Player Matchup

King Arthur
King Arthur
CDSFUZED
King Arthur
Level 127
God Stats
2W - 1L
1,769 SR
Queue Stats
42W - 48L
1,435 Elo+
Party 2
Tiamat
Tiamat
MRDRxR3Fl3X
Tiamat
Level 61
God Stats
0W - 3L
1,230 SR
Queue Stats
1W - 6L
1,198 Elo+
Party 2
Xing Tian
Xing Tian
OpportuneGrunt3
Xing Tian
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,549 Elo+
Party 2
Team Averages
Level 97
1,500 SR
1,394 Elo+

VS

Team Averages
Level 86
1,469 SR
1,414 Elo+
Freya
Freya
EZ Razerr
Freya
Level 84
God Stats
83W - 89L
1,500 SR
Queue Stats
270W - 295L
1,371 Elo+
Party 1
Serqet
Serqet
JtAgZ19
Serqet
Level 126
God Stats
13W - 13L
1,619 SR
Queue Stats
557W - 559L
1,498 Elo+
Party 1
Achilles
Achilles
athleticman343
Achilles
Level 47
God Stats
14W - 34L
1,288 SR
Queue Stats
73W - 99L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CDSFUZED
King Arthur
15
1 / 6 / 6
11,070
583
15,854
26,439
21,285
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Tiamat
16
2 / 4 / 5
12,086
636
16,554
13,426
9,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
OpportuneGrunt3
Xing Tian
16
4 / 3 / 3
12,785
673
14,891
30,925
39,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
EZ Razerr
Freya
18
7 / 3 / 3
13,525
712
31,210
26,401
13,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Serqet
JtAgZ19
Serqet
17
5 / 4 / 4
12,555
661
16,657
18,704
10,986
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Achilles
19
1 / 0 / 6
12,081
636
12,958
22,971
26,972
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
26
7
Kills
13
13
Deaths
7
14
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CDSFUZED
King Arthur
1
6
6
0.67
W
Freya
EZ Razerr
Freya
7
3
3
2.83
W
Serqet
JtAgZ19
Serqet
5
4
4
1.75
L
Tiamat
2
4
5
1.13
L
Xing Tian
OpportuneGrunt3
Xing Tian
4
3
3
1.83
W
Achilles
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,299
Damage
60,825
70,790
Taken
68,076
70,317
Mitigated
51,702
10,247
Healing
22,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CDSFUZED
King Arthur
15,854
1,263
0
1,319
26,439
21,285
0
11,339
13,441
0
44,712
W
Freya
EZ Razerr
Freya
31,210
8,541
0
15,894
26,401
13,744
1,444
12,223
13,812
92,668
0
W
Serqet
JtAgZ19
Serqet
16,657
5,323
0
2,737
18,704
10,986
232
8,677
9,618
0
42,025
L
Tiamat
16,554
1,378
329
2,449
13,426
9,388
0
4,990
7,631
37,225
0
L
Xing Tian
OpportuneGrunt3
Xing Tian
14,891
910
647
5,503
30,925
39,644
0
14,258
15,780
25,897
0
W
Achilles
12,958
2,021
0
3,444
22,971
26,972
430
10,307
10,810
0
36,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,941
Gold Earned
38,161
129
Minions Killed
214
3
Camps Cleared
12
998,562
Distance Traveled
1,046,938
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,070
583
56
3
1
349,172
0
W
Freya
13,525
712
113
6
8
301,527
4
W
Serqet
12,555
661
63
3
4
371,058
2
L
Tiamat
12,086
636
55
3
1
313,856
0
L
Xing Tian
12,785
673
18
1
1
335,534
4
W
Achilles
12,081
636
38
2
0
374,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role