Player Matchup

Ravana
Ravana
Diamond IV
 
Ravana
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Diamond V
Gotgmoney101
Jormungandr
Diamond V
Level 156
God Stats
2W - 2L
1,479 SR
Queue Stats
519W - 518L
1,941 MMR
Solo
Merlin
Merlin
Diamond III
Jirumaru
Merlin
Diamond III
Level 115
God Stats
33W - 32L
1,506 SR
Queue Stats
257W - 239L
2,131 MMR
Solo
Danzaburou
Danzaburou
Diamond III
Snòwman
Danzaburou
Diamond III
Level 160
God Stats
1W - 2L
1,330 SR
Queue Stats
188W - 176L
2,204 MMR
Solo
Xing Tian
Xing Tian
Platinum III
TW_Holo
Xing Tian
Platinum III
Level 153
God Stats
4W - 6L
1,655 SR
Queue Stats
62W - 49L
1,906 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 148
1,494 SR
1,936 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 140
1,657 SR
1,950 MMR
Chiron
Chiron
Diamond V
 
Chiron
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Diamond III
Coastal Soldier
King Arthur
Diamond III
Level 155
God Stats
5W - 5L
1,496 SR
Queue Stats
349W - 354L
2,204 MMR
Solo
Scylla
Scylla
Diamond II
EasyKillBud
Scylla
Diamond II
Level 147
God Stats
27W - 18L
1,674 SR
Queue Stats
229W - 209L
2,251 MMR
Solo
Atlas
Atlas
Platinum IV
XUNlTY
Atlas
Platinum IV
Level 110
God Stats
5W - 0L
1,997 SR
Queue Stats
32W - 21L
1,904 MMR
Solo
Kali
Kali
Platinum IV
thestarlord2004
Kali
Platinum IV
Level 126
God Stats
8W - 4L
1,618 SR
Queue Stats
158W - 156L
1,890 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
7
0 / 0 / 0
4,245
531
1,025
2,789
999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jormungandr
Gotgmoney101
Jormungandr
9
2 / 0 / 0
5,698
712
4,854
5,504
4,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Merlin
Jirumaru
Merlin
9
0 / 0 / 0
4,877
610
1,511
1,859
569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Snòwman
Danzaburou
8
1 / 0 / 0
4,822
603
3,491
3,438
1,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
TW_Holo
Xing Tian
7
0 / 0 / 0
4,553
569
2,958
4,714
2,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
LokiBakasuraLancelot

VS

Bans
ShivaCabrakanFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
8
0 / 1 / 0
4,413
552
2,031
4,794
1,507
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
Coastal Soldier
King Arthur
8
0 / 2 / 0
4,571
571
2,104
8,125
4,225
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
9
0 / 0 / 0
4,683
585
1,334
2,967
1,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Atlas
XUNlTY
Atlas
7
0 / 0 / 0
4,710
589
1,741
4,968
2,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 0 / 0
4,333
542
1,625
5,179
1,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
0
0
0
0
W
Chiron
 
Chiron
0
1
0
0
W
King Arthur
Coastal Soldier
King Arthur
0
2
0
0
W
Scylla
0
0
0
0
L
Jormungandr
Gotgmoney101
Jormungandr
2
0
0
2
L
Merlin
Jirumaru
Merlin
0
0
0
0
L
Danzaburou
Snòwman
Danzaburou
1
0
0
1
L
Xing Tian
TW_Holo
Xing Tian
0
0
0
0
W
Atlas
XUNlTY
Atlas
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,839
Damage
8,835
18,304
Taken
26,033
9,534
Mitigated
11,072
7,965
Healing
8,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
1,025
336
0
2,034
2,789
999
0
406
2,309
0
23,522
W
Chiron
 
Chiron
2,031
590
424
1,377
4,794
1,507
0
494
4,300
0
32,138
W
King Arthur
Coastal Soldier
King Arthur
2,104
227
0
2,730
8,125
4,225
0
4,606
3,519
0
30,282
W
Scylla
1,334
167
0
500
2,967
1,097
0
1,955
1,012
32,349
0
L
Jormungandr
Gotgmoney101
Jormungandr
4,854
2,012
0
1,390
5,504
4,518
0
0
5,504
42,420
0
L
Merlin
Jirumaru
Merlin
1,511
123
0
713
1,859
569
0
414
1,393
36,308
0
L
Danzaburou
Snòwman
Danzaburou
3,491
1,844
0
2,197
3,438
1,017
0
591
2,847
0
32,441
L
Xing Tian
TW_Holo
Xing Tian
2,958
530
0
1,631
4,714
2,431
0
1,506
3,176
13,012
0
W
Atlas
XUNlTY
Atlas
1,741
909
0
1,987
4,968
2,496
0
1,202
3,766
13,521
0
W
1,625
560
0
1,627
5,179
1,747
0
1,066
4,113
0
27,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,195
Gold Earned
22,710
287
Minions Killed
270
0
Camps Cleared
0
755,854
Distance Traveled
851,798
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
4,245
531
55
7
0
155,026
0
W
Chiron
4,413
552
60
8
0
153,527
3
W
King Arthur
4,571
571
50
6
0
159,171
2
W
Scylla
4,683
585
70
9
0
160,282
3
L
Jormungandr
5,698
712
80
10
0
135,598
0
L
Merlin
4,877
610
71
9
0
151,272
3
L
Danzaburou
4,822
603
71
9
0
150,542
0
L
Xing Tian
4,553
569
10
1
0
163,416
3
W
Atlas
4,710
589
30
4
0
171,410
2
W
Kali
4,333
542
60
8
0
207,408
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role