Player Matchup

Arachne
Arachne
 
Arachne
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
R_poo_D_poo
Hel
Level 142
God Stats
1W - 5L
1,393 SR
Queue Stats
10W - 23L
1,343 Elo+
Party 1
Medusa
Medusa
YaBoiMKZ
Medusa
Level 115
God Stats
7W - 4L
1,471 SR
Queue Stats
154W - 150L
1,470 Elo+
Solo
Xing Tian
Xing Tian
cmertz95
Xing Tian
Level 91
God Stats
2W - 6L
1,159 SR
Queue Stats
18W - 40L
1,307 Elo+
Party 1
Achilles
Achilles
thannypack
Achilles
Level 84
God Stats
3W - 2L
1,500 SR
Queue Stats
7W - 15L
1,296 Elo+
Party 1
Team Averages
Level 107
1,405 SR
1,383 Elo+

VS

Team Averages
Level 55
1,566 SR
1,421 Elo+
Ymir
Ymir
AXKLLL
Ymir
Level 16
God Stats
1W - 1L
1,720 SR
Queue Stats
1W - 7L
1,132 Elo+
Party 3
Danzaburou
Danzaburou
Flex0
Danzaburou
Level 106
God Stats
96W - 115L
1,500 SR
Queue Stats
132W - 162L
1,443 Elo+
Party 2
Fenrir
Fenrir
JustBoofit82
Fenrir
Level 110
God Stats
66W - 85L
1,538 SR
Queue Stats
238W - 326L
1,470 Elo+
Party 2
Gilgamesh
Gilgamesh
TrueProphetChris
Gilgamesh
Level 36
God Stats
6W - 5L
1,571 SR
Queue Stats
68W - 86L
1,562 Elo+
Solo
Kukulkan
Kukulkan
zuolugou
Kukulkan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
3 / 1 / 7
7,855
786
8,414
10,250
6,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

15
6 / 0 / 7
8,299
830
13,572
8,230
3,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
YaBoiMKZ
Medusa
13
1 / 0 / 4
7,355
736
8,038
8,423
3,602
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
cmertz95
Xing Tian
13
2 / 2 / 5
7,779
778
4,425
11,023
10,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
thannypack
Achilles
14
4 / 0 / 10
7,936
794
11,597
13,762
13,466
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
AXKLLL
Ymir
11
0 / 2 / 1
6,713
671
4,244
15,721
13,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
Flex0
Danzaburou
13
2 / 2 / 0
7,244
724
15,415
11,659
5,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
12
0 / 3 / 0
6,438
644
5,078
9,936
5,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
13
1 / 6 / 1
7,315
732
8,251
12,631
7,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kukulkan
zuolugou
Kukulkan
12
0 / 3 / 1
6,625
663
6,756
7,003
3,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
6
16
Kills
3
3
Deaths
16
33
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
1
7
6.5
L
Ymir
AXKLLL
Ymir
0
2
1
0.25
L
Danzaburou
Flex0
Danzaburou
2
2
0
1
L
Fenrir
0
3
0
0
W
6
0
7
9.5
L
Gilgamesh
1
6
1
0.25
W
Medusa
YaBoiMKZ
Medusa
1
0
4
3
W
Xing Tian
cmertz95
Xing Tian
2
2
5
2.25
W
Achilles
thannypack
Achilles
4
0
10
9
L
Kukulkan
zuolugou
Kukulkan
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,046
Damage
39,744
51,688
Taken
56,950
37,559
Mitigated
36,085
16,676
Healing
7,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
8,414
5,959
0
1,323
10,250
6,538
0
2,238
7,919
0
24,579
L
Ymir
AXKLLL
Ymir
4,244
508
0
626
15,721
13,751
0
5,992
9,729
11,516
0
L
Danzaburou
Flex0
Danzaburou
15,415
5,175
0
2,553
11,659
5,690
92
3,053
8,606
0
30,642
L
Fenrir
5,078
1,007
0
1,812
9,936
5,584
0
3,437
6,499
0
11,942
W
13,572
777
5,884
6,207
8,230
3,652
396
2,090
6,114
33,539
0
L
Gilgamesh
8,251
3,056
368
1,579
12,631
7,954
31
3,978
8,653
0
25,656
W
Medusa
YaBoiMKZ
Medusa
8,038
3,556
0
938
8,423
3,602
2,449
1,457
6,865
0
30,780
W
Xing Tian
cmertz95
Xing Tian
4,425
716
0
1,063
11,023
10,301
349
2,028
8,875
9,974
0
W
Achilles
thannypack
Achilles
11,597
3,581
0
1,261
13,762
13,466
278
3,187
10,492
0
15,251
L
Kukulkan
zuolugou
Kukulkan
6,756
1,236
0
250
7,003
3,106
21
1,537
5,466
23,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,224
Gold Earned
34,335
147
Minions Killed
172
0
Camps Cleared
0
1,106,678
Distance Traveled
1,033,373
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,855
786
31
3
0
250,754
4
L
Ymir
6,713
671
22
2
0
213,354
0
L
Danzaburou
7,244
724
36
4
0
209,263
0
L
Fenrir
6,438
644
23
2
0
222,986
0
W
Hel
8,299
830
56
6
0
224,130
0
L
Gilgamesh
7,315
732
47
5
0
193,951
2
W
Medusa
7,355
736
49
5
0
231,496
0
W
Xing Tian
7,779
778
7
1
0
186,220
0
W
Achilles
7,936
794
4
0
0
214,078
0
L
Kukulkan
6,625
663
44
4
0
193,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role