Player Matchup

Kuzenbo
Kuzenbo
Diamond III
Facu_Visca_98
Kuzenbo
Diamond III
Level 145
God Stats
4W - 9L
1,419 SR
Queue Stats
328W - 302L
2,064 MMR
Party 1
Merlin
Merlin
Platinum I
LaureMuscia
Merlin
Platinum I
Level 127
God Stats
4W - 1L
1,723 SR
Queue Stats
287W - 251L
1,903 MMR
Party 1
Thanatos
Thanatos
Gold II
WeezyNM
Thanatos
Gold II
Level 106
God Stats
3W - 1L
1,503 SR
Queue Stats
13W - 5L
1,872 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 126
1,549 SR
1,946 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 111
1,552 SR
1,755 MMR
Chaac
Chaac
Platinum V
 
Chaac
Platinum V
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Diamond II
FrostFire548
Ao Kuang
Diamond II
Level 157
God Stats
6W - 2L
1,719 SR
Queue Stats
176W - 159L
2,260 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
teejay_santana
Sun Wukong
Gold V
Level 86
God Stats
26W - 35L
1,437 SR
Queue Stats
78W - 91L
1,504 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
17
0 / 0 / 2
11,709
732
7,207
11,299
20,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
14
0 / 3 / 1
9,712
607
4,419
8,804
6,127
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
WeezyNM
Thanatos
15
2 / 2 / 0
10,463
654
9,273
9,388
5,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bans
AresAh Muzen CabGebAtlasCabrakan

VS

Bans
Baron SamediFenrirAchillesHorusHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
1
0 / 0 / 0
5,955
372
0
108
42
Ao Kuang
FrostFire548
Ao Kuang
17
4 / 2 / 1
9,995
625
8,189
13,870
14,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
teejay_santana
Sun Wukong
17
1 / 0 / 4
10,097
631
9,360
13,952
15,968
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
2
Kills
5
5
Deaths
2
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
0
0
0
W
Kuzenbo
0
0
2
1
L
Ao Kuang
FrostFire548
Ao Kuang
4
2
1
2.25
W
Merlin
0
3
1
0.17
W
Thanatos
WeezyNM
Thanatos
2
2
0
1
L
Sun Wukong
teejay_santana
Sun Wukong
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,899
Damage
17,549
29,491
Taken
27,930
32,121
Mitigated
30,929
10,792
Healing
10,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
0
0
0
0
108
42
0
108
0
0
0
W
Kuzenbo
7,207
3,008
0
2,717
11,299
20,674
1,429
1,968
9,331
29,516
0
L
Ao Kuang
FrostFire548
Ao Kuang
8,189
2,009
384
4,730
13,870
14,919
0
6,433
7,437
26,354
4,652
W
Merlin
4,419
320
0
999
8,804
6,127
744
3,275
5,529
50,724
0
W
Thanatos
WeezyNM
Thanatos
9,273
2,345
0
7,076
9,388
5,320
553
2,972
6,416
0
31,013
L
Sun Wukong
teejay_santana
Sun Wukong
9,360
1,356
0
5,186
13,952
15,968
0
5,503
8,449
0
52,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,884
Gold Earned
26,047
169
Minions Killed
128
8
Camps Cleared
7
824,389
Distance Traveled
567,773
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,955
372
0
0
0
0
0
W
Kuzenbo
11,709
732
37
2
3
269,220
1
L
Ao Kuang
9,995
625
40
3
6
271,324
3
W
Merlin
9,712
607
96
6
4
262,567
4
W
Thanatos
10,463
654
36
2
1
292,602
1
L
Sun Wukong
10,097
631
88
6
1
296,449
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role