Player Matchup

Mulan
Mulan
CoolTieGuy
Mulan
Level 160
God Stats
18W - 11L
1,537 SR
Queue Stats
634W - 665L
1,569 Elo+
Solo
Shiva
Shiva
Kanned_iced
Shiva
Level 129
God Stats
5W - 1L
1,810 SR
Queue Stats
470W - 448L
1,553 Elo+
Solo
Cabrakan
Cabrakan
NewOrleansX
Cabrakan
Level 145
God Stats
17W - 10L
1,688 SR
Queue Stats
456W - 456L
1,556 Elo+
Party 1
Raijin
Raijin
Strainer
Raijin
Level 149
God Stats
7W - 7L
1,419 SR
Queue Stats
391W - 392L
1,527 Elo+
Party 1
Scylla
Scylla
TekRecka
Scylla
Level 160
God Stats
3W - 5L
1,761 SR
Queue Stats
392W - 408L
1,423 Elo+
Solo
Team Averages
Level 149
1,643 SR
1,526 Elo+

VS

Team Averages
Level 126
1,394 SR
1,497 Elo+
Neith
Neith
 
Neith
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
Ateraeus
Bastet
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,457 Elo+
Party 3
King Arthur
King Arthur
Rezlex
King Arthur
Level 146
God Stats
0W - 2L
1,278 SR
Queue Stats
93W - 82L
1,538 Elo+
Party 2
Baron Samedi
Baron Samedi
dunkme2
Baron Samedi
Level 144
God Stats
2W - 3L
1,158 SR
Queue Stats
528W - 547L
1,507 Elo+
Solo
Arachne
Arachne
l TepTonik l
Arachne
Level 92
God Stats
1W - 2L
1,532 SR
Queue Stats
69W - 81L
1,481 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
19
2 / 4 / 16
11,089
693
19,850
22,363
32,836
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
3 / 4 / 14
11,199
700
14,841
21,799
27,067
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cabrakan
NewOrleansX
Cabrakan
17
5 / 6 / 13
11,816
739
7,538
31,280
57,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Raijin
Strainer
Raijin
20
7 / 5 / 10
12,543
784
18,509
19,046
11,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Scylla
TekRecka
Scylla
20
7 / 2 / 13
12,451
778
23,664
11,396
5,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
19
3 / 3 / 13
11,483
718
22,543
18,655
7,988
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
Ateraeus
Bastet
18
2 / 4 / 15
10,442
653
13,393
16,602
7,617
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
Rezlex
King Arthur
17
6 / 6 / 10
11,417
714
14,741
24,875
29,861
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Baron Samedi
dunkme2
Baron Samedi
20
6 / 4 / 8
11,735
733
22,841
16,630
9,503
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
l TepTonik l
Arachne
17
4 / 8 / 8
10,541
659
9,436
20,667
12,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
75
24
Kills
21
21
Deaths
25
66
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
3
13
3.17
L
Bastet
Ateraeus
Bastet
2
4
15
2.38
W
Mulan
2
4
16
2.5
W
3
4
14
2.5
W
Cabrakan
NewOrleansX
Cabrakan
5
6
13
1.92
L
King Arthur
Rezlex
King Arthur
6
6
10
1.83
W
Raijin
Strainer
Raijin
7
5
10
2.4
W
Scylla
TekRecka
Scylla
7
2
13
6.75
L
Baron Samedi
dunkme2
Baron Samedi
6
4
8
2.5
L
Arachne
l TepTonik l
Arachne
4
8
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,402
Damage
82,954
105,884
Taken
97,429
134,956
Mitigated
67,530
31,412
Healing
42,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
22,543
7,331
1,137
5,507
18,655
7,988
684
12,959
5,696
0
50,101
L
Bastet
Ateraeus
Bastet
13,393
2,941
2,844
2,650
16,602
7,617
421
7,033
9,569
0
16,560
W
Mulan
19,850
2,427
2,338
9,264
22,363
32,836
1,191
3,750
18,613
0
37,112
W
14,841
2,117
2,689
3,185
21,799
27,067
609
4,282
17,517
0
29,114
W
Cabrakan
NewOrleansX
Cabrakan
7,538
1,095
977
5,711
31,280
57,227
798
8,924
22,356
12,993
0
L
King Arthur
Rezlex
King Arthur
14,741
1,553
3,068
6,283
24,875
29,861
104
9,447
15,428
0
25,474
W
Raijin
Strainer
Raijin
18,509
1,671
1,441
2,934
19,046
11,908
2,287
3,283
15,763
38,197
0
W
Scylla
TekRecka
Scylla
23,664
1,161
1,379
1,494
11,396
5,918
2,592
2,602
8,794
53,193
0
L
Baron Samedi
dunkme2
Baron Samedi
22,841
2,689
12,289
6,214
16,630
9,503
289
8,476
8,154
51,371
0
L
Arachne
l TepTonik l
Arachne
9,436
4,945
332
2,482
20,667
12,561
125
11,796
8,871
0
13,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,098
Gold Earned
55,618
250
Minions Killed
159
0
Camps Cleared
0
1,390,495
Distance Traveled
1,497,736
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,483
718
44
3
0
295,016
0
L
Bastet
10,442
653
4
0
0
343,634
0
W
Mulan
11,089
693
57
4
0
280,046
1
W
Shiva
11,199
700
39
2
0
288,616
4
W
Cabrakan
11,816
739
18
1
0
256,890
0
L
King Arthur
11,417
714
23
1
0
275,745
0
W
Raijin
12,543
784
58
4
0
254,042
1
W
Scylla
12,451
778
78
5
0
310,901
3
L
Baron Samedi
11,735
733
79
5
0
286,963
3
L
Arachne
10,541
659
9
1
0
296,378
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role