Player Matchup

Sol
Sol
 
Sol
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
Esvahanna
Olorun
Level 160
God Stats
1W - 1L
1,903 SR
Queue Stats
73W - 52L
1,505 Elo+
Party 1
Chronos
Chronos
lolbroekje
Chronos
Level 63
God Stats
2W - 0L
1,729 SR
Queue Stats
10W - 3L
1,751 Elo+
Party 1
Team Averages
Level 89
1,711 SR
1,585 Elo+

VS

Team Averages
Level 91
1,472 SR
1,409 Elo+
Gilgamesh
Gilgamesh
Jalabadze
Gilgamesh
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,452 Elo+
Party 2
Cthulhu
Cthulhu
coolmuch
Cthulhu
Level 88
God Stats
2W - 2L
1,573 SR
Queue Stats
28W - 36L
1,427 Elo+
Party 2
Hou Yi
Hou Yi
smiteislite
Hou Yi
Level 77
God Stats
1W - 1L
1,342 SR
Queue Stats
11W - 14L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
6 / 3 / 9
8,406
934
15,527
10,088
4,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Olorun
Esvahanna
Olorun
11
3 / 4 / 11
7,607
845
7,839
9,543
4,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos
lolbroekje
Chronos
14
7 / 0 / 9
8,742
971
10,237
10,233
4,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Jalabadze
Gilgamesh
11
4 / 8 / 2
7,321
813
8,319
14,018
11,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
coolmuch
Cthulhu
10
3 / 6 / 3
6,930
770
8,824
15,572
19,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hou Yi
9
0 / 2 / 6
6,230
692
5,394
8,730
3,924
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
16
Kills
7
7
Deaths
16
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
3
9
3.5
W
Olorun
Esvahanna
Olorun
3
4
11
2.13
L
Gilgamesh
Jalabadze
Gilgamesh
4
8
2
0.63
L
Cthulhu
coolmuch
Cthulhu
3
6
3
0.75
W
Chronos
lolbroekje
Chronos
7
0
9
11.5
L
Hou Yi
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,603
Damage
22,537
29,864
Taken
38,320
13,558
Mitigated
35,301
11,253
Healing
2,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,527
6,996
0
3,639
10,088
4,086
959
3,074
6,772
33,878
4,751
W
Olorun
Esvahanna
Olorun
7,839
3,672
1,199
2,649
9,543
4,660
195
2,972
6,448
18,124
2,200
L
Gilgamesh
Jalabadze
Gilgamesh
8,319
1,840
0
214
14,018
11,925
0
11,140
2,878
0
18,048
L
Cthulhu
coolmuch
Cthulhu
8,824
365
497
674
15,572
19,452
0
11,360
4,212
21,323
0
W
Chronos
lolbroekje
Chronos
10,237
5,562
0
3,766
10,233
4,812
1,694
2,752
7,335
28,988
3,522
L
Hou Yi
5,394
2,277
0
796
8,730
3,924
0
7,117
1,613
0
13,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,755
Gold Earned
20,481
109
Minions Killed
72
7
Camps Cleared
2
500,865
Distance Traveled
466,090
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,406
934
51
6
2
173,827
3
W
Olorun
7,607
845
15
2
2
146,569
4
L
Gilgamesh
7,321
813
21
2
1
155,115
2
L
Cthulhu
6,930
770
25
3
1
168,564
4
W
Chronos
8,742
971
43
5
3
180,469
3
L
Hou Yi
6,230
692
26
3
0
142,411
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role