Player Matchup

Bastet
Bastet
ArianSilver
Bastet
Level 127
God Stats
4W - 0L
1,802 SR
Queue Stats
118W - 107L
1,510 Elo+
Solo
Cu Chulainn
Cu Chulainn
MervinWhaleLord
Cu Chulainn
Level 124
God Stats
3W - 0L
1,583 SR
Queue Stats
92W - 76L
1,531 Elo+
Solo
Cernunnos
Cernunnos
Osukaa
Cernunnos
Level 82
God Stats
7W - 1L
1,854 SR
Queue Stats
62W - 67L
1,540 Elo+
Solo
Sylvanus
Sylvanus
StarEmpty1
Sylvanus
Level 102
God Stats
9W - 5L
1,422 SR
Queue Stats
512W - 479L
1,550 Elo+
Solo
Discordia
Discordia
Waltezzz
Discordia
Level 128
God Stats
5W - 0L
1,755 SR
Queue Stats
85W - 80L
1,571 Elo+
Solo
Team Averages
Level 113
1,683 SR
1,541 Elo+

VS

Team Averages
Level 137
1,574 SR
1,540 Elo+
Hou Yi
Hou Yi
LibraNiner
Hou Yi
Level 129
God Stats
3W - 2L
1,577 SR
Queue Stats
199W - 165L
1,524 Elo+
Party 1
Tiamat
Tiamat
Mansa Rj
Tiamat
Level 120
God Stats
1W - 1L
1,832 SR
Queue Stats
55W - 41L
1,622 Elo+
Party 1
Lancelot
Lancelot
ShadowReed24
Lancelot
Level 146
God Stats
2W - 1L
1,795 SR
Queue Stats
202W - 144L
1,623 Elo+
Party 2
Camazotz
Camazotz
ThatHistoryTeach
Camazotz
Level 145
God Stats
5W - 14L
1,367 SR
Queue Stats
66W - 85L
1,342 Elo+
Party 2
Atlas
Atlas
Zenkojii
Atlas
Level 145
God Stats
1W - 4L
1,300 SR
Queue Stats
109W - 103L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
20
11 / 3 / 9
15,459
552
29,477
37,171
20,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cu Chulainn
MervinWhaleLord
Cu Chulainn
20
5 / 1 / 7
16,382
585
35,201
29,576
34,391
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
Osukaa
Cernunnos
20
3 / 3 / 8
14,277
510
16,313
17,919
9,300
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
StarEmpty1
Sylvanus
20
1 / 2 / 14
12,296
439
13,532
27,018
32,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Discordia
Waltezzz
Discordia
20
3 / 1 / 9
14,108
504
18,703
11,197
5,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
LibraNiner
Hou Yi
20
3 / 6 / 5
13,169
470
12,158
22,740
11,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tiamat
Mansa Rj
Tiamat
18
1 / 5 / 1
11,534
412
19,716
25,080
17,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lancelot
ShadowReed24
Lancelot
20
2 / 4 / 0
13,512
483
15,000
33,763
30,227
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
1 / 4 / 4
11,997
428
12,653
41,810
20,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atlas
Zenkojii
Atlas
16
3 / 4 / 4
11,343
405
11,198
31,204
45,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
24
23
Kills
10
10
Deaths
23
47
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bastet
11
3
9
5.17
L
Hou Yi
LibraNiner
Hou Yi
3
6
5
0.92
L
Tiamat
Mansa Rj
Tiamat
1
5
1
0.3
W
Cu Chulainn
MervinWhaleLord
Cu Chulainn
5
1
7
8.5
W
Cernunnos
Osukaa
Cernunnos
3
3
8
2.33
L
Lancelot
ShadowReed24
Lancelot
2
4
0
0.5
W
Sylvanus
StarEmpty1
Sylvanus
1
2
14
4
L
1
4
4
0.75
W
Discordia
Waltezzz
Discordia
3
1
9
7.5
L
Atlas
Zenkojii
Atlas
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,226
Damage
70,725
122,881
Taken
154,597
101,432
Mitigated
125,818
54,530
Healing
50,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
29,477
8,951
3
22,481
37,171
20,364
2,387
11,519
25,652
0
128,345
L
Hou Yi
LibraNiner
Hou Yi
12,158
5,321
0
8,176
22,740
11,459
222
4,133
18,477
0
123,334
L
Tiamat
Mansa Rj
Tiamat
19,716
2,014
165
4,492
25,080
17,930
523
7,912
16,681
90,945
0
W
Cu Chulainn
MervinWhaleLord
Cu Chulainn
35,201
5,214
0
7,937
29,576
34,391
1,091
6,586
22,990
0
178,360
W
Cernunnos
Osukaa
Cernunnos
16,313
10,814
0
5,205
17,919
9,300
5,971
5,771
12,148
0
133,339
L
Lancelot
ShadowReed24
Lancelot
15,000
2,903
0
10,606
33,763
30,227
0
3,822
29,755
0
128,220
W
Sylvanus
StarEmpty1
Sylvanus
13,532
4,539
6,395
9,418
27,018
32,045
1,473
5,852
21,166
56,208
21,818
L
12,653
3,360
1,030
23,848
41,810
20,279
0
6,023
35,425
0
124,934
W
Discordia
Waltezzz
Discordia
18,703
894
307
2,784
11,197
5,332
1,306
2,591
8,606
108,409
0
L
Atlas
Zenkojii
Atlas
11,198
3,641
0
2,349
31,204
45,923
0
7,275
23,557
46,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,522
Gold Earned
61,555
806
Minions Killed
764
0
Camps Cleared
0
2,757,531
Distance Traveled
2,596,669
21
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
15,459
552
138
5
0
629,361
2
L
Hou Yi
13,169
470
194
7
0
458,308
6
L
Tiamat
11,534
412
136
5
0
547,900
8
W
Cu Chulainn
16,382
585
259
9
0
560,578
4
W
Cernunnos
14,277
510
177
6
0
523,219
2
L
Lancelot
13,512
483
208
7
0
541,427
8
W
Sylvanus
12,296
439
76
3
0
495,087
3
L
Camazotz
11,997
428
167
6
0
567,654
8
W
Discordia
14,108
504
156
6
0
549,286
10
L
Atlas
11,343
405
59
2
0
481,380
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role