Player Matchup

Serqet
Serqet
JOKERLAW
Serqet
Level 160
God Stats
1W - 0L
1,734 SR
Queue Stats
144W - 155L
1,520 Elo+
Solo
Merlin
Merlin
Nyick1
Merlin
Level 149
God Stats
2W - 2L
1,309 SR
Queue Stats
300W - 315L
1,529 Elo+
Solo
Ymir
Ymir
S1ayer1000000
Ymir
Level 145
God Stats
15W - 9L
1,623 SR
Queue Stats
1,027W - 1,041L
1,531 Elo+
Solo
Aphrodite
Aphrodite
X1 MACCA 1X
Aphrodite
Level 122
God Stats
3W - 1L
1,660 SR
Queue Stats
55W - 60L
1,477 Elo+
Solo
Cernunnos
Cernunnos
jeebs10
Cernunnos
Level 131
God Stats
11W - 9L
1,680 SR
Queue Stats
697W - 708L
1,528 Elo+
Solo
Team Averages
Level 141
1,601 SR
1,517 Elo+

VS

Team Averages
Level 92
1,429 SR
1,485 Elo+
Raijin
Raijin
 
Raijin
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
BabyMeme
Yemoja
Level 124
God Stats
1W - 2L
1,551 SR
Queue Stats
128W - 103L
1,578 Elo+
Solo
Xbalanque
Xbalanque
Bootywarrior2432
Xbalanque
Level 29
God Stats
1W - 3L
1,197 SR
Queue Stats
24W - 51L
1,315 Elo+
Solo
Geb
Geb
Brawnybroseidon
Geb
Level 154
God Stats
3W - 3L
1,399 SR
Queue Stats
129W - 114L
1,630 Elo+
Solo
Hun Batz
Hun Batz
alterman
Hun Batz
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
JOKERLAW
Serqet
20
8 / 4 / 12
13,253
663
19,151
21,811
28,918
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
Nyick1
Merlin
20
6 / 4 / 15
13,779
689
32,990
18,284
11,084
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
5 / 3 / 18
12,864
643
22,743
41,069
66,202
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
X1 MACCA 1X
Aphrodite
20
4 / 3 / 17
13,527
676
22,820
27,737
25,839
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cernunnos
jeebs10
Cernunnos
20
3 / 3 / 19
13,038
652
30,639
24,614
14,284
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
20
1 / 5 / 12
12,494
625
22,433
22,932
12,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
BabyMeme
Yemoja
19
0 / 4 / 12
12,619
631
8,728
35,957
43,593
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xbalanque
20
8 / 6 / 5
13,518
676
28,273
26,517
15,235
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
7 / 2 / 9
14,909
745
22,001
41,293
53,255
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Hun Batz
alterman
Hun Batz
16
0 / 11 / 8
10,740
537
22,789
28,473
15,041
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
62
26
Kills
16
17
Deaths
28
81
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
5
12
1.4
L
Yemoja
BabyMeme
Yemoja
0
4
12
1.5
L
Xbalanque
8
6
5
1.75
L
7
2
9
5.75
W
Serqet
JOKERLAW
Serqet
8
4
12
3.5
W
Merlin
Nyick1
Merlin
6
4
15
3.38
W
5
3
18
4.67
W
Aphrodite
X1 MACCA 1X
Aphrodite
4
3
17
4.17
L
Hun Batz
alterman
Hun Batz
0
11
8
0.36
W
Cernunnos
jeebs10
Cernunnos
3
3
19
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

128,343
Damage
104,224
133,515
Taken
155,172
146,327
Mitigated
139,224
76,123
Healing
60,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
22,433
2,187
4,034
1,681
22,932
12,100
2,497
12,320
9,603
53,815
0
L
Yemoja
BabyMeme
Yemoja
8,728
1,911
17,805
7,562
35,957
43,593
867
23,045
12,230
14,461
0
L
Xbalanque
28,273
12,798
4,286
2,561
26,517
15,235
4,626
11,680
13,870
0
53,736
L
22,001
1,580
6,738
14,844
41,293
53,255
623
15,600
21,781
40,925
0
W
Serqet
JOKERLAW
Serqet
19,151
3,701
3,805
4,450
21,811
28,918
1,084
7,667
14,144
0
24,135
W
Merlin
Nyick1
Merlin
32,990
1,630
2,573
3,514
18,284
11,084
2,255
8,434
9,850
76,773
0
W
22,743
1,819
4,974
7,758
41,069
66,202
147
15,286
25,783
30,704
0
W
Aphrodite
X1 MACCA 1X
Aphrodite
22,820
2,744
20,598
17,485
27,737
25,839
822
12,885
14,852
54,276
0
L
Hun Batz
alterman
Hun Batz
22,789
3,148
1,048
387
28,473
15,041
1,414
15,908
12,201
0
37,153
W
Cernunnos
jeebs10
Cernunnos
30,639
16,034
0
10,966
24,614
14,284
4,651
8,890
15,724
0
53,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,461
Gold Earned
64,280
221
Minions Killed
192
0
Camps Cleared
0
1,801,795
Distance Traveled
1,614,960
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
12,494
625
92
5
0
295,806
5
L
Yemoja
12,619
631
12
1
0
291,551
0
L
Xbalanque
13,518
676
45
2
0
328,107
0
L
Geb
14,909
745
16
1
0
384,998
2
W
Serqet
13,253
663
11
1
0
392,398
0
W
Merlin
13,779
689
69
3
0
361,138
0
W
Ymir
12,864
643
24
1
0
333,065
0
W
Aphrodite
13,527
676
83
4
0
383,716
2
L
Hun Batz
10,740
537
27
1
0
314,498
0
W
Cernunnos
13,038
652
34
2
0
331,478
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role