Player Matchup

Hel
Hel
AzureStrikerTay
Hel
Level 120
God Stats
0W - 3L
1,552 SR
Queue Stats
110W - 118L
1,458 Elo+
Party 1
Charybdis
Charybdis
eswin818
Charybdis
Level 87
God Stats
1W - 2L
1,468 SR
Queue Stats
41W - 48L
1,509 Elo+
Party 1
Ares
Ares
gunnysarge10
Ares
Level 141
God Stats
5W - 5L
1,776 SR
Queue Stats
119W - 127L
1,505 Elo+
Party 1
Team Averages
Level 116
1,598 SR
1,491 Elo+

VS

Team Averages
Level 82
1,600 SR
1,527 Elo+
Charybdis
Charybdis
WhyYouMaidenless
Charybdis
Level 82
God Stats
77W - 90L
1,546 SR
Queue Stats
283W - 312L
1,560 Elo+
Solo
Vulcan
Vulcan
ghost hero907
Vulcan
Level 99
God Stats
2W - 0L
1,638 SR
Queue Stats
251W - 293L
1,430 Elo+
Solo
Geb
Geb
jerrysmybro
Geb
Level 64
God Stats
7W - 4L
1,615 SR
Queue Stats
181W - 179L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,622
662
3,039
6,356
4,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
eswin818
Charybdis
10
0 / 3 / 2
6,419
642
4,461
8,453
4,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 1 / 1
7,271
727
4,822
12,429
9,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
12
3 / 1 / 1
7,495
750
7,750
6,148
3,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 1 / 4
7,083
708
9,462
4,129
1,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 0 / 4
8,252
825
5,662
9,125
9,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
2
Kills
6
6
Deaths
2
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Charybdis
3
1
1
3.5
L
Charybdis
eswin818
Charybdis
0
3
2
0.33
W
1
1
4
3
L
1
1
1
1.5
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,322
Damage
22,874
27,238
Taken
19,402
18,208
Mitigated
14,476
8,995
Healing
4,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,039
441
3,396
2,681
6,356
4,166
70
4,161
2,195
18,183
0
W
Charybdis
7,750
4,243
0
821
6,148
3,065
542
2,946
3,202
0
27,534
L
Charybdis
eswin818
Charybdis
4,461
1,706
0
99
8,453
4,130
0
4,534
3,919
0
22,533
W
9,462
5,101
0
0
4,129
1,981
37
2,207
1,922
29,718
0
L
4,822
95
0
2,819
12,429
9,912
31
6,599
5,830
9,981
0
W
5,662
481
442
2,982
9,125
9,430
26
2,846
6,279
18,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,312
Gold Earned
22,830
86
Minions Killed
124
4
Camps Cleared
8
583,843
Distance Traveled
579,025
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,622
662
34
3
1
191,129
1
W
Charybdis
7,495
750
70
7
7
172,644
2
L
Charybdis
6,419
642
39
4
2
186,411
1
W
Vulcan
7,083
708
44
4
1
189,116
2
L
Ares
7,271
727
13
1
1
206,303
1
W
Geb
8,252
825
10
1
0
217,265
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role