Player Matchup

Bacchus
Bacchus
BloodyMistake
Bacchus
Level 96
God Stats
55W - 38L
1,629 SR
Queue Stats
103W - 110L
1,476 Elo+
Solo
Ah Puch
Ah Puch
Rayzen yt 56
Ah Puch
Level 86
God Stats
3W - 3L
1,514 SR
Queue Stats
189W - 174L
1,427 Elo+
Solo
Set
Set
Skulte3
Set
Level 108
God Stats
40W - 36L
1,575 SR
Queue Stats
356W - 336L
1,529 Elo+
Solo
Hou Yi
Hou Yi
ccmonies
Hou Yi
Level 78
God Stats
2W - 4L
1,352 SR
Queue Stats
105W - 104L
1,551 Elo+
Party 1
Achilles
Achilles
yeahokaysure
Achilles
Level 103
God Stats
2W - 1L
1,390 SR
Queue Stats
176W - 150L
1,582 Elo+
Party 1
Team Averages
Level 94
1,492 SR
1,513 Elo+

VS

Team Averages
Level 113
1,575 SR
1,468 Elo+
Susano
Susano
CaeFinesix9
Susano
Level 132
God Stats
2W - 3L
1,560 SR
Queue Stats
36W - 38L
1,480 Elo+
Solo
Ganesha
Ganesha
MaidenSeLaMetioA
Ganesha
Level 110
God Stats
12W - 8L
1,706 SR
Queue Stats
146W - 170L
1,428 Elo+
Solo
Jing Wei
Jing Wei
PepinVio
Jing Wei
Level 139
God Stats
6W - 5L
1,710 SR
Queue Stats
290W - 296L
1,542 Elo+
Solo
Ah Puch
Ah Puch
Ts rH1n0
Ah Puch
Level 67
God Stats
3W - 6L
1,412 SR
Queue Stats
91W - 107L
1,442 Elo+
Solo
Baron Samedi
Baron Samedi
kingholy
Baron Samedi
Level 119
God Stats
28W - 34L
1,486 SR
Queue Stats
212W - 238L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
13
2 / 2 / 6
8,895
468
7,808
17,648
22,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Puch
Rayzen yt 56
Ah Puch
16
6 / 3 / 5
10,473
551
23,276
15,733
7,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Set
16
3 / 2 / 3
10,410
548
11,319
15,124
14,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Hou Yi
ccmonies
Hou Yi
15
2 / 1 / 4
9,455
498
8,562
10,702
4,845
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
yeahokaysure
Achilles
18
10 / 1 / 7
11,515
606
13,642
16,384
11,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
14
5 / 6 / 2
9,753
513
10,592
19,717
7,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 2 / 3
8,357
440
3,852
14,711
13,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
PepinVio
Jing Wei
13
0 / 4 / 6
8,202
432
10,075
16,842
6,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
Ts rH1n0
Ah Puch
12
2 / 10 / 4
8,069
425
13,353
18,999
7,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baron Samedi
kingholy
Baron Samedi
15
2 / 1 / 2
8,866
467
10,610
12,020
9,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
26
23
Kills
9
9
Deaths
23
25
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bacchus
2
2
6
2.5
L
Susano
5
6
2
1
L
0
2
3
0.75
L
Jing Wei
PepinVio
Jing Wei
0
4
6
0.75
W
Ah Puch
Rayzen yt 56
Ah Puch
6
3
5
2.83
W
Set
3
2
3
2.25
L
Ah Puch
Ts rH1n0
Ah Puch
2
10
4
0.4
W
Hou Yi
ccmonies
Hou Yi
2
1
4
4
L
Baron Samedi
kingholy
Baron Samedi
2
1
2
3
W
Achilles
yeahokaysure
Achilles
10
1
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,607
Damage
48,482
75,591
Taken
82,289
60,307
Mitigated
44,549
23,277
Healing
22,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
7,808
1,264
180
4,173
17,648
22,196
261
5,863
11,715
34,621
0
L
Susano
10,592
3,212
0
5,516
19,717
7,969
0
4,734
14,899
0
43,803
L
3,852
639
0
2,683
14,711
13,599
255
8,126
6,585
22,547
0
L
Jing Wei
PepinVio
Jing Wei
10,075
8,225
0
5,129
16,842
6,441
1,611
4,641
12,119
0
69,173
W
Ah Puch
Rayzen yt 56
Ah Puch
23,276
1,471
281
6,972
15,733
7,838
743
8,173
7,442
84,849
0
W
Set
11,319
3,079
0
4,029
15,124
14,242
0
7,351
7,246
0
72,246
L
Ah Puch
Ts rH1n0
Ah Puch
13,353
977
0
1,780
18,999
7,245
0
9,458
9,379
53,912
0
W
Hou Yi
ccmonies
Hou Yi
8,562
4,559
0
3,580
10,702
4,845
1,529
1,164
9,538
0
80,243
L
Baron Samedi
kingholy
Baron Samedi
10,610
318
1,503
5,712
12,020
9,295
0
4,125
7,386
59,904
0
W
Achilles
yeahokaysure
Achilles
13,642
4,927
0
4,062
16,384
11,186
749
4,519
11,835
0
92,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,748
Gold Earned
43,247
572
Minions Killed
377
0
Camps Cleared
0
1,875,767
Distance Traveled
1,686,474
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,895
468
45
2
0
372,860
4
L
Susano
9,753
513
74
4
0
378,866
3
L
Ganesha
8,357
440
8
0
0
355,925
2
L
Jing Wei
8,202
432
125
7
0
336,887
5
W
Ah Puch
10,473
551
127
7
0
371,730
0
W
Set
10,410
548
133
7
0
353,175
5
L
Ah Puch
8,069
425
78
4
0
339,240
2
W
Hou Yi
9,455
498
135
7
0
366,368
8
L
Baron Samedi
8,866
467
92
5
0
275,556
4
W
Achilles
11,515
606
132
7
0
411,634
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role