Player Matchup

Terra
Terra
 
Terra
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Cathael74
Morgan Le Fay
Level 22
God Stats
0W - 2L
1,346 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
King Arthur
King Arthur
IAdeptusAstartes
King Arthur
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Bakasura
Bakasura
USZATEK07
Bakasura
Level 22
God Stats
1W - 3L
1,198 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Izanami
Izanami
magicsnakehs
Izanami
Level 45
God Stats
6W - 5L
1,631 SR
Queue Stats
28W - 28L
1,418 Elo+
Solo
Team Averages
Level 36
1,435 SR
1,484 Elo+

VS

Team Averages
Level 33
1,483 SR
1,353 Elo+
Zhong Kui
Zhong Kui
Nupsy
Zhong Kui
Level 29
God Stats
3W - 3L
1,694 SR
Queue Stats
32W - 51L
1,361 Elo+
Party 2
Athena
Athena
PhounixWriaght
Athena
Level 22
God Stats
4W - 4L
1,460 SR
Queue Stats
32W - 54L
1,281 Elo+
Party 3
Chiron
Chiron
SerejAve
Chiron
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 6L
1,500 Elo+
Party 3
Bellona
Bellona
Xerrias
Bellona
Level 44
God Stats
10W - 10L
1,454 SR
Queue Stats
22W - 34L
1,350 Elo+
Party 2
Thanatos
Thanatos
Кирассатэ
Thanatos
Level 45
God Stats
3W - 8L
1,304 SR
Queue Stats
54W - 74L
1,275 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
13
3 / 0 / 7
8,629
539
6,500
10,025
12,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
Cathael74
Morgan Le Fay
13
1 / 3 / 1
7,497
469
8,437
9,947
4,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
IAdeptusAstartes
King Arthur
13
0 / 1 / 0
8,071
504
7,384
13,407
14,196
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
USZATEK07
Bakasura
12
1 / 4 / 2
7,374
461
4,245
16,324
6,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
magicsnakehs
Izanami
14
7 / 3 / 3
8,724
545
15,246
14,414
7,010
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Nupsy
Zhong Kui
15
0 / 1 / 0
8,892
556
7,120
14,018
10,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
1 / 1 / 1
7,869
492
5,140
14,810
15,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chiron
SerejAve
Chiron
10
1 / 10 / 2
6,511
407
10,553
16,395
5,674
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
Xerrias
Bellona
17
2 / 0 / 1
10,457
654
10,939
12,922
13,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
6 / 0 / 1
9,548
597
6,556
10,505
4,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
12
Kills
10
11
Deaths
12
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
3
0
7
6.5
L
Morgan Le Fay
Cathael74
Morgan Le Fay
1
3
1
0.5
L
King Arthur
IAdeptusAstartes
King Arthur
0
1
0
0
W
Zhong Kui
Nupsy
Zhong Kui
0
1
0
0
W
1
1
1
1.5
W
Chiron
SerejAve
Chiron
1
10
2
0.2
L
Bakasura
USZATEK07
Bakasura
1
4
2
0.5
W
Bellona
Xerrias
Bellona
2
0
1
2.5
L
Izanami
magicsnakehs
Izanami
7
3
3
2.83
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,812
Damage
40,308
64,117
Taken
68,650
45,037
Mitigated
50,904
17,409
Healing
35,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
6,500
1,481
1,232
2,942
10,025
12,497
120
2,737
7,288
20,826
0
L
Morgan Le Fay
Cathael74
Morgan Le Fay
8,437
709
0
3,010
9,947
4,582
0
4,164
5,783
44,172
0
L
King Arthur
IAdeptusAstartes
King Arthur
7,384
1,780
0
2,857
13,407
14,196
0
0
13,407
0
69,408
W
Zhong Kui
Nupsy
Zhong Kui
7,120
914
0
10,056
14,018
10,853
1,434
5,720
7,215
80,167
0
W
5,140
1,945
0
919
14,810
15,892
0
3,311
11,390
31,978
0
W
Chiron
SerejAve
Chiron
10,553
5,766
584
3,593
16,395
5,674
0
4,064
12,256
0
38,513
L
Bakasura
USZATEK07
Bakasura
4,245
3,389
0
2,566
16,324
6,752
0
3,126
13,198
0
52,983
W
Bellona
Xerrias
Bellona
10,939
5,252
0
7,360
12,922
13,783
0
0
12,847
0
98,948
L
Izanami
magicsnakehs
Izanami
15,246
10,602
0
4,802
14,414
7,010
816
3,600
10,814
0
79,492
W
6,556
557
0
12,828
10,505
4,702
0
1,061
9,366
0
87,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,295
Gold Earned
43,277
451
Minions Killed
577
0
Camps Cleared
0
1,618,255
Distance Traveled
1,586,344
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,629
539
22
1
0
365,047
5
L
Morgan Le Fay
7,497
469
88
6
0
286,343
0
L
King Arthur
8,071
504
128
8
0
329,077
0
W
Zhong Kui
8,892
556
144
9
0
317,154
2
W
Athena
7,869
492
51
3
0
329,931
0
W
Chiron
6,511
407
43
3
0
276,758
1
L
Bakasura
7,374
461
87
5
0
344,888
0
W
Bellona
10,457
654
207
13
0
299,012
4
L
Izanami
8,724
545
126
8
0
292,900
4
W
Thanatos
9,548
597
132
8
0
363,489
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role