Player Matchup

Discordia
Discordia
Iridium76k
Discordia
Level 67
God Stats
3W - 5L
1,414 SR
Queue Stats
109W - 97L
1,517 Elo+
Party 1
Vamana
Vamana
NicZon
Vamana
Level 102
God Stats
9W - 9L
1,475 SR
Queue Stats
143W - 135L
1,513 Elo+
Party 1
Odin
Odin
Synt1x
Odin
Level 58
God Stats
2W - 0L
1,706 SR
Queue Stats
70W - 58L
1,554 Elo+
Party 1
Yemoja
Yemoja
Wikachi
Yemoja
Level 59
God Stats
8W - 5L
1,601 SR
Queue Stats
79W - 83L
1,511 Elo+
Party 1
Neith
Neith
nodask0
Neith
Level 33
God Stats
2W - 6L
1,242 SR
Queue Stats
50W - 48L
1,489 Elo+
Party 1
Team Averages
Level 64
1,488 SR
1,517 Elo+

VS

Team Averages
Level 54
1,431 SR
1,468 Elo+
Danzaburou
Danzaburou
Iceman87
Danzaburou
Level 40
God Stats
0W - 2L
1,311 SR
Queue Stats
59W - 83L
1,321 Elo+
Party 2
Horus
Horus
MrChunkDirty
Horus
Level 102
God Stats
7W - 2L
1,728 SR
Queue Stats
156W - 139L
1,537 Elo+
Party 2
Scylla
Scylla
SaulRZV8
Scylla
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,613 Elo+
Solo
Xing Tian
Xing Tian
Seanacey
Xing Tian
Level 43
God Stats
1W - 2L
1,317 SR
Queue Stats
43W - 32L
1,471 Elo+
Party 2
Ao Kuang
Ao Kuang
cuchugoddd
Ao Kuang
Level 37
God Stats
0W - 3L
1,298 SR
Queue Stats
106W - 130L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Iridium76k
Discordia
17
3 / 1 / 9
10,835
493
17,861
9,771
4,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
NicZon
Vamana
18
13 / 1 / 10
12,972
590
23,949
31,548
33,242
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Odin
Synt1x
Odin
19
5 / 3 / 9
12,145
552
9,674
18,119
17,108
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Yemoja
Wikachi
Yemoja
16
3 / 3 / 14
10,498
477
11,490
22,847
11,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Neith
nodask0
Neith
17
6 / 5 / 8
11,376
517
19,340
16,548
8,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Iceman87
Danzaburou
14
2 / 10 / 4
9,628
438
8,743
21,978
10,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 5 / 4
10,479
476
8,026
25,298
32,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
SaulRZV8
Scylla
14
2 / 5 / 2
9,946
452
13,586
14,359
7,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
Seanacey
Xing Tian
15
3 / 4 / 2
10,691
486
19,764
20,256
23,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ao Kuang
cuchugoddd
Ao Kuang
16
3 / 6 / 4
10,758
489
8,689
27,758
13,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
29
30
Kills
13
13
Deaths
30
50
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Iceman87
Danzaburou
2
10
4
0.4
W
Discordia
Iridium76k
Discordia
3
1
9
7.5
L
3
5
4
1
W
Vamana
NicZon
Vamana
13
1
10
18
L
Scylla
SaulRZV8
Scylla
2
5
2
0.6
L
Xing Tian
Seanacey
Xing Tian
3
4
2
1
W
Odin
Synt1x
Odin
5
3
9
3.17
W
Yemoja
Wikachi
Yemoja
3
3
14
3.33
L
Ao Kuang
cuchugoddd
Ao Kuang
3
6
4
0.83
W
Neith
nodask0
Neith
6
5
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,314
Damage
58,808
98,833
Taken
109,649
74,271
Mitigated
86,944
29,686
Healing
28,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Iceman87
Danzaburou
8,743
3,041
0
4,278
21,978
10,232
825
4,107
17,871
0
58,807
W
Discordia
Iridium76k
Discordia
17,861
1,431
0
329
9,771
4,249
696
5,129
4,396
89,826
0
L
8,026
2,836
3,413
9,433
25,298
32,919
0
9,870
15,428
0
27,869
W
Vamana
NicZon
Vamana
23,949
13,903
3,610
11,591
31,548
33,242
580
10,179
20,817
2,390
62,823
L
Scylla
SaulRZV8
Scylla
13,586
735
0
2,018
14,359
7,022
0
5,347
9,012
75,817
0
L
Xing Tian
Seanacey
Xing Tian
19,764
1,443
0
1,250
20,256
23,217
180
5,514
14,742
73,290
0
W
Odin
Synt1x
Odin
9,674
1,339
0
750
18,119
17,108
251
9,924
7,410
0
75,013
W
Yemoja
Wikachi
Yemoja
11,490
1,681
1,884
5,340
22,847
11,195
611
9,034
13,517
71,212
0
L
Ao Kuang
cuchugoddd
Ao Kuang
8,689
2,121
0
8,500
27,758
13,554
249
7,397
20,361
78,536
0
W
Neith
nodask0
Neith
19,340
8,451
0
6,182
16,548
8,477
1,413
6,025
10,402
0
105,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,826
Gold Earned
51,502
595
Minions Killed
460
0
Camps Cleared
0
2,076,543
Distance Traveled
1,962,281
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,628
438
89
4
0
336,950
1
W
Discordia
10,835
493
131
6
0
423,464
1
L
Horus
10,479
476
30
1
0
404,209
6
W
Vamana
12,972
590
54
2
0
463,214
4
L
Scylla
9,946
452
113
5
0
374,797
6
L
Xing Tian
10,691
486
122
6
0
408,447
1
W
Odin
12,145
552
164
7
0
406,248
2
W
Yemoja
10,498
477
93
4
0
404,343
1
L
Ao Kuang
10,758
489
106
5
0
437,878
0
W
Neith
11,376
517
153
7
0
379,274
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role