Player Matchup

Kali
Kali
MarfMan_457
Kali
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 133L
1,390 Elo+
Party 1
Merlin
Merlin
Mithis
Merlin
Level 147
God Stats
8W - 16L
1,651 SR
Queue Stats
29W - 31L
1,208 Elo+
Solo
Nox
Nox
ThatKidPingu
Nox
Level 29
God Stats
5W - 6L
1,477 SR
Queue Stats
38W - 43L
1,339 Elo+
Party 1
Anubis
Anubis
cstaylor601
Anubis
Level 41
God Stats
4W - 9L
1,407 SR
Queue Stats
38W - 48L
1,339 Elo+
Party 1
Izanami
Izanami
fosternine4
Izanami
Level 18
God Stats
3W - 10L
1,317 SR
Queue Stats
9W - 25L
1,210 Elo+
Party 1
Team Averages
Level 57
1,470 SR
1,297 Elo+

VS

Team Averages
Level 60
1,628 SR
1,451 Elo+
King Arthur
King Arthur
Chaotic132
King Arthur
Level 57
God Stats
16W - 20L
1,549 SR
Queue Stats
105W - 112L
1,454 Elo+
Party 3
Rama
Rama
Jdizzle9026
Rama
Level 47
God Stats
5W - 1L
1,839 SR
Queue Stats
62W - 61L
1,400 Elo+
Party 2
Ravana
Ravana
Luxxiin
Ravana
Level 25
God Stats
4W - 5L
1,566 SR
Queue Stats
112W - 104L
1,443 Elo+
Party 3
Scylla
Scylla
Scorpionx1728
Scylla
Level 66
God Stats
13W - 9L
1,766 SR
Queue Stats
190W - 189L
1,452 Elo+
Solo
Geb
Geb
akaPinkHaze
Geb
Level 107
God Stats
1W - 1L
1,421 SR
Queue Stats
6W - 5L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 5
8,728
459
6,144
15,599
7,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
Mithis
Merlin
16
1 / 2 / 0
9,777
515
3,725
9,818
4,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
5 / 5 / 2
8,768
461
13,724
14,031
6,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
15
4 / 4 / 0
9,697
510
13,845
13,999
8,458
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
fosternine4
Izanami
13
1 / 5 / 4
8,002
421
9,910
13,095
4,889
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chaotic132
King Arthur
16
1 / 3 / 4
10,134
533
7,165
14,873
11,945
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
5 / 3 / 4
9,553
503
15,135
17,499
8,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ravana
Luxxiin
Ravana
17
9 / 2 / 2
10,660
561
6,780
11,429
5,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 3 / 3
9,467
498
5,587
9,007
3,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
0 / 2 / 7
8,736
460
8,501
17,998
16,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
36
12
Kills
16
17
Deaths
13
11
Assists
20
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Chaotic132
King Arthur
1
3
4
1
W
5
3
4
2.33
W
Ravana
Luxxiin
Ravana
9
2
2
5
L
1
1
5
3.5
L
Merlin
Mithis
Merlin
1
2
0
0.5
W
1
3
3
0.83
L
5
5
2
1.2
W
0
2
7
1.75
L
Anubis
4
4
0
1
L
Izanami
fosternine4
Izanami
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,348
Damage
43,168
66,542
Taken
70,806
30,854
Mitigated
45,997
15,150
Healing
21,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Chaotic132
King Arthur
7,165
527
0
1,274
14,873
11,945
0
6,950
7,923
0
83,567
W
15,135
13,492
0
10,528
17,499
8,433
0
8,930
8,569
0
66,943
W
Ravana
Luxxiin
Ravana
6,780
1,418
0
3,759
11,429
5,257
48
5,076
6,353
0
69,292
L
6,144
2,824
0
2,115
15,599
7,082
0
2,004
13,499
0
62,946
L
Merlin
Mithis
Merlin
3,725
145
0
2,085
9,818
4,117
0
1,968
7,646
90,028
0
W
5,587
439
0
2,075
9,007
3,946
51
2,516
6,491
75,570
0
L
13,724
1,881
92
1,889
14,031
6,308
216
4,508
9,483
40,678
0
W
8,501
1,082
0
3,435
17,998
16,416
0
7,822
10,176
34,947
0
L
Anubis
13,845
898
0
6,586
13,999
8,458
0
841
13,112
73,650
0
L
Izanami
fosternine4
Izanami
9,910
7,713
0
2,383
13,095
4,889
532
4,337
8,714
0
44,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,972
Gold Earned
48,550
513
Minions Killed
541
0
Camps Cleared
0
1,741,206
Distance Traveled
1,839,715
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,134
533
135
7
0
402,448
5
W
Rama
9,553
503
120
6
0
329,470
1
W
Ravana
10,660
561
122
6
0
385,602
2
L
Kali
8,728
459
99
5
0
419,921
0
L
Merlin
9,777
515
148
8
0
343,272
4
W
Scylla
9,467
498
132
7
0
334,026
3
L
Nox
8,768
461
67
4
0
356,432
5
W
Geb
8,736
460
32
2
0
388,169
5
L
Anubis
9,697
510
130
7
0
305,922
3
L
Izanami
8,002
421
69
4
0
315,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role