Player Matchup

Nu Wa
Nu Wa
Silver V
Abodey-19
Nu Wa
Silver V
Level 83
God Stats
0W - 1L
1,706 SR
Queue Stats
5W - 16L
1,142 MMR
Party 1
Fenrir
Fenrir
Silver I
ItsBaddest
Fenrir
Silver I
Level 131
God Stats
0W - 5L
1,153 SR
Queue Stats
888W - 920L
1,112 MMR
Solo
Cabrakan
Cabrakan
Silver III
Malveaux5
Cabrakan
Silver III
Level 64
God Stats
0W - 1L
1,472 SR
Queue Stats
45W - 59L
1,209 MMR
Solo
Izanami
Izanami
Silver III
angelyadielangel
Izanami
Silver III
Level 49
God Stats
0W - 4L
1,517 SR
Queue Stats
13W - 36L
1,124 MMR
Solo
Fafnir
Fafnir
Silver IV
iDanger502_-
Fafnir
Silver IV
Level 85
God Stats
1W - 5L
1,547 SR
Queue Stats
5W - 16L
1,185 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 82
1,479 SR
1,154 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 140
1,540 SR
1,315 MMR
Lancelot
Lancelot
Gold IV
 
Lancelot
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Silver II
 
Hun Batz
Silver II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Freya
Freya
Silver I
Alberto04021
Freya
Silver I
Level 159
God Stats
23W - 7L
1,531 SR
Queue Stats
75W - 67L
1,158 MMR
Solo
Danzaburou
Danzaburou
Silver II
Gh0sttBR
Danzaburou
Silver II
Level 148
God Stats
6W - 6L
1,575 SR
Queue Stats
86W - 116L
1,032 MMR
Solo
Atlas
Atlas
Silver III
NickMcNastyy
Atlas
Silver III
Level 124
God Stats
4W - 3L
1,593 SR
Queue Stats
22W - 39L
1,383 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Abodey-19
Nu Wa
15
2 / 8 / 4
10,499
500
18,382
20,110
9,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
ItsBaddest
Fenrir
14
3 / 13 / 1
9,736
464
8,877
24,296
12,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cabrakan
Malveaux5
Cabrakan
12
0 / 8 / 3
8,153
388
10,177
20,838
15,906
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 7 / 3
7,863
374
6,362
19,533
6,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fafnir
14
3 / 3 / 4
10,916
520
7,094
20,604
20,307
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bans
ChaacHou YiArachneCthulhu

VS

Bans
AthenaPoseidonShivaRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
18
8 / 1 / 16
12,943
616
19,339
21,596
19,153
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hun Batz
 
Hun Batz
18
11 / 2 / 10
12,685
604
12,661
17,261
7,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

18
14 / 2 / 6
12,554
598
20,988
18,918
9,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Danzaburou
Gh0sttBR
Danzaburou
16
3 / 2 / 10
11,841
564
16,683
20,172
9,696
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
3 / 1 / 11
11,291
538
12,514
20,102
23,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
92
8
Kills
39
39
Deaths
8
15
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
8
1
16
16
W
Hun Batz
 
Hun Batz
11
2
10
8
L
Nu Wa
Abodey-19
Nu Wa
2
8
4
0.5
W
14
2
6
8.5
W
Danzaburou
Gh0sttBR
Danzaburou
3
2
10
4
L
Fenrir
ItsBaddest
Fenrir
3
13
1
0.27
L
Cabrakan
Malveaux5
Cabrakan
0
8
3
0.19
W
3
1
11
8.5
L
0
7
3
0.21
L
Fafnir
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,892
Damage
82,185
105,381
Taken
98,049
64,905
Mitigated
69,130
20,585
Healing
45,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
19,339
2,557
0
10,532
21,596
19,153
690
8,287
13,117
0
99,367
W
Hun Batz
 
Hun Batz
12,661
2,981
0
8,095
17,261
7,958
1,723
5,706
11,305
0
104,099
L
Nu Wa
Abodey-19
Nu Wa
18,382
2,800
287
3,667
20,110
9,082
0
9,378
10,732
66,080
0
W
20,988
6,654
0
8,789
18,918
9,054
2,238
7,309
11,219
98,364
0
W
Danzaburou
Gh0sttBR
Danzaburou
16,683
6,211
0
10,695
20,172
9,696
5,131
9,054
10,918
0
106,232
L
Fenrir
ItsBaddest
Fenrir
8,877
2,038
0
2,237
24,296
12,991
0
4,833
19,051
0
62,905
L
Cabrakan
Malveaux5
Cabrakan
10,177
1,046
189
4,186
20,838
15,906
336
5,496
15,342
49,669
0
W
12,514
5,066
638
6,429
20,102
23,269
1,048
9,684
10,032
45,218
0
L
6,362
4,283
175
3,815
19,533
6,619
0
6,553
12,980
0
55,940
L
Fafnir
7,094
1,519
2,164
3,865
20,604
20,307
0
7,242
13,362
23,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,167
Gold Earned
61,314
379
Minions Killed
586
0
Camps Cleared
0
1,719,290
Distance Traveled
2,083,558
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
12,943
616
138
7
0
456,714
3
W
Hun Batz
12,685
604
143
7
0
464,614
2
L
Nu Wa
10,499
500
98
5
0
334,528
1
W
Freya
12,554
598
102
5
0
393,005
10
W
Danzaburou
11,841
564
151
7
0
370,951
4
L
Fenrir
9,736
464
88
4
0
367,156
2
L
Cabrakan
8,153
388
65
3
0
320,960
0
W
Atlas
11,291
538
52
2
0
398,274
2
L
Izanami
7,863
374
91
4
0
358,178
0
L
Fafnir
10,916
520
37
2
0
338,468
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role