Player Matchup

Medusa
Medusa
Diamond IV
 
Medusa
Diamond IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thanatos
Thanatos
Gold I
QuickSilver777
Thanatos
Gold I
Level 157
God Stats
3W - 2L
1,729 SR
Queue Stats
34W - 33L
1,811 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
SaneGlobe
Kuzenbo
Gold III
Level 151
God Stats
3W - 2L
1,485 SR
Queue Stats
66W - 58L
1,814 MMR
Solo
Discordia
Discordia
Gold III
TheShabuubuu
Discordia
Gold III
Level 67
God Stats
4W - 2L
1,697 SR
Queue Stats
106W - 106L
1,582 MMR
Solo
Sobek
Sobek
Diamond IV
fuprey
Sobek
Diamond IV
Level 97
God Stats
4W - 6L
1,480 SR
Queue Stats
261W - 250L
2,218 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 123
1,578 SR
1,785 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 135
1,562 SR
1,677 MMR
Sol
Sol
Platinum III
 
Sol
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Masters
 
Chiron
Masters
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Diamond IV
AngelicCross1
Da Ji
Diamond IV
Level 146
God Stats
24W - 12L
1,770 SR
Queue Stats
248W - 242L
2,083 MMR
Solo
Bacchus
Bacchus
Gold V
JumpDelt
Bacchus
Gold V
Level 145
God Stats
1W - 2L
1,807 SR
Queue Stats
50W - 45L
1,520 MMR
Solo
Lancelot
Lancelot
Platinum II
ulitmatejtown
Lancelot
Platinum II
Level 159
God Stats
1W - 1L
1,232 SR
Queue Stats
89W - 86L
1,783 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
1 / 3 / 2
8,868
522
8,764
11,910
5,121
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
12
6 / 5 / 1
8,068
475
9,817
13,996
9,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
SaneGlobe
Kuzenbo
14
1 / 3 / 0
8,196
482
6,928
13,448
14,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Discordia
TheShabuubuu
Discordia
12
0 / 8 / 4
7,518
442
8,065
11,940
5,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
fuprey
Sobek
11
1 / 7 / 4
7,959
468
4,120
18,853
20,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
GebAchillesFreya

VS

Bans
CabrakanKaliAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
13 / 5 / 4
11,296
664
20,784
19,343
8,169
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chiron
 
Chiron
16
2 / 1 / 1
10,043
591
5,825
13,620
5,396
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
8 / 2 / 4
10,465
616
11,655
15,346
7,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
JumpDelt
Bacchus
14
1 / 0 / 10
9,288
546
6,037
15,304
18,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lancelot
ulitmatejtown
Lancelot
17
2 / 1 / 8
11,087
652
8,701
11,269
7,630
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
53
9
Kills
26
26
Deaths
9
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
3
2
0.67
W
Sol
 
Sol
13
5
4
3
W
Chiron
 
Chiron
2
1
1
2.5
W
8
2
4
5
W
Bacchus
JumpDelt
Bacchus
1
0
10
6
L
Thanatos
6
5
1
1.3
L
Kuzenbo
SaneGlobe
Kuzenbo
1
3
0
0.33
L
Discordia
TheShabuubuu
Discordia
0
8
4
0.25
L
Sobek
fuprey
Sobek
1
7
4
0.43
W
Lancelot
ulitmatejtown
Lancelot
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,694
Damage
53,002
70,147
Taken
74,882
54,298
Mitigated
47,168
19,540
Healing
28,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
8,764
3,812
0
1,506
11,910
5,121
0
4,949
6,961
0
62,978
W
Sol
 
Sol
20,784
10,927
0
11,285
19,343
8,169
6,173
7,460
11,883
112,184
0
W
Chiron
 
Chiron
5,825
4,277
543
6,574
13,620
5,396
2,472
1,594
12,026
0
98,727
W
11,655
4,325
0
500
15,346
7,025
1,027
2,609
12,691
0
86,066
W
Bacchus
JumpDelt
Bacchus
6,037
844
625
3,134
15,304
18,948
1,024
2,429
12,875
19,734
0
L
Thanatos
9,817
2,915
0
9,718
13,996
9,293
0
5,468
8,528
0
55,364
L
Kuzenbo
SaneGlobe
Kuzenbo
6,928
1,820
0
3,467
13,448
14,490
0
614
12,834
60,751
0
L
Discordia
TheShabuubuu
Discordia
8,065
698
0
1,582
11,940
5,326
0
7,507
4,433
64,652
0
L
Sobek
fuprey
Sobek
4,120
462
0
3,267
18,853
20,068
0
8,283
10,048
13,771
0
W
Lancelot
ulitmatejtown
Lancelot
8,701
2,346
0
5,649
11,269
7,630
995
5,276
5,637
0
85,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,609
Gold Earned
52,179
430
Minions Killed
613
0
Camps Cleared
0
1,542,852
Distance Traveled
1,697,686
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,868
522
110
6
0
287,904
4
W
Sol
11,296
664
159
9
0
303,174
3
W
Chiron
10,043
591
164
10
0
317,748
6
W
Da Ji
10,465
616
108
6
0
374,323
3
W
Bacchus
9,288
546
25
1
0
330,941
3
L
Thanatos
8,068
475
84
5
0
336,870
2
L
Kuzenbo
8,196
482
125
7
0
317,849
5
L
Discordia
7,518
442
97
6
0
295,013
5
L
Sobek
7,959
468
14
1
0
305,216
7
W
Lancelot
11,087
652
157
9
0
371,500
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role