Player Matchup

Sylvanus
Sylvanus
Audemity
Sylvanus
Level 66
God Stats
2W - 7L
1,375 SR
Queue Stats
46W - 73L
1,186 Elo+
Party 1
Bellona
Bellona
Ifear Sojux
Bellona
Level 26
God Stats
3W - 6L
1,291 SR
Queue Stats
21W - 36L
1,191 Elo+
Party 1
Izanami
Izanami
Merboid
Izanami
Level 24
God Stats
3W - 6L
1,331 SR
Queue Stats
36W - 66L
1,161 Elo+
Party 1
Baron Samedi
Baron Samedi
SIimeGoblin
Baron Samedi
Level 8
God Stats
1W - 5L
1,254 SR
Queue Stats
4W - 10L
1,141 Elo+
Party 1
Cliodhna
Cliodhna
TwinnedJAZIEL
Cliodhna
Level 21
God Stats
1W - 5L
1,300 SR
Queue Stats
31W - 53L
1,156 Elo+
Party 1
Team Averages
Level 29
1,310 SR
1,167 Elo+

VS

Team Averages
Level 110
1,441 SR
1,340 Elo+
Ymir
Ymir
 
Ymir
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
LastCall315
Discordia
Level 128
God Stats
16W - 34L
1,297 SR
Queue Stats
395W - 422L
1,308 Elo+
Solo
Izanami
Izanami
XiLE Chillz8285
Izanami
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,061 Elo+
Solo
Anubis
Anubis
Zartan01
Anubis
Level 108
God Stats
29W - 27L
1,408 SR
Queue Stats
204W - 211L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Audemity
Sylvanus
12
2 / 2 / 2
7,885
464
4,225
14,721
14,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
Ifear Sojux
Bellona
13
0 / 1 / 0
7,831
461
8,021
15,969
14,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Merboid
Izanami
12
2 / 5 / 0
7,448
438
8,803
13,211
4,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Mace

Mace

+10
Physical Power

Baron Samedi
SIimeGoblin
Baron Samedi
10
0 / 8 / 0
6,397
376
5,495
14,247
9,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cliodhna
TwinnedJAZIEL
Cliodhna
11
0 / 10 / 1
6,703
394
5,224
18,334
7,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
9 / 0 / 7
9,180
540
11,809
10,199
5,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
 
Hercules
15
2 / 0 / 1
8,771
516
11,856
14,498
13,653
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
LastCall315
Discordia
16
7 / 0 / 5
10,132
596
13,800
10,911
4,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
7 / 2 / 3
8,745
514
11,246
9,679
3,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
Zartan01
Anubis
13
1 / 2 / 5
7,782
458
10,154
10,466
5,396
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
4
Kills
26
26
Deaths
4
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
9
0
7
12.5
W
Hercules
 
Hercules
2
0
1
2.5
L
Sylvanus
Audemity
Sylvanus
2
2
2
1.5
L
Bellona
Ifear Sojux
Bellona
0
1
0
0
W
Discordia
LastCall315
Discordia
7
0
5
9.5
L
Izanami
Merboid
Izanami
2
5
0
0.4
L
Baron Samedi
SIimeGoblin
Baron Samedi
0
8
0
0
L
Cliodhna
TwinnedJAZIEL
Cliodhna
0
10
1
0.05
W
7
2
3
4.25
W
Anubis
Zartan01
Anubis
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,768
Damage
58,865
76,482
Taken
55,753
50,043
Mitigated
32,678
19,056
Healing
23,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
11,809
2,651
0
5,040
10,199
5,677
0
1,208
8,991
63,123
0
W
Hercules
 
Hercules
11,856
4,496
0
5,082
14,498
13,653
0
0
14,498
0
58,791
L
Sylvanus
Audemity
Sylvanus
4,225
995
1,208
3,885
14,721
14,645
390
6,665
8,056
17,870
0
L
Bellona
Ifear Sojux
Bellona
8,021
2,789
0
6,456
15,969
14,875
0
1,150
14,819
0
47,598
W
Discordia
LastCall315
Discordia
13,800
829
573
3,996
10,911
4,483
739
4,562
6,349
82,157
0
L
Izanami
Merboid
Izanami
8,803
5,020
450
2,323
13,211
4,167
1,092
6,921
6,290
0
71,402
L
Baron Samedi
SIimeGoblin
Baron Samedi
5,495
1,094
0
1,115
14,247
9,028
0
12,216
2,031
28,972
0
L
Cliodhna
TwinnedJAZIEL
Cliodhna
5,224
1,352
237
3,382
18,334
7,328
0
8,811
9,523
0
40,155
W
11,246
7,076
0
2,673
9,679
3,469
645
2,321
7,358
0
66,763
W
Anubis
Zartan01
Anubis
10,154
235
647
5,866
10,466
5,396
409
1,629
8,837
55,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,264
Gold Earned
44,610
320
Minions Killed
523
0
Camps Cleared
0
1,524,617
Distance Traveled
1,600,572
0
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,180
540
96
6
0
334,023
4
W
Hercules
8,771
516
108
6
0
328,587
0
L
Sylvanus
7,885
464
36
2
0
303,497
0
L
Bellona
7,831
461
85
5
0
350,036
0
W
Discordia
10,132
596
128
8
0
350,176
8
L
Izanami
7,448
438
103
6
0
306,612
0
L
Baron Samedi
6,397
376
32
2
0
253,833
0
L
Cliodhna
6,703
394
64
4
0
310,639
0
W
Izanami
8,745
514
116
7
0
304,925
3
W
Anubis
7,782
458
75
4
0
282,861
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role