Player Matchup

Danzaburou
Danzaburou
CB72114
Danzaburou
Level 14
God Stats
8W - 3L
1,500 SR
Queue Stats
57W - 55L
1,491 Elo+
Party 2
Achilles
Achilles
JFC9798
Achilles
Level 45
God Stats
1W - 2L
1,315 SR
Queue Stats
38W - 38L
1,467 Elo+
Party 2
Hera
Hera
TySmitty2330
Hera
Level 105
God Stats
2W - 3L
1,500 SR
Queue Stats
115W - 144L
1,403 Elo+
Party 2
Team Averages
Level 55
1,438 SR
1,454 Elo+

VS

Team Averages
Level 35
1,292 SR
1,220 Elo+
Chaac
Chaac
CalwinOwO
Chaac
Level 34
God Stats
0W - 1L
1,093 SR
Queue Stats
8W - 22L
1,201 Elo+
Party 1
Danzaburou
Danzaburou
ChestSplitter
Danzaburou
Level 25
God Stats
0W - 2L
1,282 SR
Queue Stats
28W - 67L
1,214 Elo+
Party 1
Nu Wa
Nu Wa
GodDinosaurRarw
Nu Wa
Level 45
God Stats
3W - 2L
1,500 SR
Queue Stats
20W - 34L
1,245 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CB72114
Danzaburou
19
3 / 2 / 8
14,578
694
13,823
14,065
7,626
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
JFC9798
Achilles
16
4 / 5 / 6
12,902
614
12,349
36,145
48,927
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
6 / 3 / 6
14,266
679
25,228
14,503
7,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CalwinOwO
Chaac
16
1 / 5 / 5
12,352
588
8,660
24,298
25,426
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
ChestSplitter
Danzaburou
19
7 / 4 / 3
15,142
721
23,359
19,143
9,500
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
2 / 4 / 5
13,019
620
18,427
14,634
5,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
23
13
Kills
10
10
Deaths
13
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CB72114
Danzaburou
3
2
8
3.5
L
Chaac
CalwinOwO
Chaac
1
5
5
0.7
L
Danzaburou
ChestSplitter
Danzaburou
7
4
3
2.13
L
2
4
5
1.13
W
Achilles
JFC9798
Achilles
4
5
6
1.4
W
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,400
Damage
50,446
64,713
Taken
58,075
63,673
Mitigated
40,870
20,496
Healing
13,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CB72114
Danzaburou
13,823
6,745
1,198
7,725
14,065
7,626
1,467
3,545
10,520
0
80,393
L
Chaac
CalwinOwO
Chaac
8,660
1,199
0
5,920
24,298
25,426
255
10,842
12,822
0
33,105
L
Danzaburou
ChestSplitter
Danzaburou
23,359
9,757
0
5,148
19,143
9,500
1,262
7,949
10,762
0
79,050
L
18,427
7,524
0
2,724
14,634
5,944
864
5,725
8,677
49,083
0
W
Achilles
JFC9798
Achilles
12,349
1,377
794
7,535
36,145
48,927
197
10,371
25,774
0
30,268
W
25,228
3,775
819
2,425
14,503
7,120
1,243
5,041
9,462
82,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,746
Gold Earned
40,513
257
Minions Killed
223
6
Camps Cleared
11
1,027,806
Distance Traveled
1,088,414
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
14,578
694
124
6
3
337,127
1
L
Chaac
12,352
588
43
2
1
386,519
1
L
Danzaburou
15,142
721
118
6
7
369,209
0
L
Nu Wa
13,019
620
62
3
3
332,686
8
W
Achilles
12,902
614
31
1
0
350,263
2
W
Hera
14,266
679
102
5
3
340,416
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role