Player Matchup

Geb
Geb
CallMeKimo
Geb
Level 150
God Stats
12W - 9L
1,617 SR
Queue Stats
201W - 180L
1,498 Elo+
Party 1
Apollo
Apollo
Lion187
Apollo
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,538 Elo+
Party 1
Ne Zha
Ne Zha
Major_Moiz
Ne Zha
Level 145
God Stats
0W - 1L
1,746 SR
Queue Stats
45W - 39L
1,467 Elo+
Party 1
Hera
Hera
RayZor_ray-90
Hera
Level 146
God Stats
0W - 3L
1,274 SR
Queue Stats
45W - 36L
1,508 Elo+
Party 1
Sol
Sol
Shalke
Sol
Level 87
God Stats
1W - 2L
1,681 SR
Queue Stats
90W - 104L
1,349 Elo+
Solo
Team Averages
Level 110
1,564 SR
1,472 Elo+

VS

Team Averages
Level 81
1,539 SR
1,504 Elo+
Osiris
Osiris
Pakman0015
Osiris
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
204W - 186L
1,438 Elo+
Party 3
Vamana
Vamana
ZombieRising
Vamana
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 21L
1,743 Elo+
Solo
Bastet
Bastet
betterplaycsgo
Bastet
Level 56
God Stats
9W - 1L
1,695 SR
Queue Stats
323W - 294L
1,484 Elo+
Party 3
Artemis
Artemis
xx_dragon_black
Artemis
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 75L
1,419 Elo+
Party 2
Artio
Artio
xx_dragon_yellow
Artio
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 78L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 7
8,788
628
6,204
18,124
26,684
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
Lion187
Apollo
15
5 / 7 / 6
9,624
687
11,380
14,337
8,105
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
Major_Moiz
Ne Zha
20
11 / 4 / 6
11,403
815
23,461
18,739
13,240
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
0 / 4 / 8
8,424
602
11,478
11,420
5,551
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
Shalke
Sol
17
2 / 3 / 10
9,704
693
14,653
11,514
4,776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Pakman0015
Osiris
18
4 / 2 / 14
10,546
753
7,345
16,147
15,246
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vamana
19
7 / 4 / 12
12,619
901
17,282
24,895
27,141
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

19
9 / 6 / 9
11,714
837
19,868
17,119
8,348
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
4 / 5 / 14
10,644
760
18,170
15,704
7,523
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
0 / 3 / 17
9,807
701
5,760
17,153
18,871
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
90
20
Kills
24
24
Deaths
20
37
Assists
66
Player
Kills
Deaths
Assists
KDA
L
2
6
7
0.92
L
Apollo
Lion187
Apollo
5
7
6
1.14
L
Ne Zha
Major_Moiz
Ne Zha
11
4
6
3.5
W
Osiris
Pakman0015
Osiris
4
2
14
5.5
L
0
4
8
1
L
Sol
Shalke
Sol
2
3
10
2.33
W
Vamana
7
4
12
3.25
W
9
6
9
2.25
W
4
5
14
2.2
W
0
3
17
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,176
Damage
68,425
74,134
Taken
91,018
58,356
Mitigated
77,129
20,649
Healing
42,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,204
443
408
2,238
18,124
26,684
0
1,316
16,808
8,888
0
L
Apollo
Lion187
Apollo
11,380
4,062
917
855
14,337
8,105
0
2,072
12,265
0
19,737
L
Ne Zha
Major_Moiz
Ne Zha
23,461
3,622
1,867
6,992
18,739
13,240
46
1,276
17,463
0
44,957
W
Osiris
Pakman0015
Osiris
7,345
2,831
1,381
2,689
16,147
15,246
1,288
8,247
7,900
0
18,842
L
11,478
2,035
720
1,505
11,420
5,551
0
893
10,527
24,185
0
L
Sol
Shalke
Sol
14,653
3,481
1,642
3,505
11,514
4,776
31
203
11,311
26,433
0
W
Vamana
17,282
8,620
4,479
10,239
24,895
27,141
1,922
6,955
17,940
0
36,486
W
19,868
5,525
2,843
4,428
17,119
8,348
85
4,728
12,391
0
37,605
W
18,170
6,654
2,048
3,882
15,704
7,523
4,091
6,005
9,699
0
37,181
W
5,760
592
3,177
6,953
17,153
18,871
517
6,400
10,753
16,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,943
Gold Earned
55,330
134
Minions Killed
145
0
Camps Cleared
0
1,267,164
Distance Traveled
1,388,256
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,788
628
5
0
0
244,477
2
L
Apollo
9,624
687
28
2
0
218,555
3
L
Ne Zha
11,403
815
40
3
0
300,427
0
W
Osiris
10,546
753
27
2
0
276,438
0
L
Hera
8,424
602
25
2
0
259,253
0
L
Sol
9,704
693
36
3
0
244,452
0
W
Vamana
12,619
901
36
3
0
288,109
0
W
Bastet
11,714
837
30
2
0
273,774
0
W
Artemis
10,644
760
35
3
0
250,190
0
W
Artio
9,807
701
17
1
0
299,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role