Player Matchup

Shiva
Shiva
 
Shiva
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Conkeldurr
Cernunnos
Level 31
God Stats
3W - 6L
1,742 SR
Queue Stats
105W - 58L
1,735 Elo+
Solo
Geb
Geb
Fenster05
Geb
Level 79
God Stats
13W - 11L
1,551 SR
Queue Stats
129W - 155L
1,342 Elo+
Solo
Nu Wa
Nu Wa
SergeantSparkle
Nu Wa
Level 89
God Stats
12W - 17L
1,336 SR
Queue Stats
166W - 188L
1,409 Elo+
Solo
Bakasura
Bakasura
fabmprz
Bakasura
Level 31
God Stats
7W - 5L
1,890 SR
Queue Stats
82W - 106L
1,787 Elo+
Solo
Team Averages
Level 59
1,604 SR
1,555 Elo+

VS

Team Averages
Level 92
1,489 SR
1,401 Elo+
Susano
Susano
Crazyfrut00
Susano
Level 48
God Stats
15W - 19L
1,500 SR
Queue Stats
124W - 223L
1,162 Elo+
Party 2
Izanami
Izanami
Mistaagreen
Izanami
Level 128
God Stats
5W - 3L
1,546 SR
Queue Stats
71W - 71L
1,547 Elo+
Party 1
Sobek
Sobek
Original35
Sobek
Level 49
God Stats
2W - 6L
1,224 SR
Queue Stats
176W - 256L
1,093 Elo+
Party 2
Janus
Janus
TricKKzz
Janus
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
43W - 33L
1,672 Elo+
Solo
Cabrakan
Cabrakan
YaMumsClapped
Cabrakan
Level 128
God Stats
8W - 7L
1,675 SR
Queue Stats
232W - 227L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
1 / 6 / 0
6,147
473
2,692
12,174
7,641
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cernunnos
Conkeldurr
Cernunnos
11
3 / 6 / 4
6,830
525
12,548
10,745
3,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 3
6,011
462
3,019
9,951
5,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 5 / 0
6,151
473
4,122
7,047
3,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
fabmprz
Bakasura
13
4 / 2 / 1
7,351
565
3,765
11,861
5,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
10
3 / 3 / 4
6,872
529
5,443
9,918
3,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
Mistaagreen
Izanami
12
5 / 2 / 3
7,524
579
7,645
8,761
3,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
10
1 / 3 / 8
6,969
536
3,710
12,849
11,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
TricKKzz
Janus
13
5 / 0 / 1
8,252
635
5,963
5,403
1,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
YaMumsClapped
Cabrakan
14
7 / 0 / 1
8,729
671
10,789
11,482
6,123
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
38
8
Kills
21
21
Deaths
8
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
1
6
0
0.17
L
Cernunnos
Conkeldurr
Cernunnos
3
6
4
0.83
W
Susano
3
3
4
1.67
L
0
2
3
0.75
W
Izanami
Mistaagreen
Izanami
5
2
3
3.25
W
Sobek
1
3
8
1.67
L
0
5
0
0
W
Janus
TricKKzz
Janus
5
0
1
5.5
W
Cabrakan
YaMumsClapped
Cabrakan
7
0
1
7.5
L
Bakasura
fabmprz
Bakasura
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,146
Damage
33,550
51,778
Taken
48,413
24,954
Mitigated
26,100
11,364
Healing
19,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
2,692
496
0
2,858
12,174
7,641
0
6,765
5,409
0
34,522
L
Cernunnos
Conkeldurr
Cernunnos
12,548
7,043
0
1,603
10,745
3,638
0
1,693
9,052
0
53,198
W
Susano
5,443
901
0
4,218
9,918
3,751
0
442
9,371
0
37,694
L
3,019
946
0
2,903
9,951
5,512
0
3,725
6,150
11,363
0
W
Izanami
Mistaagreen
Izanami
7,645
4,022
0
2,796
8,761
3,234
0
543
8,157
0
62,404
W
Sobek
3,710
545
0
4,892
12,849
11,031
0
1,805
10,792
15,397
0
L
4,122
1,139
0
113
7,047
3,139
390
5,371
1,420
39,721
0
W
Janus
TricKKzz
Janus
5,963
565
0
1,120
5,403
1,961
0
1,573
3,508
60,377
0
W
Cabrakan
YaMumsClapped
Cabrakan
10,789
1,526
0
6,454
11,482
6,123
0
2,248
9,040
65,336
0
L
Bakasura
fabmprz
Bakasura
3,765
2,615
0
3,887
11,861
5,024
0
2,546
9,285
0
53,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,490
Gold Earned
38,346
331
Minions Killed
422
0
Camps Cleared
0
1,186,252
Distance Traveled
1,214,258
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,147
473
66
5
0
225,778
5
L
Cernunnos
6,830
525
77
6
0
230,035
0
W
Susano
6,872
529
63
5
0
252,070
0
L
Geb
6,011
462
17
1
0
237,181
8
W
Izanami
7,524
579
106
8
0
229,087
3
W
Sobek
6,969
536
17
1
0
261,032
4
L
Nu Wa
6,151
473
73
6
0
230,884
5
W
Janus
8,252
635
114
9
0
233,616
2
W
Cabrakan
8,729
671
122
9
0
238,453
0
L
Bakasura
7,351
565
98
8
0
262,374
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role