Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
MaximumSteez
Athena
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 22L
1,591 Elo+
Party 1
Hera
Hera
SchluterMcooter
Hera
Level 107
God Stats
2W - 1L
1,533 SR
Queue Stats
123W - 112L
1,544 Elo+
Party 1
Team Averages
Level 138
1,511 SR
1,545 Elo+

VS

Team Averages
Level 145
1,692 SR
1,506 Elo+
Shiva
Shiva
KaatieKat
Shiva
Level 156
God Stats
17W - 10L
1,652 SR
Queue Stats
31W - 26L
1,533 Elo+
Party 2
Geb
Geb
Septmbr
Geb
Level 129
God Stats
4W - 5L
1,744 SR
Queue Stats
166W - 125L
1,511 Elo+
Party 2
Olorun
Olorun
xMattick
Olorun
Level 149
God Stats
1W - 0L
1,682 SR
Queue Stats
11W - 11L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
1 / 2 / 2
7,289
729
8,724
11,582
5,320
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
10
1 / 3 / 2
7,456
746
4,515
15,633
13,748
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 6 / 1
6,760
676
8,590
7,413
3,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
KaatieKat
Shiva
13
5 / 0 / 6
8,552
855
9,535
7,333
6,678
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Geb
12
0 / 1 / 9
8,196
820
6,165
13,451
13,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
xMattick
Olorun
12
6 / 2 / 3
8,304
830
12,859
8,665
4,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
3
Kills
11
11
Deaths
3
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
2
2
1
W
Shiva
KaatieKat
Shiva
5
0
6
8
L
Athena
1
3
2
0.67
L
1
6
1
0.25
W
Geb
0
1
9
4.5
W
Olorun
xMattick
Olorun
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,829
Damage
28,559
34,628
Taken
29,449
22,255
Mitigated
25,027
3,315
Healing
9,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
8,724
2,394
0
1,627
11,582
5,320
0
5,717
5,865
0
35,957
W
Shiva
KaatieKat
Shiva
9,535
1,153
1,218
2,415
7,333
6,678
484
3,085
4,248
0
26,266
L
Athena
4,515
1,636
549
979
15,633
13,748
0
8,260
7,373
10,290
0
L
8,590
2,756
0
160
7,413
3,187
0
3,290
4,123
23,601
0
W
Geb
6,165
1,065
0
2,027
13,451
13,934
257
7,146
6,305
18,410
0
W
Olorun
xMattick
Olorun
12,859
7,185
186
3,382
8,665
4,415
1,978
3,241
5,424
28,764
4,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,505
Gold Earned
25,052
114
Minions Killed
108
4
Camps Cleared
5
567,350
Distance Traveled
632,035
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,289
729
65
7
2
211,774
5
W
Shiva
8,552
855
37
4
1
220,444
0
L
Athena
7,456
746
18
2
1
197,687
0
L
Hera
6,760
676
31
3
1
157,889
0
W
Geb
8,196
820
23
2
2
225,583
3
W
Olorun
8,304
830
48
5
2
186,008
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role