Player Matchup

Artemis
Artemis
Bearon Chan
Artemis
Level 109
God Stats
3W - 0L
1,500 SR
Queue Stats
110W - 91L
1,587 Elo+
Party 4
Da Ji
Da Ji
Its a smurf1328
Da Ji
Level 48
God Stats
1W - 1L
1,335 SR
Queue Stats
149W - 44L
1,700 Elo+
Party 2
Sobek
Sobek
NuzzleInBraille
Sobek
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
114W - 102L
1,566 Elo+
Party 4
Merlin
Merlin
Rika ASCE
Merlin
Level 160
God Stats
9W - 5L
1,641 SR
Queue Stats
190W - 149L
1,553 Elo+
Party 2
Raijin
Raijin
Why Hurj
Raijin
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
205W - 234L
1,249 Elo+
Solo
Team Averages
Level 78
1,495 SR
1,531 Elo+

VS

Team Averages
Level 97
1,577 SR
1,570 Elo+
Kumbhakarna
Kumbhakarna
NECKFACE11
Kumbhakarna
Level 38
God Stats
30W - 23L
1,597 SR
Queue Stats
90W - 64L
1,605 Elo+
Party 1
Thor
Thor
SpecialSammy
Thor
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
111W - 84L
1,603 Elo+
Party 1
Hel
Hel
graingerjd
Hel
Level 144
God Stats
9W - 5L
1,634 SR
Queue Stats
112W - 77L
1,641 Elo+
Party 1
Hercules
Hercules
jnova3
Hercules
Level 125
God Stats
1W - 1L
1,653 SR
Queue Stats
45W - 40L
1,525 Elo+
Party 3
Neith
Neith
tastyh033
Neith
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,475 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bearon Chan
Artemis
19
4 / 6 / 9
12,526
501
22,871
22,653
10,927
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
11 / 5 / 2
14,388
576
25,314
21,498
11,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 1 / 10
11,751
470
10,643
21,864
31,554
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
Rika ASCE
Merlin
20
2 / 3 / 4
14,215
569
11,966
12,455
6,287
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
Why Hurj
Raijin
18
1 / 5 / 0
12,166
487
16,389
18,307
8,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
NECKFACE11
Kumbhakarna
20
2 / 2 / 3
12,248
490
11,925
26,163
15,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
14 / 2 / 0
13,253
530
19,583
25,730
13,110
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

20
3 / 5 / 8
12,773
511
16,787
22,798
19,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
jnova3
Hercules
14
0 / 1 / 4
9,850
394
4,978
19,256
22,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
tastyh033
Neith
15
1 / 10 / 4
9,403
376
7,157
20,287
10,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
39
20
Kills
20
20
Deaths
20
25
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Artemis
Bearon Chan
Artemis
4
6
9
1.42
W
11
5
2
2.4
L
Kumbhakarna
NECKFACE11
Kumbhakarna
2
2
3
1.75
W
2
1
10
7
W
Merlin
Rika ASCE
Merlin
2
3
4
1.33
L
14
2
0
7
W
Raijin
Why Hurj
Raijin
1
5
0
0.2
L
3
5
8
1.4
L
Hercules
jnova3
Hercules
0
1
4
2
L
Neith
tastyh033
Neith
1
10
4
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,183
Damage
60,430
96,777
Taken
114,234
68,609
Mitigated
80,611
29,304
Healing
34,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Bearon Chan
Artemis
22,871
15,632
0
7,140
22,653
10,927
4,673
3,537
19,116
0
105,953
W
25,314
7,364
0
6,661
21,498
11,107
0
5,310
16,188
0
124,148
L
Kumbhakarna
NECKFACE11
Kumbhakarna
11,925
358
0
7,873
26,163
15,733
0
17,258
8,905
101,070
0
W
10,643
1,380
1,101
7,154
21,864
31,554
0
5,172
16,622
53,262
0
W
Merlin
Rika ASCE
Merlin
11,966
295
0
4,855
12,455
6,287
1,866
5,679
6,776
150,757
0
L
19,583
7,116
0
6,732
25,730
13,110
0
6,880
18,850
0
107,338
W
Raijin
Why Hurj
Raijin
16,389
2,305
0
2,393
18,307
8,734
809
9,620
8,687
98,396
0
L
16,787
309
1,704
7,676
22,798
19,388
0
8,570
14,228
125,560
0
L
Hercules
jnova3
Hercules
4,978
1,548
455
6,338
19,256
22,101
461
4,876
14,380
0
37,359
L
Neith
tastyh033
Neith
7,157
2,292
252
3,507
20,287
10,279
312
1,939
18,348
0
74,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,046
Gold Earned
57,527
727
Minions Killed
661
0
Camps Cleared
0
2,182,056
Distance Traveled
2,253,858
31
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,526
501
145
6
0
390,944
9
W
Da Ji
14,388
576
153
6
0
474,859
1
L
Kumbhakarna
12,248
490
160
6
0
486,837
4
W
Sobek
11,751
470
68
3
0
521,871
11
W
Merlin
14,215
569
217
9
0
440,040
5
L
Thor
13,253
530
151
6
0
492,219
3
W
Raijin
12,166
487
144
6
0
354,342
5
L
Hel
12,773
511
199
8
0
445,100
6
L
Hercules
9,850
394
57
2
0
429,405
4
L
Neith
9,403
376
94
4
0
400,297
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role