Player Matchup

Cthulhu
Cthulhu
Goon Fool 3
Cthulhu
Level 22
God Stats
3W - 10L
1,154 SR
Queue Stats
21W - 51L
946 Elo+
Party 2
King Arthur
King Arthur
PublicXposure
King Arthur
Level 40
God Stats
0W - 1L
1,276 SR
Queue Stats
34W - 68L
1,064 Elo+
Party 2
Thanatos
Thanatos
RickyTickyTahvy
Thanatos
Level 14
God Stats
1W - 6L
1,206 SR
Queue Stats
32W - 63L
1,072 Elo+
Party 2
Team Averages
Level 25
1,212 SR
1,028 Elo+

VS

Team Averages
Level 72
1,482 SR
1,435 Elo+
Atlas
Atlas
 
Atlas
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Ace3948
Olorun
Level 160
God Stats
3W - 2L
1,446 SR
Queue Stats
140W - 171L
1,421 Elo+
Party 1
Achilles
Achilles
EriqTheRed41
Achilles
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Goon Fool 3
Cthulhu
12
0 / 2 / 2
7,689
591
10,261
16,174
18,993
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
PublicXposure
King Arthur
11
0 / 7 / 1
7,392
569
8,374
15,506
10,175
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thanatos
12
4 / 6 / 0
8,892
684
7,179
11,411
5,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
0 / 1 / 13
8,884
683
6,856
8,342
7,056
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Olorun
Ace3948
Olorun
15
13 / 2 / 2
10,958
843
20,467
14,551
7,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
EriqTheRed41
Achilles
12
2 / 1 / 10
9,497
731
5,206
14,572
17,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
4
Kills
15
15
Deaths
4
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
0
1
13
6.5
W
Olorun
Ace3948
Olorun
13
2
2
7
W
Achilles
EriqTheRed41
Achilles
2
1
10
7
L
Cthulhu
Goon Fool 3
Cthulhu
0
2
2
0.5
L
King Arthur
PublicXposure
King Arthur
0
7
1
0.07
L
Thanatos
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,814
Damage
32,529
43,091
Taken
37,465
35,134
Mitigated
32,685
6,201
Healing
10,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
6,856
2,749
121
393
8,342
7,056
231
3,035
5,307
23,258
0
W
Olorun
Ace3948
Olorun
20,467
10,004
381
7,815
14,551
7,777
1,945
4,763
9,788
47,298
6,121
W
Achilles
EriqTheRed41
Achilles
5,206
1,487
260
1,543
14,572
17,852
152
2,821
11,751
0
14,923
L
Cthulhu
Goon Fool 3
Cthulhu
10,261
785
283
1,500
16,174
18,993
0
9,829
6,345
24,727
0
L
King Arthur
PublicXposure
King Arthur
8,374
1,407
0
0
15,506
10,175
0
7,202
8,304
0
22,858
L
Thanatos
7,179
1,064
0
4,418
11,411
5,966
0
7,786
3,625
0
17,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,973
Gold Earned
29,339
80
Minions Killed
111
1
Camps Cleared
7
706,598
Distance Traveled
725,843
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,884
683
29
2
0
246,438
6
W
Olorun
10,958
843
68
5
7
224,539
2
W
Achilles
9,497
731
14
1
0
254,866
0
L
Cthulhu
7,689
591
22
2
0
255,995
2
L
King Arthur
7,392
569
35
3
1
224,532
1
L
Thanatos
8,892
684
23
2
0
226,071
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role