Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
FrostNovaUwU
Hel
Level 125
God Stats
4W - 1L
1,738 SR
Queue Stats
309W - 291L
1,609 Elo+
Party 1
Charybdis
Charybdis
MarMarTheNarNar
Charybdis
Level 82
God Stats
26W - 19L
1,627 SR
Queue Stats
114W - 122L
1,585 Elo+
Party 1
Ah Puch
Ah Puch
OddGosling49845
Ah Puch
Level 144
God Stats
9W - 5L
1,787 SR
Queue Stats
271W - 254L
1,562 Elo+
Solo
Cabrakan
Cabrakan
X-DominusBlack-X
Cabrakan
Level 158
God Stats
3W - 2L
1,685 SR
Queue Stats
122W - 114L
1,565 Elo+
Solo
Team Averages
Level 131
1,667 SR
1,564 Elo+

VS

Team Averages
Level 131
1,534 SR
1,539 Elo+
Ymir
Ymir
 
Ymir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bakasura
Bakasura
Chrollous-
Bakasura
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
260W - 214L
1,542 Elo+
Party 3
Achilles
Achilles
LarryDaLobster74
Achilles
Level 144
God Stats
2W - 6L
1,431 SR
Queue Stats
71W - 85L
1,505 Elo+
Party 2
Vulcan
Vulcan
Thouxand
Vulcan
Level 106
God Stats
14W - 9L
1,515 SR
Queue Stats
269W - 233L
1,577 Elo+
Party 3
Apollo
Apollo
xLuisGonzalezx
Apollo
Level 152
God Stats
15W - 10L
1,726 SR
Queue Stats
198W - 192L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
4 / 1 / 3
6,547
595
6,720
7,876
3,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

10
1 / 1 / 3
6,015
547
5,174
7,264
2,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

Charybdis
MarMarTheNarNar
Charybdis
10
1 / 1 / 4
5,996
545
7,340
7,130
2,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

10
3 / 1 / 1
5,848
532
4,976
8,869
5,130
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
7 / 0 / 1
7,412
674
8,270
9,824
5,532
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
0 / 2 / 1
5,261
478
2,924
9,664
5,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
Chrollous-
Bakasura
10
1 / 4 / 1
5,816
529
4,363
10,590
4,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

7
0 / 6 / 0
4,620
420
5,038
11,037
8,317
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
Thouxand
Vulcan
11
1 / 2 / 1
6,003
546
5,627
7,524
3,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

9
2 / 3 / 0
5,571
506
5,862
8,574
3,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
16
Kills
4
4
Deaths
17
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
1
3
5.5
L
Ymir
 
Ymir
0
2
1
0.25
L
Bakasura
Chrollous-
Bakasura
1
4
1
0.38
W
1
1
3
2.5
L
0
6
0
0
W
Charybdis
MarMarTheNarNar
Charybdis
1
1
4
3
W
3
1
1
3.5
L
Vulcan
Thouxand
Vulcan
1
2
1
0.75
W
7
0
1
7.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,480
Damage
23,814
40,963
Taken
47,389
19,433
Mitigated
24,958
22,629
Healing
8,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,720
869
231
3,102
7,876
3,662
0
1,015
6,810
33,994
0
L
Ymir
 
Ymir
2,924
1,214
210
1,947
9,664
5,547
0
4,267
5,397
14,385
0
L
Bakasura
Chrollous-
Bakasura
4,363
3,500
0
1,622
10,590
4,452
0
4,601
5,989
0
48,217
W
5,174
735
1,743
3,604
7,264
2,492
51
2,744
4,510
41,608
0
L
5,038
1,756
0
1,703
11,037
8,317
0
7,857
3,180
0
22,686
W
Charybdis
MarMarTheNarNar
Charybdis
7,340
5,081
0
4,414
7,130
2,617
559
941
6,189
0
46,579
W
4,976
988
180
4,377
8,869
5,130
270
2,930
5,939
19,313
0
L
Vulcan
Thouxand
Vulcan
5,627
1,043
0
1,375
7,524
3,308
0
6,072
1,452
44,017
0
W
8,270
1,732
0
4,978
9,824
5,532
390
921
8,823
48,965
0
L
5,862
3,299
0
1,395
8,574
3,334
0
2,343
6,231
0
37,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,818
Gold Earned
27,271
337
Minions Killed
289
0
Camps Cleared
0
1,031,774
Distance Traveled
1,005,029
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,547
595
70
6
0
244,494
3
L
Ymir
5,261
478
13
1
0
173,571
1
L
Bakasura
5,816
529
90
8
0
230,900
3
W
Hel
6,015
547
76
7
0
223,360
2
L
Achilles
4,620
420
28
3
0
182,877
1
W
Charybdis
5,996
545
71
6
0
185,247
3
W
Ah Puch
5,848
532
27
2
0
201,021
0
L
Vulcan
6,003
546
86
8
0
227,984
3
W
Cabrakan
7,412
674
93
8
0
177,652
0
L
Apollo
5,571
506
72
7
0
189,697
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role