Player Matchup

Loki
Loki
AnimeAfroMN
Loki
Level 103
God Stats
7W - 7L
1,523 SR
Queue Stats
706W - 760L
1,287 Elo+
Solo
Hou Yi
Hou Yi
LiveMine28
Hou Yi
Level 148
God Stats
14W - 24L
1,352 SR
Queue Stats
220W - 237L
1,298 Elo+
Solo
Chang'e
Chang'e
aNoLifeVamp
Chang'e
Level 95
God Stats
33W - 29L
1,524 SR
Queue Stats
197W - 190L
1,324 Elo+
Solo
Gilgamesh
Gilgamesh
athenamaen
Gilgamesh
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 6L
1,421 Elo+
Solo
Yu Huang
Yu Huang
xTDAx UNC4LIFE
Yu Huang
Level 155
God Stats
3W - 14L
1,369 SR
Queue Stats
251W - 261L
1,341 Elo+
Solo
Team Averages
Level 109
1,454 SR
1,334 Elo+

VS

Team Averages
Level 81
1,598 SR
1,394 Elo+
Sylvanus
Sylvanus
AverageJoe666
Sylvanus
Level 100
God Stats
20W - 12L
1,740 SR
Queue Stats
74W - 73L
1,362 Elo+
Solo
Bellona
Bellona
HopeOrDespair89
Bellona
Level 88
God Stats
3W - 1L
1,500 SR
Queue Stats
17W - 8L
1,633 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MarFiil
Ah Muzen Cab
Level 81
God Stats
9W - 8L
1,663 SR
Queue Stats
200W - 213L
1,345 Elo+
Solo
Fenrir
Fenrir
Riveroll99
Fenrir
Level 85
God Stats
20W - 20L
1,585 SR
Queue Stats
148W - 153L
1,323 Elo+
Solo
Anubis
Anubis
Zai Frm Dc
Anubis
Level 49
God Stats
2W - 6L
1,500 SR
Queue Stats
255W - 261L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 0
8,991
500
4,188
12,674
4,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hou Yi
LiveMine28
Hou Yi
12
1 / 3 / 2
7,274
404
7,516
13,029
4,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
aNoLifeVamp
Chang'e
12
0 / 5 / 3
6,873
382
6,930
16,163
4,671
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gilgamesh
athenamaen
Gilgamesh
14
0 / 1 / 0
8,105
450
5,654
12,655
11,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Yu Huang
14
2 / 5 / 2
8,765
487
9,498
13,286
3,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AverageJoe666
Sylvanus
14
5 / 2 / 5
8,973
499
7,438
13,466
11,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

16
1 / 0 / 0
10,090
561
7,761
10,746
13,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Muzen Cab
MarFiil
Ah Muzen Cab
13
1 / 1 / 8
8,165
454
14,433
9,521
4,427
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Riveroll99
Fenrir
14
3 / 1 / 4
8,636
480
6,046
13,273
5,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Anubis
Zai Frm Dc
Anubis
17
6 / 1 / 1
10,758
598
8,801
10,159
6,143
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
5
Kills
16
16
Deaths
5
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
Sylvanus
AverageJoe666
Sylvanus
5
2
5
3.75
W
1
0
0
1
L
Hou Yi
LiveMine28
Hou Yi
1
3
2
0.67
W
Ah Muzen Cab
MarFiil
Ah Muzen Cab
1
1
8
5
W
Fenrir
Riveroll99
Fenrir
3
1
4
5
W
Anubis
Zai Frm Dc
Anubis
6
1
1
6.5
L
Chang'e
aNoLifeVamp
Chang'e
0
5
3
0.3
L
Gilgamesh
athenamaen
Gilgamesh
0
1
0
0
L
Yu Huang
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,786
Damage
44,479
67,807
Taken
57,165
28,375
Mitigated
41,374
24,280
Healing
23,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,188
965
0
5,426
12,674
4,303
0
2,171
10,503
0
64,869
W
Sylvanus
AverageJoe666
Sylvanus
7,438
2,193
1,059
5,367
13,466
11,547
449
5,404
8,062
43,697
11,974
W
7,761
2,831
0
5,245
10,746
13,278
1,706
0
10,746
4,758
69,034
L
Hou Yi
LiveMine28
Hou Yi
7,516
3,071
0
2,508
13,029
4,622
759
2,091
10,149
0
58,251
W
Ah Muzen Cab
MarFiil
Ah Muzen Cab
14,433
4,589
447
2,501
9,521
4,427
781
3,734
5,787
0
57,811
W
Fenrir
Riveroll99
Fenrir
6,046
1,240
0
4,130
13,273
5,979
2,070
2,930
10,343
0
53,665
W
Anubis
Zai Frm Dc
Anubis
8,801
809
0
4,546
10,159
6,143
1,198
4,360
5,799
78,364
0
L
Chang'e
aNoLifeVamp
Chang'e
6,930
661
2,621
6,832
16,163
4,671
717
3,498
12,665
34,207
0
L
Gilgamesh
athenamaen
Gilgamesh
5,654
2,361
0
6,006
12,655
11,308
0
975
11,680
0
55,981
L
Yu Huang
9,498
937
0
887
13,286
3,471
0
7,708
5,578
63,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,008
Gold Earned
46,622
501
Minions Killed
521
0
Camps Cleared
0
1,639,900
Distance Traveled
1,644,315
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,991
500
106
6
0
396,825
6
W
Sylvanus
8,973
499
94
5
0
318,881
6
W
Bellona
10,090
561
155
9
0
360,633
0
L
Hou Yi
7,274
404
111
6
0
283,299
5
W
Ah Muzen Cab
8,165
454
73
4
0
329,340
1
W
Fenrir
8,636
480
73
4
0
354,853
1
W
Anubis
10,758
598
126
7
0
280,608
0
L
Chang'e
6,873
382
63
4
0
337,821
1
L
Gilgamesh
8,105
450
111
6
0
320,353
3
L
Yu Huang
8,765
487
110
6
0
301,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role