danzaburou
bmxforlife
Danzaburou
14,569
9,600
0
6,774
15,636
7,781
3,756
3,039
12,597
0
108,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,591
Gold Earned
57,672
612
Minions Killed
682
0
Camps Cleared
0
1,997,432
Distance Traveled
1,968,029
28
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
12,752
580
217
10
0
364,380
2
W
Tyr
12,367
562
142
6
0
430,032
4
L
Hades
10,306
468
153
7
0
352,368
5
W
Cabrakan
10,357
471
43
2
0
390,802
6
L
Ymir
10,289
468
64
3
0
391,345
11
W
Hachiman
10,954
498
153
7
0
369,462
6
L
Lancelot
9,546
434
113
5
0
485,803
3
W
Fenrir
11,242
511
127
6
0
413,353
4
L
King Arthur
10,343
470
135
6
0
376,227
4
L
Danzaburou
12,107
550
147
7
0
391,689
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role