Player Matchup

Ne Zha
Ne Zha
DinoMEKA
Ne Zha
Level 136
God Stats
4W - 2L
1,414 SR
Queue Stats
189W - 122L
1,675 Elo+
Party 2
Chaac
Chaac
NumericBee78
Chaac
Level 114
God Stats
9W - 10L
1,461 SR
Queue Stats
180W - 160L
1,483 Elo+
Party 2
Nox
Nox
Pheromosa
Nox
Level 122
God Stats
2W - 1L
1,728 SR
Queue Stats
143W - 81L
1,748 Elo+
Party 2
Team Averages
Level 124
1,535 SR
1,635 Elo+

VS

Team Averages
Level 127
1,636 SR
1,570 Elo+
Ah Muzen Cab
Ah Muzen Cab
BeKnwn
Ah Muzen Cab
Level 159
God Stats
1W - 1L
1,765 SR
Queue Stats
31W - 31L
1,558 Elo+
Party 1
Vulcan
Vulcan
NGodOFatherS
Vulcan
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,590 Elo+
Party 1
Shiva
Shiva
V1nc3nt
Shiva
Level 157
God Stats
1W - 1L
1,645 SR
Queue Stats
11W - 11L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DinoMEKA
Ne Zha
20
10 / 10 / 12
17,831
713
21,251
27,963
14,336
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
11 / 7 / 11
18,996
760
17,904
45,523
44,861
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
8 / 1 / 19
19,193
768
31,813
24,493
13,934
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BeKnwn
Ah Muzen Cab
20
4 / 9 / 11
17,496
700
32,293
23,278
9,272
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Vulcan
19
1 / 11 / 9
15,173
607
15,813
21,321
8,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Shiva
V1nc3nt
Shiva
20
13 / 9 / 3
19,294
772
41,862
40,624
45,527
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
41
29
Kills
18
18
Deaths
29
42
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BeKnwn
Ah Muzen Cab
4
9
11
1.06
W
Ne Zha
DinoMEKA
Ne Zha
10
10
12
1.6
L
Vulcan
1
11
9
0.5
W
11
7
11
2.36
W
8
1
19
17.5
L
Shiva
V1nc3nt
Shiva
13
9
3
1.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,968
Damage
89,968
97,979
Taken
85,223
73,131
Mitigated
63,074
30,842
Healing
15,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BeKnwn
Ah Muzen Cab
32,293
12,542
0
4,120
23,278
9,272
1,246
7,237
16,041
0
128,149
W
Ne Zha
DinoMEKA
Ne Zha
21,251
2,323
0
5,119
27,963
14,336
0
3,739
24,224
0
55,268
L
Vulcan
15,813
6,991
0
401
21,321
8,275
171
5,831
15,490
51,286
0
W
17,904
3,827
0
14,311
45,523
44,861
1,457
10,403
35,120
0
53,038
W
31,813
2,076
387
11,025
24,493
13,934
1,357
2,021
22,472
116,584
0
L
Shiva
V1nc3nt
Shiva
41,862
8,602
157
11,006
40,624
45,527
156
19,479
21,145
0
82,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,020
Gold Earned
51,963
357
Minions Killed
282
11
Camps Cleared
11
1,236,838
Distance Traveled
1,229,602
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
17,496
700
151
6
9
421,430
1
W
Ne Zha
17,831
713
60
2
2
384,133
1
L
Vulcan
15,173
607
64
3
0
382,376
3
W
Chaac
18,996
760
90
4
1
414,889
1
W
Nox
19,193
768
207
8
8
437,816
2
L
Shiva
19,294
772
67
3
2
425,796
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role