Player Matchup

Baron Samedi
Baron Samedi
FrigidFear
Baron Samedi
Level 107
God Stats
10W - 8L
1,736 SR
Queue Stats
22W - 17L
1,679 Elo+
Party 2
Tiamat
Tiamat
LaVolpe15
Tiamat
Level 157
God Stats
1W - 0L
1,441 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Shiva
Shiva
RandomKhepri
Shiva
Level 49
God Stats
3W - 0L
1,721 SR
Queue Stats
27W - 15L
1,677 Elo+
Party 2
Team Averages
Level 104
1,633 SR
1,618 Elo+

VS

Team Averages
Level 125
1,480 SR
1,556 Elo+
Discordia
Discordia
 
Discordia
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
C_O_th3_1WOLF
Bellona
Level 109
God Stats
25W - 31L
1,193 SR
Queue Stats
427W - 482L
1,565 Elo+
Solo
Gilgamesh
Gilgamesh
Legend1JTD
Gilgamesh
Level 160
God Stats
6W - 7L
1,746 SR
Queue Stats
433W - 415L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FrigidFear
Baron Samedi
12
1 / 2 / 4
8,269
636
6,902
9,353
4,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tiamat
LaVolpe15
Tiamat
14
2 / 2 / 5
9,107
701
10,610
11,685
8,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
5 / 0 / 3
9,465
728
12,193
13,570
12,823
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
3 / 3 / 1
8,401
646
15,518
9,505
4,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
13
1 / 3 / 3
8,133
626
6,931
17,470
12,526
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Legend1JTD
Gilgamesh
7
0 / 2 / 1
6,685
514
2,445
7,014
4,492
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
8
Kills
4
4
Deaths
8
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
3
3
1
1.17
L
Bellona
1
3
3
0.83
W
Baron Samedi
FrigidFear
Baron Samedi
1
2
4
1.5
W
Tiamat
LaVolpe15
Tiamat
2
2
5
2.25
L
Gilgamesh
Legend1JTD
Gilgamesh
0
2
1
0.25
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,705
Damage
24,894
34,608
Taken
33,989
25,701
Mitigated
21,237
9,472
Healing
6,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
15,518
627
0
794
9,505
4,219
0
4,789
4,397
40,660
0
L
Bellona
6,931
1,751
459
4,207
17,470
12,526
0
9,570
7,456
0
21,307
W
Baron Samedi
FrigidFear
Baron Samedi
6,902
183
1,195
2,079
9,353
4,812
220
5,460
3,893
25,036
0
W
Tiamat
LaVolpe15
Tiamat
10,610
985
0
2,926
11,685
8,066
568
5,247
6,438
34,800
0
L
Gilgamesh
Legend1JTD
Gilgamesh
2,445
750
60
1,111
7,014
4,492
0
2,303
4,417
0
4,261
W
12,193
2,276
478
2,794
13,570
12,823
268
5,225
8,345
0
32,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,841
Gold Earned
23,219
159
Minions Killed
97
6
Camps Cleared
3
700,616
Distance Traveled
575,093
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,401
646
69
5
0
226,347
0
L
Bellona
8,133
626
25
2
2
227,200
4
W
Baron Samedi
8,269
636
38
3
2
210,289
3
W
Tiamat
9,107
701
72
6
1
239,305
1
L
Gilgamesh
6,685
514
3
0
1
121,546
1
W
Shiva
9,465
728
49
4
3
251,022
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role