Player Matchup

Ah Muzen Cab
Ah Muzen Cab
A Sturdy 2x4
Ah Muzen Cab
Level 17
God Stats
3W - 9L
1,274 SR
Queue Stats
21W - 44L
1,038 Elo+
Party 1
Scylla
Scylla
LunerTime
Scylla
Level 60
God Stats
2W - 6L
1,411 SR
Queue Stats
38W - 56L
1,084 Elo+
Party 1
Geb
Geb
PushedPoppy6
Geb
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,298 Elo+
Party 1
Team Averages
Level 29
1,395 SR
1,140 Elo+

VS

Team Averages
Level 43
1,298 SR
1,206 Elo+
Bellona
Bellona
Deftones753800
Bellona
Level 35
God Stats
1W - 1L
1,487 SR
Queue Stats
20W - 33L
989 Elo+
Party 2
Olorun
Olorun
ItzNotDonovin
Olorun
Level 64
God Stats
1W - 2L
1,316 SR
Queue Stats
81W - 142L
1,276 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Rhomsa
Ah Muzen Cab
Level 30
God Stats
5W - 5L
1,090 SR
Queue Stats
22W - 26L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
A Sturdy 2x4
Ah Muzen Cab
9
0 / 4 / 0
6,082
608
4,976
6,740
3,051
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
LunerTime
Scylla
10
0 / 3 / 0
6,006
601
4,914
5,661
2,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 5 / 0
6,599
660
3,345
10,773
11,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 5
8,294
829
5,981
7,359
6,190
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
5 / 0 / 7
8,295
830
3,835
4,452
2,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Muzen Cab
Rhomsa
Ah Muzen Cab
13
3 / 0 / 9
8,082
808
9,769
5,791
2,800
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
33
0
Kills
12
12
Deaths
0
0
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
A Sturdy 2x4
Ah Muzen Cab
0
4
0
0
W
4
0
5
6.5
W
5
0
7
8.5
L
Scylla
LunerTime
Scylla
0
3
0
0
L
0
5
0
0
W
Ah Muzen Cab
Rhomsa
Ah Muzen Cab
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,235
Damage
19,585
23,174
Taken
17,602
16,480
Mitigated
11,273
2,152
Healing
7,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
A Sturdy 2x4
Ah Muzen Cab
4,976
1,757
0
1,057
6,740
3,051
0
905
5,835
0
29,925
W
5,981
1,638
610
1,577
7,359
6,190
503
2,671
4,688
0
16,343
W
3,835
1,245
620
2,028
4,452
2,283
730
2,545
1,907
22,962
1,542
L
Scylla
LunerTime
Scylla
4,914
434
0
701
5,661
2,056
0
973
4,688
15,471
0
L
3,345
401
0
394
10,773
11,373
0
1,893
8,880
7,534
0
W
Ah Muzen Cab
Rhomsa
Ah Muzen Cab
9,769
4,953
0
2,257
5,791
2,800
1,880
3,517
2,274
0
31,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,687
Gold Earned
24,671
95
Minions Killed
126
1
Camps Cleared
7
487,471
Distance Traveled
618,860
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,082
608
57
6
0
166,848
1
W
Bellona
8,294
829
16
2
1
212,429
5
W
Olorun
8,295
830
58
6
2
194,271
1
L
Scylla
6,006
601
31
3
0
164,446
3
L
Geb
6,599
660
7
1
1
156,177
1
W
Ah Muzen Cab
8,082
808
52
5
4
212,160
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role