Player Matchup

Thor
Thor
IbrahimoRoach
Thor
Level 15
God Stats
0W - 3L
1,232 SR
Queue Stats
43W - 74L
1,240 Elo+
Party 2
Neith
Neith
Leeviy
Neith
Level 68
God Stats
4W - 16L
1,460 SR
Queue Stats
16W - 36L
1,270 Elo+
Party 2
Bacchus
Bacchus
Shadowman3573
Bacchus
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Poseidon
Poseidon
YxnoGasai
Poseidon
Level 4
God Stats
1W - 1L
1,225 SR
Queue Stats
66W - 98L
1,240 Elo+
Party 2
Baron Samedi
Baron Samedi
btzlamia
Baron Samedi
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,200 Elo+
Party 3
Team Averages
Level 32
1,383 SR
1,290 Elo+

VS

Team Averages
Level 54
1,508 SR
1,562 Elo+
Shiva
Shiva
Asmith_GD
Shiva
Level 42
God Stats
16W - 12L
1,601 SR
Queue Stats
149W - 141L
1,481 Elo+
Party 1
Susano
Susano
Elblackscorpion_
Susano
Level 69
God Stats
2W - 2L
1,274 SR
Queue Stats
75W - 57L
1,528 Elo+
Party 1
Izanami
Izanami
Nemesis13593
Izanami
Level 54
God Stats
1W - 0L
1,386 SR
Queue Stats
13W - 5L
1,851 Elo+
Party 1
Freya
Freya
boogzbaby45_ttv
Freya
Level 47
God Stats
54W - 37L
1,563 SR
Queue Stats
327W - 339L
1,446 Elo+
Solo
Ymir
Ymir
sickomarz
Ymir
Level 59
God Stats
29W - 9L
1,717 SR
Queue Stats
134W - 105L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 9 / 1
9,909
991
7,773
17,670
7,934
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Leeviy
Neith
15
1 / 4 / 4
10,169
1,017
19,210
21,215
8,492
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
15
0 / 8 / 3
9,385
939
3,681
21,090
14,523
Poseidon
YxnoGasai
Poseidon
15
1 / 11 / 4
10,251
1,025
4,709
16,827
5,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
btzlamia
Baron Samedi
15
1 / 9 / 1
9,473
947
6,970
18,319
7,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

315

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Asmith_GD
Shiva
19
6 / 1 / 25
12,342
1,234
21,361
13,049
16,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
21 / 1 / 14
14,652
1,465
38,735
10,934
7,187
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
Nemesis13593
Izanami
19
7 / 0 / 26
12,830
1,283
15,889
5,682
3,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

15
0 / 2 / 0
9,020
902
102
3,288
1,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
19
7 / 1 / 32
13,651
1,365
15,066
17,130
30,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
138
5
Kills
41
41
Deaths
5
13
Assists
97
Player
Kills
Deaths
Assists
KDA
W
Shiva
Asmith_GD
Shiva
6
1
25
18.5
W
21
1
14
28
L
2
9
1
0.28
L
Neith
Leeviy
Neith
1
4
4
0.75
W
Izanami
Nemesis13593
Izanami
7
0
26
20
L
Bacchus
0
8
3
0.19
L
Poseidon
YxnoGasai
Poseidon
1
11
4
0.27
W
0
2
0
0
L
Baron Samedi
btzlamia
Baron Samedi
1
9
1
0.17
W
Ymir
7
1
32
23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,343
Damage
91,153
95,121
Taken
50,083
44,620
Mitigated
59,364
4,367
Healing
12,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
Asmith_GD
Shiva
21,361
3,702
2,762
2,040
13,049
16,916
0
2,810
10,239
0
37,936
W
38,735
10,287
0
1,691
10,934
7,187
0
3,069
7,865
0
54,027
L
7,773
1,837
0
170
17,670
7,934
0
4,060
13,475
0
19,338
L
Neith
Leeviy
Neith
19,210
9,790
235
1,583
21,215
8,492
0
3,460
17,533
0
45,164
W
Izanami
Nemesis13593
Izanami
15,889
11,743
367
3,659
5,682
3,210
0
2,722
2,960
0
48,131
L
Bacchus
3,681
425
0
0
21,090
14,523
0
2,834
18,074
7,360
0
L
Poseidon
YxnoGasai
Poseidon
4,709
860
0
0
16,827
5,778
0
2,478
14,171
18,390
0
W
102
55
0
201
3,288
1,584
0
685
2,603
3,598
0
L
Baron Samedi
btzlamia
Baron Samedi
6,970
636
1,617
762
18,319
7,893
0
2,336
15,740
16,569
0
W
Ymir
15,066
2,834
0
1,475
17,130
30,467
0
6,074
11,056
21,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,187
Gold Earned
62,495
136
Minions Killed
175
4
Camps Cleared
8
746,544
Distance Traveled
901,484
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
12,342
1,234
24
2
0
199,459
0
W
Susano
14,652
1,465
41
4
5
213,874
0
L
Thor
9,909
991
21
2
1
139,454
0
L
Neith
10,169
1,017
55
6
2
164,285
0
W
Izanami
12,830
1,283
92
9
2
178,050
1
L
Bacchus
9,385
939
5
1
0
161,927
0
L
Poseidon
10,251
1,025
36
4
1
136,244
0
W
Freya
9,020
902
8
1
1
121,896
1
L
Baron Samedi
9,473
947
19
2
0
144,634
0
W
Ymir
13,651
1,365
10
1
0
188,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role