Player Matchup

Artemis
Artemis
 
Artemis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
NegaaMaju
Thanatos
Level 52
God Stats
2W - 2L
1,598 SR
Queue Stats
5W - 8L
1,361 Elo+
Solo
Khepri
Khepri
buckyorbust
Khepri
Level 126
God Stats
7W - 4L
1,738 SR
Queue Stats
206W - 190L
1,545 Elo+
Solo
Discordia
Discordia
elcrazyangel
Discordia
Level 106
God Stats
2W - 10L
1,426 SR
Queue Stats
66W - 82L
1,505 Elo+
Solo
Shiva
Shiva
oImHim
Shiva
Level 86
God Stats
6W - 10L
1,481 SR
Queue Stats
130W - 142L
1,452 Elo+
Solo
Team Averages
Level 106
1,549 SR
1,473 Elo+

VS

Team Averages
Level 116
1,587 SR
1,486 Elo+
Bastet
Bastet
BVegass
Bastet
Level 108
God Stats
10W - 11L
1,408 SR
Queue Stats
140W - 154L
1,396 Elo+
Solo
Cupid
Cupid
HuangDii
Cupid
Level 129
God Stats
4W - 1L
1,722 SR
Queue Stats
157W - 162L
1,488 Elo+
Solo
Nu Wa
Nu Wa
ImWayTooCocky
Nu Wa
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 48L
1,394 Elo+
Solo
Lancelot
Lancelot
Primetime_300
Lancelot
Level 157
God Stats
43W - 38L
1,652 SR
Queue Stats
194W - 188L
1,565 Elo+
Solo
Geb
Geb
SoggyWafflezx
Geb
Level 152
God Stats
18W - 4L
1,651 SR
Queue Stats
257W - 193L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
0 / 4 / 1
8,932
893
6,155
7,682
3,406
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thanatos
NegaaMaju
Thanatos
14
0 / 6 / 1
8,614
861
3,573
11,731
5,348
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Khepri
15
0 / 1 / 1
10,071
1,007
5,680
8,563
12,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
elcrazyangel
Discordia
15
0 / 4 / 0
9,385
939
15,992
10,608
4,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shiva
oImHim
Shiva
14
1 / 4 / 0
9,082
908
11,030
16,478
13,130
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Team 1 Tickets

184

VS

Team 2 Tickets

305

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BVegass
Bastet
16
1 / 0 / 11
10,257
1,026
7,182
9,799
4,756
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heavy Mace

Heavy Mace

+30
Physical Power

Cupid
HuangDii
Cupid
16
2 / 0 / 10
10,420
1,042
10,022
5,591
2,728
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
2 / 0 / 10
10,071
1,007
10,377
6,820
3,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
Primetime_300
Lancelot
17
13 / 0 / 4
11,902
1,190
17,810
11,436
8,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
1 / 1 / 13
10,915
1,092
7,651
13,877
16,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
67
1
Kills
19
19
Deaths
1
3
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
4
1
0.13
W
Bastet
BVegass
Bastet
1
0
11
6.5
W
Cupid
HuangDii
Cupid
2
0
10
7
W
2
0
10
7
L
Thanatos
NegaaMaju
Thanatos
0
6
1
0.08
W
Lancelot
Primetime_300
Lancelot
13
0
4
15
W
1
1
13
7.5
L
Khepri
0
1
1
0.5
L
Discordia
elcrazyangel
Discordia
0
4
0
0
L
Shiva
oImHim
Shiva
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,430
Damage
53,042
55,062
Taken
47,523
39,235
Mitigated
35,508
4,434
Healing
7,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
6,155
2,145
0
372
7,682
3,406
0
2,624
4,970
0
25,226
W
Bastet
BVegass
Bastet
7,182
2,081
0
981
9,799
4,756
0
4,306
5,265
0
23,836
W
Cupid
HuangDii
Cupid
10,022
6,265
1,704
1,279
5,591
2,728
0
3,120
2,235
0
40,241
W
10,377
2,880
0
396
6,820
3,159
0
3,811
2,809
24,740
0
L
Thanatos
NegaaMaju
Thanatos
3,573
940
0
1,485
11,731
5,348
0
3,950
7,702
0
7,901
W
Lancelot
Primetime_300
Lancelot
17,810
4,628
0
1,737
11,436
8,602
0
3,623
7,579
0
25,931
W
7,651
500
0
1,249
13,877
16,263
0
5,490
7,963
15,677
0
L
Khepri
5,680
478
0
823
8,563
12,456
0
1,832
6,655
21,904
0
L
Discordia
elcrazyangel
Discordia
15,992
614
0
810
10,608
4,895
0
3,818
6,569
47,085
0
L
Shiva
oImHim
Shiva
11,030
2,754
296
648
16,478
13,130
0
5,804
10,397
0
17,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,084
Gold Earned
53,565
191
Minions Killed
190
4
Camps Cleared
10
795,897
Distance Traveled
1,064,123
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,932
893
60
6
0
124,347
0
W
Bastet
10,257
1,026
27
3
3
215,820
0
W
Cupid
10,420
1,042
82
8
4
181,932
2
W
Nu Wa
10,071
1,007
33
3
0
196,202
0
L
Thanatos
8,614
861
7
1
0
163,074
0
W
Lancelot
11,902
1,190
26
3
2
248,641
0
W
Geb
10,915
1,092
22
2
1
221,528
0
L
Khepri
10,071
1,007
24
2
1
193,176
1
L
Discordia
9,385
939
84
8
3
181,709
0
L
Shiva
9,082
908
16
2
0
133,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role