Player Matchup

Bakasura
Bakasura
Anton3664
Bakasura
Level 59
God Stats
8W - 10L
1,460 SR
Queue Stats
198W - 239L
1,329 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Carlo_isla92
Ah Muzen Cab
Level 98
God Stats
21W - 23L
1,446 SR
Queue Stats
183W - 239L
1,286 Elo+
Solo
Kukulkan
Kukulkan
Ix-NekoHunter-xI
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 19L
943 Elo+
Party 1
Charybdis
Charybdis
VariableWool454
Charybdis
Level 94
God Stats
30W - 31L
1,444 SR
Queue Stats
175W - 181L
1,341 Elo+
Solo
Atlas
Atlas
xPurpleJuice
Atlas
Level 41
God Stats
43W - 59L
1,260 SR
Queue Stats
68W - 116L
1,233 Elo+
Party 1
Team Averages
Level 59
1,422 SR
1,226 Elo+

VS

Team Averages
Level 94
1,526 SR
1,339 Elo+
Izanami
Izanami
Carlitrus84
Izanami
Level 58
God Stats
17W - 13L
1,440 SR
Queue Stats
308W - 323L
1,349 Elo+
Solo
Chaac
Chaac
D0gg097
Chaac
Level 60
God Stats
25W - 14L
1,706 SR
Queue Stats
414W - 524L
1,324 Elo+
Party 2
Da Ji
Da Ji
S7 Risk
Da Ji
Level 106
God Stats
12W - 11L
1,188 SR
Queue Stats
321W - 445L
1,301 Elo+
Party 2
Cabrakan
Cabrakan
carliitos_jerezz
Cabrakan
Level 86
God Stats
3W - 0L
1,808 SR
Queue Stats
18W - 18L
1,353 Elo+
Solo
Ah Puch
Ah Puch
jamesclynes234
Ah Puch
Level 160
God Stats
19W - 26L
1,491 SR
Queue Stats
224W - 254L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Anton3664
Bakasura
12
3 / 3 / 1
7,226
556
4,469
11,112
4,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
Carlo_isla92
Ah Muzen Cab
11
0 / 2 / 3
6,343
488
6,250
8,485
3,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 4 / 0
5,848
450
1,258
7,240
3,095
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
VariableWool454
Charybdis
10
0 / 5 / 1
6,424
494
5,155
13,330
4,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 2 / 0
5,493
423
2,264
10,357
5,934
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Carlitrus84
Izanami
11
0 / 0 / 3
6,918
532
4,803
5,408
1,951
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
D0gg097
Chaac
13
2 / 2 / 4
7,625
587
9,030
10,852
8,094
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
S7 Risk
Da Ji
12
8 / 2 / 1
7,590
584
7,694
9,739
3,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 2 / 1
6,428
494
3,260
8,261
6,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
5 / 0 / 2
8,771
675
7,115
7,057
2,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
5
Kills
16
16
Deaths
6
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Anton3664
Bakasura
3
3
1
1.17
W
Izanami
Carlitrus84
Izanami
0
0
3
1.5
L
Ah Muzen Cab
Carlo_isla92
Ah Muzen Cab
0
2
3
0.75
W
Chaac
D0gg097
Chaac
2
2
4
2
L
1
4
0
0.25
W
Da Ji
S7 Risk
Da Ji
8
2
1
4.25
L
Charybdis
VariableWool454
Charybdis
0
5
1
0.1
W
1
2
1
0.75
W
5
0
2
6
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,396
Damage
31,902
50,524
Taken
41,317
21,452
Mitigated
23,203
13,732
Healing
15,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Anton3664
Bakasura
4,469
3,709
0
2,390
11,112
4,370
0
1,053
10,059
0
44,979
W
Izanami
Carlitrus84
Izanami
4,803
3,045
0
2,166
5,408
1,951
828
492
4,916
0
59,421
L
Ah Muzen Cab
Carlo_isla92
Ah Muzen Cab
6,250
3,688
0
4,228
8,485
3,322
0
2,200
6,285
0
46,846
W
Chaac
D0gg097
Chaac
9,030
1,278
0
4,431
10,852
8,094
0
0
10,689
0
51,904
L
1,258
692
0
605
7,240
3,095
0
4,730
2,510
23,628
0
W
Da Ji
S7 Risk
Da Ji
7,694
2,361
0
2,764
9,739
3,868
0
478
9,211
0
34,767
L
Charybdis
VariableWool454
Charybdis
5,155
3,402
0
5,009
13,330
4,731
0
124
13,206
0
40,219
W
3,260
583
116
2,069
8,261
6,343
0
973
7,029
22,031
0
W
7,115
317
0
3,938
7,057
2,947
0
1,579
5,313
68,697
0
L
2,264
666
0
1,500
10,357
5,934
0
2,268
8,089
17,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,334
Gold Earned
37,332
316
Minions Killed
423
0
Camps Cleared
0
1,239,631
Distance Traveled
1,266,299
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,226
556
92
7
0
287,937
0
W
Izanami
6,918
532
117
9
0
266,949
1
L
Ah Muzen Cab
6,343
488
76
6
0
223,217
0
W
Chaac
7,625
587
76
6
0
243,832
1
L
Kukulkan
5,848
450
59
5
0
241,886
0
W
Da Ji
7,590
584
79
6
0
262,746
2
L
Charybdis
6,424
494
65
5
0
216,207
1
W
Cabrakan
6,428
494
33
3
0
246,236
6
W
Ah Puch
8,771
675
118
9
0
246,536
1
L
Atlas
5,493
423
24
2
0
270,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role