Player Matchup

Lancelot
Lancelot
BriMeiKa
Lancelot
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 23L
1,110 Elo+
Party 2
Hera
Hera
SAD BABY HD
Hera
Level 85
God Stats
2W - 3L
1,480 SR
Queue Stats
117W - 139L
1,424 Elo+
Solo
Odin
Odin
xSolanikx
Odin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,156 Elo+
Party 2
Team Averages
Level 57
1,493 SR
1,230 Elo+

VS

Team Averages
Level 77
1,547 SR
1,414 Elo+
Mulan
Mulan
Demon90Tank
Mulan
Level 47
God Stats
24W - 22L
1,514 SR
Queue Stats
106W - 127L
1,463 Elo+
Party 1
Sol
Sol
Forsnackin
Sol
Level 96
God Stats
3W - 1L
1,681 SR
Queue Stats
132W - 177L
1,431 Elo+
Party 1
Cthulhu
Cthulhu
WolfWY
Cthulhu
Level 87
God Stats
4W - 8L
1,446 SR
Queue Stats
43W - 81L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BriMeiKa
Lancelot
13
4 / 3 / 0
8,488
653
6,817
13,970
7,077
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 5 / 2
7,534
580
6,886
8,213
3,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Odin
12
0 / 2 / 3
8,425
648
2,907
10,684
10,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 4
9,257
712
11,625
11,778
9,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
4 / 0 / 4
9,293
715
8,207
5,358
2,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cthulhu
WolfWY
Cthulhu
14
1 / 0 / 9
9,658
743
7,432
12,704
11,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
4
Kills
10
10
Deaths
4
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Lancelot
BriMeiKa
Lancelot
4
3
0
1.33
W
5
4
4
1.75
W
4
0
4
6
L
0
5
2
0.2
W
Cthulhu
WolfWY
Cthulhu
1
0
9
5.5
L
Odin
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,610
Damage
27,264
32,867
Taken
29,840
21,011
Mitigated
23,516
4,399
Healing
7,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
BriMeiKa
Lancelot
6,817
1,001
0
2,301
13,970
7,077
0
6,610
7,178
0
24,965
W
11,625
1,674
0
1,756
11,778
9,262
0
2,878
8,900
0
26,496
W
8,207
1,813
0
2,738
5,358
2,383
2,343
1,037
4,321
41,014
3,722
L
6,886
2,352
0
420
8,213
3,599
0
3,456
4,641
32,371
0
W
Cthulhu
WolfWY
Cthulhu
7,432
264
771
2,668
12,704
11,871
78
3,415
9,289
30,284
0
L
Odin
2,907
916
0
1,678
10,684
10,335
0
5,467
4,980
0
7,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,447
Gold Earned
28,208
118
Minions Killed
152
3
Camps Cleared
7
636,287
Distance Traveled
698,660
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,488
653
50
4
1
260,059
2
W
Mulan
9,257
712
35
3
3
221,833
1
W
Sol
9,293
715
53
4
1
216,208
0
L
Hera
7,534
580
60
5
2
174,417
2
W
Cthulhu
9,658
743
64
5
3
260,619
3
L
Odin
8,425
648
8
1
0
201,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role